<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>LittleBigPlanet 2 - PlayStation 3</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>LittleBigPlanet 2 Review</title><link>http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/2011/01/04/littlebigplanet-2-review-the-power-of-creation-in-your-hands.aspx</link><pubDate>Tue, 04 Jan 2011 19:29:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:664168</guid><dc:creator>Joe Juba</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sony/littlebigplanet2/lbp2review610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;I can&amp;rsquo;t stop thinking about LittleBigPlanet 2. Even after putting 
down the controller, I continue playing with the creation tools in my 
head. Everyday objects send me off into daydreams about new vehicles, 
and ideas for bizarre puzzles spring to mind in mid-conversation. With 
this sequel, Media Molecule gives players a bottomless toybox, and I 
can&amp;rsquo;t remember the last time a game had such a relentless grip on my 
imagination. &lt;/p&gt;
&lt;p&gt;Calling LBP 2 ambitious is an understatement. Like 
the original, the experience is split into two parts: playing the story 
mode, and creating your own levels. This time, however, the creation 
mode towers over the campaign with an array of options to help make your
 gaming dreams a reality.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ve probably heard that you can make 
games in multiple genres now, and that isn&amp;rsquo;t just an empty promise. I 
dabbled in 2D shooters, demolition derbies, and unclassifiable mayhem. 
The options can be overwhelming at first, but once you get a handle of a
 few of the new tools, things start clicking into place. You&amp;rsquo;ll 
definitely want to figure out the Controllinator as soon as possible, 
since it allows you to control things remotely. Object modifiers are 
also incredibly useful; some let you tweak specific traits (like 
anti-gravity or friction), while others set contraptions rotating or 
moving without the need for complicated pulleys and levers.&lt;/p&gt;
&lt;p&gt;Even 
with so much potential in other areas, playing around within the game&amp;rsquo;s 
native platforming framework was the most fun for me. I loved creating 
fleets of death-dealing vehicles, twisted puzzles, and leaps of faith. 
Sackbots (NPCs you can program with different behaviors) add more depth 
to the levels, like when you have to rescue them or outfit them with 
lasers. Throwing in other styles of gameplay is still fun, but they work
 best when used to augment platforming rather than replace it.&lt;/p&gt;
&lt;p&gt;Figuring
 out how best to use these new toys isn&amp;rsquo;t quick or easy, but it pays off
 big. Even so, the chasm between basic understanding and fluency is 
extremely wide. Despite the inclusion of numerous tutorials, more 
advanced in-game instruction would ease the learning curve. Placing a 
few cameras isn&amp;rsquo;t the same as orchestrating an entire cutscene, but the 
tutorials don&amp;rsquo;t help you synthesize the simple pieces into a more 
complex whole. I&amp;rsquo;m sure plenty of level-building savants will fall right
 into step, but a little more guidance for the rest of us could result 
in even an even wider pool of awesome community-created levels.&lt;/p&gt;
&lt;p&gt;By
 focusing so much on the creation tools, I don&amp;rsquo;t mean to sell the story 
mode short. It features brilliantly designed levels, four-player co-op, 
and the same sense of style that made the original so charming. The 
pacing is better, with more unique segments (like 2D shooting or 
top-down racing) breaking up the action. Platforming mechanics have also
 been refined since last time, but a continued reliance on physics makes
 for a handful of sloppy segments. Thankfully, the frustrating parts are
 infrequent, and the space between them is filled with sights that are 
guaranteed to inspire you when you try your hand at making your own 
levels.&lt;/p&gt;
&lt;p&gt;The original LittleBigPlanet was impressive, but 
LittleBigPlanet 2 cements Media Molecule&amp;rsquo;s position as masters of 
facilitating user-created content. By providing an abundance of tools 
and inspiration, along with the platform to share your creations, you 
could play LittleBigPlanet 2 every day and experience something 
different and amazing every time.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=664168" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/LittleBigPlanet+2/default.aspx">LittleBigPlanet 2</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/Sony/default.aspx">Sony</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/Sackperson/default.aspx">Sackperson</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/Review/default.aspx">Review</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/Little/default.aspx">Little</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/Planet/default.aspx">Planet</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/Big/default.aspx">Big</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/PS3/default.aspx">PS3</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/Media+Molecule/default.aspx">Media Molecule</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/Sackgirl/default.aspx">Sackgirl</category><category domain="http://www.gameinformer.com/games/littlebigplanet_2/b/ps3/archive/tags/Sackboy/default.aspx">Sackboy</category></item></channel></rss>