<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>LittleBigPlanet 2</title><link>http://www.gameinformer.com/games/littlebigplanet_2/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: Play it! Play it! Play it!</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2013/03/02/play-it-play-it-play-it.aspx</link><pubDate>Sat, 02 Mar 2013 08:56:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2626110</guid><dc:creator>Gnidruh</dc:creator><description>&lt;p&gt;The original LBP captured the imaginations of everyone who played it. The second one takes this to a new level. You&amp;#39;re now able to create pretty much anything you want. The limits are your imagination and patience. There is no way you&amp;#39;re going to create a masterpiece in one day, it takes time and a lot of planning. But if you are willing to sit through hours and hours of building, you can create something special.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;The story mode is great fun and a lot more challenging this time round. The story mode itself only takes 5-6 hours to complete. The idea of this game is to play with friends and there is a definite increase in fun when you play online, even the story mode becomes more exciting. But if you are worried that the story is too short, do not fear there are over 5,000,000 user created levels in the game. Some of them are absolutely crap, but some of them are absolutely outstanding and some of them put MM&amp;#39;s levels to shame.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Graphically wise the game looks beautiful and the wide range of colours add to the excitement of the game.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;The ability to create your own music and use the fantastic soundtrack gives you a sense of freedom when you are building your own levels. The voice acting is good as well.&lt;/p&gt;  &lt;p&gt;Media Molecule have done it again, they know how to make a game that can be played by anyone. If you haven&amp;#39;t got this game all ready, then stop reading this and get down to your local game store now or purchase it from the PS store.&lt;/p&gt;</description></item><item><title>Blog Post: Great Game.</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2012/09/30/great-game.aspx</link><pubDate>Sun, 30 Sep 2012 17:01:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2257235</guid><dc:creator>YungDaVinci</dc:creator><description>&lt;p&gt;LittleBigPlanet 2, the sequel to LittleBigPlanet, is one of the most creative games ever. It has a fun story mode, a deeper create mode, with many gadgets and gizmos, like sackbots, and, well, a decent-ish community. I really have to admit, the community levels are ok, but the ones that were made around the time the game actually came out are amazing. They will BLOW... YOUR... MIND. I won&amp;#39;t give out any spoilers (with the exception of mentioning sackbots back there) but if you liked LittleBigPlanet, LittleBigPlanet PSP, or even some other creative game I don&amp;#39;t know about, you&amp;#39;ll love LittleBigPlanet 2. GET IT NOW! :P&lt;/p&gt;</description></item><item><title>Blog Post: A fantastic and Imaginative Adventure!</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2012/09/12/a-fantastic-adventure.aspx</link><pubDate>Thu, 13 Sep 2012 06:16:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2205652</guid><dc:creator>Cowcommander</dc:creator><description>&lt;p&gt;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;When I picked up the Collector&amp;#39;s edition of this game, I couldn&amp;#39;t wait to play the game I had been waiting for, which was a year. After playing the game for a while, it was even better than I imagined.&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;img border="0" src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-80-63/5684.Lbp-GoW.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;The story for this game is quite amazing as you join the resistance who are fighting against the negativitron from stealing pieces from little big planet. Its very exciting to play on these levels that provide plenty of platforming. The graphics in the game are very vibrant as the colors pop out and are very smooth. The levels also look amazing and yet silly from all the things going on. The gameplay is simple as you just jump and drive easy to use vehicles. But as you go towards the creating component, it becomes a bit harder to make and create exactly what you want. &lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;img border="0" src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-80-63/1057.pokemone-lbp.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;Online is fun as you join others to play many levels on the community side to experience whats out there. You can even create together which can be very fun and exciting to do. The soundtrack is very good to listen to as you get many silly, funny, and amazing sounds and songs the game provides. You can also put on your custom music from your Xmb menu or even create music in the music maker for those who love to make music. Overall the game is one the best games as a platformer and delivers the experience to the young and old, to the simple players and hardcore players of gaming.&lt;/p&gt;</description></item><item><title>Wiki: LittleBigPlanet 2 Guides</title><link>http://www.gameinformer.com/games/littlebigplanet_2/w/guides/default.aspx</link><pubDate>Wed, 20 Jun 2012 20:35:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:891</guid><dc:creator>Anonymous</dc:creator><description>Guides for LittleBigPlanet 2</description></item><item><title>Forum Post: Re: LBP2</title><link>http://www.gameinformer.com/games/littlebigplanet_2/f/8061/p/52504/2005298.aspx#2005298</link><pubDate>Tue, 19 Jun 2012 23:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2005298</guid><dc:creator>mr kong</dc:creator><description>&lt;p&gt;oops I meant to say not! stupid keyborad!&lt;/p&gt; </description></item><item><title>Blog Post: Best. Platformer. Ever.</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/11/17/best-platformer-ever.aspx</link><pubDate>Thu, 17 Nov 2011 23:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1459473</guid><dc:creator>HeyItsWill_5115</dc:creator><description>&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-80-63/0044.feature_2D00_littlebigplanet.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;I got the first LittleBigPlanet one year for Christmas and I didn&amp;#39;t think I would like it too much. I was 100% wrong. I fell in love with the first game, and I decided to go out and buy the second, and it was even better, unsurprisingly.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;As usual, the game follows the main character, Sackboy, which for lack of a better term, a brown sack with buttons as eyes and a giant zipper on his chest. How can you watch this character die when you fail a level? It&amp;#39;s legit the saddest moment you can witness.&lt;/p&gt;  &lt;p&gt;Anyways, throughout the Story, you meet new characters in different locations around the unnamed planet, which I assume would be called the LittleBigPlanet. You play through many whimsical and challenging levels which are required to pass to move on to the next level, and soon enough, the next world.&lt;/p&gt;  &lt;p&gt;LittleBigPlanet 2&amp;#39;s Story is very different, and the game does have some new features, including Sackbots, which are Sackboy look alikes that are required for you to control to pass some of the levels. I&amp;#39;d have to admit, they are one cool new addition.&lt;/p&gt;  &lt;p&gt;As you progress through the Story, you will collect Prize Bubbles, which contain anything from stickers, decorations, and items for your Sackboy, used to customize him.&lt;/p&gt;  &lt;p&gt;Speaking of customization, that&amp;#39;s what LittleBigPlanet 2 is all about. I always love decorating my Sackperson (although that sounds very weird) to my liking. This is quite simple and easy to do, with the hundreds of unlockable items, and you can even use the items unlocked in the first LittleBigPlanet.&lt;/p&gt;  &lt;p&gt;Level building is also back, with more ways to make an epic level.&lt;/p&gt;  &lt;p&gt;With thousands of objects to use, you can make anything from the inside of a volcano to a journey down Mount Everest. But the sad part is, it&amp;#39;s still rather difficult to make a legitimate level. It&amp;#39;s strongly encouraged to watch the tutorials before designing, because if you don&amp;#39;t, you will fail.&lt;/p&gt;  &lt;p&gt;The best part of the game is back. The amazing online feature. I always enjoy going online and playing levels that random people have created. Some are crazy, scary, and even unbelievably amazing due to the creation.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;It&amp;#39;s also nice to write a small review and rate the levels.&lt;/p&gt;  &lt;p&gt;Speaking of levels, LittleBigPlanet 2 has new Versus levels, which are pretty much mini-games. I&amp;#39;ve seen anything from Rock &amp;#39;Em Sockem, and games similar to tic-tac-toe. All of these have to be done with a buddy. I do enjoy occasionally playing these.&lt;/p&gt;  &lt;p&gt;Speaking of buddies, LittleBigPlanet 2 is the best when you&amp;#39;re playing with one. It&amp;#39;s one of the best co-op games I&amp;#39;ve ever played. It&amp;#39;s always cool to have a friend hanging out in your Pod, and exploring community levels, while you smack each other with handheld frying pans.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Overall, LittleBigPlanet 2 is an amazing, near perfect game, and it&amp;#39;s the best platformer to exist. Even better than Super Mario Brothers 3. It&amp;#39;s so good, the game has almost no negatives to discuss.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;-William&lt;/p&gt;</description></item><item><title>Blog Post: Im a weeeeee bit late...</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/10/29/im-a-weeeeee-bit-late.aspx</link><pubDate>Sat, 29 Oct 2011 11:52:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1367593</guid><dc:creator>SmilnRT</dc:creator><description>&lt;p&gt;...still glad I purchased it.&amp;nbsp; Sometimes followup games are just not as good the 2nd time around.&amp;nbsp; NOT this time, this game is awesome.&amp;nbsp; Little Sackman (or person for the lady gamers and so forth) can truly do remarkable things you thought the &amp;#39;Paintenator&amp;#39; dlc was cool!&amp;nbsp; HAAAAH, just wait &amp;#39;til you see what he can do with the stuff on this game.&amp;nbsp; This game has provided me with hours of enjoyment and entertainment as I wait for another FPS game to come out!&amp;nbsp; Thank you MMR!!!!!&lt;/p&gt;</description></item><item><title>Wiki Page: game guide 3</title><link>http://www.gameinformer.com/games/littlebigplanet_2/w/guides/game-guide-3.aspx</link><pubDate>Sat, 08 Oct 2011 13:24:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2338</guid><dc:creator>tester300</dc:creator><description>&lt;p&gt;hello its me so wanna know some good levels? Well her they are.&lt;/p&gt;  &lt;p&gt;afraid&lt;/p&gt;  &lt;p&gt;Eric Ramone&amp;#39;s call of duty series&lt;/p&gt;  &lt;p&gt;little big yo mama fight&lt;/p&gt;  &lt;p&gt;and zombie city&lt;/p&gt;</description></item><item><title>Blog Post: Not perfect, but great</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/09/26/not-perfect-but-great.aspx</link><pubDate>Mon, 26 Sep 2011 19:58:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1261912</guid><dc:creator>zViiTalz-_-iKill</dc:creator><description>&lt;p&gt;I love the little big planet series... but there is not enough adventure or free-roaming in the game. I also think that the story mode can be improved from speech bubbles to somthing a little better. The multiplayer is great, not perfect but great. I also dislike the limit of only being able to create twenty levels. I wish that it was more detailed so that you it wasn&amp;#39;t like a 2-D game, moving 3 spaces back and forth and levels being a certain distance long and high. All in all, it is a great game i definitly reccomend it to anyone looking to buy it, but its not perfect, like everything else in the universe.&lt;/p&gt;</description></item><item><title>Blog Post: Media Molecule Crafts an Amazing Sequel</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/04/22/media-molecule-crafts-an-amazing-sequel.aspx</link><pubDate>Fri, 22 Apr 2011 18:38:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:874137</guid><dc:creator>RatchetGuy</dc:creator><description>&lt;p&gt;The story in this game is better than the last game and the new creation tools have been made. If you&amp;#39;re going to make a level I suggest going though all the tutorials but, only if you want a really cool game. The bad thing is using all the cool creation tools to make a cool level can take you longer than it took you to make a level in LittleBigPlanet. Overall it is a must have.&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: Game Over... continue? Little Big Planet 2</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/03/07/game-over-continue-little-big-planet-2.aspx</link><pubDate>Tue, 08 Mar 2011 01:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:791699</guid><dc:creator>Game Over... continue?</dc:creator><description>&lt;p class="separator" style="clear:both;text-align:center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-L-pgy0Dg69A/TXPFEToPtlI/AAAAAAAAAI4/I4JpDW-jB9Q/s1600/little-big-planet-2-boxart.jpg" style="clear:right;float:right;margin-bottom:1em;margin-left:1em;"&gt;&lt;img src="https://lh4.googleusercontent.com/-L-pgy0Dg69A/TXPFEToPtlI/AAAAAAAAAI4/I4JpDW-jB9Q/s320/little-big-planet-2-boxart.jpg" border="0" height="320" width="277" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:x-large;"&gt;See people?&lt;/span&gt; &lt;i&gt;This&lt;/i&gt; is how you do a sequel. &lt;i&gt;Little Big Planet 2&lt;/i&gt;   epitomizes the term in every sense of the word. It took everything that   worked in the first title, fixed the stuff that need fixing, and added a   whole &lt;i&gt;bunch&lt;/i&gt; of mechanics and clever ideas to make it new and   refreshing. Everything from racing mini-games to 2-D side scrolling   shooters have joined the classic platforming of the original, giving   your Sackperson much more variety in his/her/its antics. Plus, with the   ability to import your Sackperson from the first game, you won&amp;#39;t miss a   beat! &lt;/p&gt;  &lt;p&gt;The story is slightly more involved this time   around as the Negativitron, a giant evil vacuum cleaner, is wreaking   havoc by sucking all of the imagination and creativity out of   Craftworld. Joining with Larry Da Vinci and Avalon Centrifuge, you help   to create an &amp;#39;Alliance&amp;#39; to fight back! It&amp;#39;s a much more cohesive   narrative, and consequently makes the &amp;#39;Story&amp;#39; mode much more enjoyable   (although, the final confrontation with the nefarious hoover is a pain   in the butt...). It&amp;#39;s a good laugh and each unique land you visit in   Craftworld is wonderfully detailed and cleverly designed. Once again   there are goodies hidden all over the place ensuring that you&amp;#39;ll need to   play it through multiple times with some friends to get them all.&lt;/p&gt;  &lt;p&gt;The   fun (yet occasionally frustrating) platforming that is the core of   LBP&amp;#39;s gameplay returns in spades. The realistic physics engine once   again means you need to be paying attention as you run, jump, and swing   around each level. The &amp;#39;not quite 3-D&amp;#39; depth to the 2-D side scrolling   is back, giving a layered effect to level design. If you played the   first game then this is all old hat to you, but this time Media Molecule   have mixed things up with some new toys thrown in to keep it fresh. The   most notable of these are the &amp;#39;Grappling Hook&amp;#39; and the &amp;#39;Grabinator.&amp;#39;&lt;/p&gt;  &lt;p&gt;The &amp;#39;Grappling Hook&amp;#39; works pretty much as you would expect... you can   shoot a line at an object and grapple onto it. But what&amp;#39;s clever is   that you can control the length of the line, allowing you to change the   arc of your swing and therefore the angle of your flight. It takes a bit   of practice, you must once again be aware of the realistic physics at   work here. &lt;/p&gt;  &lt;div style="color:black;"&gt;  &lt;p&gt;The   &amp;#39;Grabinator&amp;#39; allows you to pick up objects (and other Sackpeople) you   normally wouldn&amp;#39;t be strong enough to lift and toss them around the   place. This comes into play in all sorts of interesting ways&amp;nbsp;like   activating switches high up on walls and becomes integral in the   pseudo-boss fights at the end of each world.&amp;nbsp;&lt;/p&gt;  &lt;/div&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000000;"&gt;There   is also a new emphasis put on &amp;#39;drivable&amp;#39; vehicles. These are things   like piloting a bee in a 2-D side scrolling shooter reminiscent of an   overly cute version of &lt;/span&gt;&lt;i style="color:black;"&gt;R-Type &lt;/i&gt;&lt;span style="color:#000000;"&gt;or   racing a caterpillar the size of a school bus (relatively speaking) up   the side of a tree in a top down racing simulator that reminded me   somewhat oddly of &lt;/span&gt;&lt;i style="color:black;"&gt;Spy Hunter&lt;/i&gt;&lt;span style="color:#000000;"&gt;.   Oh, and I mustn&amp;#39;t forget the souped-up rabbits and hamsters on meth   that you can control in more traditional platforming levels.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;div style="color:black;"&gt;  &lt;p&gt;Then   there are the Sackbots. I love these little guys/girls/things.   Basically they are pre-programmed NPC&amp;#39;s that follow a set of commands.   Sometimes this is simply following your Sackperson around a level, but   other times they have more active roles. I don&amp;#39;t want to spoil any of   the clever uses Media Molecule has come up with for them, so I won&amp;#39;t say   anymore other than I can&amp;#39;t wait to see what the community makes of them   as they create their own levels. &lt;/p&gt;  &lt;/div&gt;  &lt;div style="color:black;"&gt;  &lt;p&gt;The   end result of all these additions allows a whole new perspective on   level design. There are so many options that, in the story mode at   least, some of it feels under-utilized. It&amp;#39;s almost like the classic   platforming took a back seat to all the new bells and whistles. Still,   all these new choices mean that the &lt;i&gt;LBP&lt;/i&gt; community has a whole slew of fun new alternatives to experiment with when they create their own levels.&lt;/p&gt;  &lt;/div&gt;  &lt;p&gt;While I only dabbled in the level creator of &lt;i&gt;LBP 2&lt;/i&gt;   (too much to do, too little time...), I have to say that at first   glance it seems more user friendly. Media Molecule have obviously gone   to great lengths to make it even more accessible... but that said, I   still get the impression that it will take a rather large time   commitment to really get good with these. While I lack the artistic   flair (and patience) to create anything remotely interesting, I&amp;#39;m   happily looking forward to what the community at large comes up with   this time around. While it hasn&amp;#39;t been out for very long, some of the   stuff that has been created already is&amp;nbsp;mind-boggling. The future is   bright, especially once people have more time to play with the new   controls. Plus, there is a much more&amp;nbsp;accessible filter, so you can sort   through the crap (and let&amp;#39;s be real, there is a fair amount of crap out   there...) and get to the good stuff!&lt;/p&gt;  &lt;p&gt;I&amp;#39;ll mention quickly that the graphics in &lt;i&gt;LBP 2&lt;/i&gt;   haven&amp;#39;t changed much since the original... if anything the levels the   designers at Media Molecule have created are even more colorful and   epileptic-fit inducing. To be honest, it can almost be &lt;i&gt;too&lt;/i&gt; distracting if you see what I mean... &lt;/p&gt;  &lt;p&gt;In what some have labeled a controversial move, &lt;i&gt;LBP 2&lt;/i&gt;   actually gives voices to some of the characters. Rather than the   nonsensical (yet adorable) gibberish spouted by the NPC&amp;#39;s in the first   game, main story characters have dialogue in what can loosely be called   &amp;#39;cutscenes.&amp;#39; For the most part they work, and I enjoyed the addition...   but that said Stephen Fry still steals the show once again. Oh, and the   soundtrack is much better this time around. &lt;/p&gt;  &lt;p&gt;In the end, &lt;i&gt;Little Big Planet 2&lt;/i&gt;   may be the rarest of things... a successful sequel that not only   improves upon the original but also expands on it without sacrificing   its soul. While it&amp;#39;s probably a bit redundant to say if you liked the   first, you&amp;#39;ll love the second (duh!) I think what this entire series has   to offer to both the casual and more hardcore gamers out there simply   can&amp;#39;t be understated. Giving the public the tools to allow us to give   birth to our own brainchilds remains a stroke of genius. So again, thank   you to Media Molecule for their efforts, and a big thank you to all   those out there in the ether who are taking the time to make levels for   the rest of us to enjoy!&lt;/p&gt;  &lt;p&gt;Cheers,&lt;/p&gt;  &lt;p&gt;Si&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="font-size:x-large;"&gt;&lt;span style="color:#ff0000;"&gt;Score = &lt;/span&gt;9.5 &lt;span style="color:#ff0000;"&gt;/&lt;/span&gt; 10&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:x-large;"&gt;&lt;span style="font-size:small;"&gt;P.S. Want to read more of my reviews? Go to &lt;a href="http://game-over-continue.blogspot.com"&gt;Game Over... continue?!&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Blog Post: Little Big Waste of Time?</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/02/23/little-big-waste-of-time.aspx</link><pubDate>Wed, 23 Feb 2011 16:29:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:766170</guid><dc:creator>Brandon Lacroix</dc:creator><description>&lt;p&gt;AS a fellow gamer who has beaten the LBP 2 Story mode i found myself stuck with nothing else to do. Don&amp;#39;t get me wrong i love online multiplayer but thats when their is an objective like how you can level up in Call of Duty. In Little Big Planet 2 the online has no point other then getting new trophies, but if your intrested in trophies then just get Hannah Montanah rather then spend 60 dollars on lbp 2. In Hannah Montanah you can easily get the platinum so why not spend 20 bucks and get the game. DONT GET LITTLE BIG PLANET!!!!!!!! There is no point to this game and if you really want to play with a sack boy just get the first game for half the price.&lt;img height="261" width="453" src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-80-63/8154.lbp-2.png" border="0" alt="" /&gt;&lt;/p&gt;</description></item><item><title>Blog Post: The Indescribably Magic of Imagination</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/02/07/the-indescribably-magic-of-imagination.aspx</link><pubDate>Mon, 07 Feb 2011 23:43:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:732669</guid><dc:creator>Bullet Time</dc:creator><description>       Normal    0                    false    false    false        EN-US    X-NONE    X-NONE                                                                   MicrosoftInternetExplorer4                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   &lt;p class="MsoNormal" style="margin-bottom:0.0001pt;"&gt;When I  taught creative writing, the first lesson of the year was always &amp;ldquo;the blank  piece of paper.&amp;rdquo; Essentially, I asked my students to think of their favorite  song, movie, book, or game, and the objective was to realize that everything  begins with an idea. Everything. Tolkien&amp;rsquo;s &amp;ldquo;Lord of the Rings&amp;rdquo; would never  exist if he hadn&amp;rsquo;t filled page after page with descriptions of Middle Earth. The  celiling of The Sistine Chapel might still be bare if Michelangelo hadn&amp;rsquo;t  painstakingly considered every brushstroke. Creativity and expression are the  heart and soul of developer Media Molecule&amp;rsquo;s second game in the Little Big  Planet franchise.&lt;span&gt; &lt;/span&gt;Sure, it also has a  story mode that can be played solo or with up to four players locally or  online, but the real game is to create a game itself.&lt;span&gt; &lt;/span&gt;Little Big Planet 2 is really nothing more  than a gigantic, interactive blank piece of paper.&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0.0001pt;"&gt;The single  player story mode has its charm, but its main purpose is not so much to  entertain you as it is to show you what&amp;rsquo;s possible. A giant, robotic,  out-of-this-world beast called the Negativitron is swallowing whole parts of  Craftworld, and Sackboy is recruited into &amp;ldquo;The Alliance&amp;rdquo; of strange  anthropomorphic characters to save it. You&amp;rsquo;ll travel from world to world, conquering level  after level at the behest of these alliance leaders. The platforming never  becomes stale throughout the story&amp;rsquo;s 30-plus levels, as the game will  constantly introduce you to new challenges and gametypes. There are puzzles,  races, boss fights, grapple points, deadly pits, and shootouts galore. The  pacing is good, and having a friend join in for certain multi-player only set  pieces is encouraged, but never forced.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0.0001pt;"&gt;The problem  is, you never really play Little Big Planet to actually play it. Always in the back of your mind is this sense of awe at how cool Media Molecule&amp;rsquo;s creations are.  The little designer in your head will whisper, &amp;ldquo;you mean I can make &lt;i&gt;that&lt;/i&gt;?&amp;rdquo; While it may be fun and charming  to a certain extent, what drives you to spend countless (and often frustrating)  attempts to grab those prize bubbles just out of reach is not a sense of  completion or a desire for a high-score, it&amp;rsquo;s that voice saying, &amp;ldquo;I can use  whatever&amp;rsquo;s in there to make my own world as intricate on screen as I see it in  my imagination.&amp;rdquo;&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0.0001pt;"&gt;So when the  campaign is finally complete (a solid 6 to 8 hours or so), the true Little Big  Planet experience begins. I have to confess, I didn&amp;rsquo;t play so far through the  first game, so dabbling with the creation tools in this sequel as a newbie allows me to  share a unique perspective. The game seems to assume a certain level of understanding  for how it all works. There are tutorials to watch, but they are very often  incomplete. An option to tweak a creation in a certain way won&amp;rsquo;t make any sense  until you view a different tutorial much further down the list. For instance, there  are options to adjust a creation&amp;rsquo;s movement in several different ways, but no  explanation of what those adjustments will &lt;i&gt;actually&lt;/i&gt;  do. A simple &amp;ldquo;What&amp;rsquo;s this?&amp;rdquo; button wouldn&amp;rsquo;t have been too much of a stretch to  include, and would easily alleviate the frustration of creation-newbs like me. Also  the tone of the tutorials&amp;rsquo; narrator Stephen Fry can be a little too snarky to  be educational. The worthwhile technique you&amp;rsquo;re trying to learn can often be  lost amid an attempt at humor, requiring a restart of the tutorial. That&amp;rsquo;s  right, restart; there is no rewind or pause feature for the tutorials, adding  to the frustration when you miss the explanation of an important function of a  creation tool.&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0.0001pt;"&gt;After earning  every prize and goody in the story mode and studying all of the tutorials and  tools, you&amp;rsquo;re finally ready to fill in your interactive blank pages. There are  literally millions of user-created levels out there already, and a million more  no doubt on the way. Expect to dedicate a lot of time and patience to crafting  your level into a compelling experience. If not so dedicated, you can probably  bang out a level quickly, but its quality will be questionable.&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0.0001pt;"&gt;Essentially,  there are two audiences targeted by a game like Little Big Planet.&lt;span&gt;&amp;nbsp; &lt;/span&gt;You might want to platform through the story levels  or an endless supply of user-created downloaded ones. But if you can trudge  through the user-unfriendly tutorials, the real reward is given to players who realize  the potential and magic of a blank piece of paper and want to create worlds. &lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0.0001pt;"&gt;(By Joseph  Asphahani)&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: Must Have On PS3</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/02/06/must-have-on-ps3.aspx</link><pubDate>Sun, 06 Feb 2011 23:55:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:730796</guid><dc:creator>Donald Foley</dc:creator><description>&lt;p&gt;One of the best games on PS3. Must have.&lt;/p&gt;</description></item><item><title>Blog Post: little big planet 2</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/02/06/little-big-planet-2.aspx</link><pubDate>Sun, 06 Feb 2011 21:32:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:730583</guid><dc:creator>batmangamer</dc:creator><description>&lt;p&gt;this game is perfect. i was amazed how good this game was.&lt;/p&gt;</description></item><item><title>Blog Post: Amazing</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/02/03/amazing.aspx</link><pubDate>Thu, 03 Feb 2011 15:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:723387</guid><dc:creator>Gabriel_07</dc:creator><description>&lt;p&gt;this game is absolutely amazing i dont have the first one but i got the second one because i thought it was going to be a great game and i am happy to say that i was wrong this game is not great but amazing by far if not the best one of the best games i have ever bought if there is someone out there not sure if he/she should buy this game then i have to tell them buy this game dont waste your money on some other game.&lt;/p&gt;</description></item><item><title>Blog Post: Just another fun time... which makes it awsome!!!</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/02/01/just-another-fun-time-which-makes-it-awsome.aspx</link><pubDate>Tue, 01 Feb 2011 17:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:718555</guid><dc:creator>derth44</dc:creator><description>&lt;p&gt;there it is... another perfect formula by Media Molecule.&amp;nbsp;I want to know what kind of black magic they used to make this game but there is&amp;nbsp;no doubt that it is powerful. I loved the first game and&amp;nbsp;I got this on day one and&amp;nbsp;I knew it would be good.&lt;/p&gt;  &lt;p&gt;I had no clue though that it would be perfect!!!!!!!!!&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: Just buy it</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/01/31/just-buy-it.aspx</link><pubDate>Tue, 01 Feb 2011 04:49:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:717893</guid><dc:creator>FiveMinutesTill</dc:creator><description>&lt;p&gt;Okay.&lt;/p&gt;  &lt;p&gt;Imagine that everything you thought up as a child, that couldn&amp;#39;t exist, now exists. Where is this magical wonderland of creativity and whimsy? LBP2, my friends.&lt;/p&gt;</description></item><item><title>Blog Post: The LittleBIGUniverse just got bigger</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/01/25/the-littlebiguniverse-just-got-bigger.aspx</link><pubDate>Tue, 25 Jan 2011 23:24:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:704047</guid><dc:creator>Sora Motto</dc:creator><description>&lt;p&gt;Media Molecule goes 2 for 2 with the release of LittleBIGPlanet 2.&lt;/p&gt;  &lt;p&gt;When LittleBIGplanet (2008) first came out,&amp;nbsp; a lot of people thought this wouldn&amp;#39;t work out. But the people who bought the game saw its charm and its easy to grasp creation tools. LittleBIGPlanet 2 pulls in the gamer and immerses them into the ethereal dreamscape and takes a hold of their imagination. &lt;/p&gt;  &lt;p&gt;LittleBIGPlanet 2&amp;#39;s story mode has the same objective: to teach the player how basic tools work. In LBP1, the story told of different Creators who needed Sackboy/girl&amp;#39;s help in defeating the Collector. The story was not as immersive and felt like a string of &amp;quot;do this and now do that&amp;quot;. However, in LBP2, the story has a similar premise, but it&amp;#39;s more actiony and feels like an actual story.&lt;/p&gt;  &lt;p&gt;Judging LBP2 solely on story means that you&amp;#39;re missing the point. LBP2 is all about teaching the community how to create your own games. In LBP1, community members could create levels to show off to the world and most of them were platform levels. In LBP2, there are shooters and RPGs, RTS, etc. One person in the beta even managed to make a game similar to Heavy Rain. The level had you playing a detective like Jaden (from Heavy Rain) and finding clues using a detective mode.&lt;/p&gt;  &lt;p&gt;Speaking of the community, there are now over 3.5 million levels uploaded into the public, and continually growing everyday. &lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;If you haven&amp;#39;t gotten LittleBIGPlanet 2 yet, I suggest you go get it. It may be just the game you&amp;#39;ll ever need!&lt;/p&gt;</description></item><item><title>Blog Post: LittleBigPlanet 2 is the first game and much, much more.</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/user_reviews/archive/2011/01/22/littlebigplanet-2-is-the-first-game-and-much-much-more.aspx</link><pubDate>Sun, 23 Jan 2011 00:06:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:698676</guid><dc:creator>bEhavior</dc:creator><description>&lt;p&gt;I love this game. I got it Tuesday, the day it came out. I loved the first game, and knew this one would be even better. The story mode is one creator shorter than the first game, but the tools they give you in create mode make up for this small short fall. The pins are a perfect match for the imaginative gameplay, and some of them are even more creative. They tell you which ones have trophies attached to them, and the trophies are not complicated. Within these 4 or 5 days, I have gotten 33% of them already. In short, I love this game. In a little longer, this is the best game I have played in this genre, or almost any. If you have a PS3, then you NEED THIS GAME. If you don&amp;#39;t, go buy one just for this game.&amp;nbsp; &lt;/p&gt;</description></item></channel></rss>