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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>LittleBigPlanet</title><link>http://www.gameinformer.com/games/littlebigplanet/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: MAYBE the BEST!</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2012/02/05/maybe-the-best.aspx</link><pubDate>Sun, 05 Feb 2012 22:40:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1680191</guid><dc:creator>N3gAt1v3-Z3R0</dc:creator><description>&lt;p&gt;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;this game sure gets close to being my favorite game ever it has such a great story/campaign and the online levels are AMAZING!&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;      &lt;/span&gt;YOU NEED THIS GAME!!&lt;/p&gt;</description></item><item><title>Blog Post: Unleash Your Inner Creativity</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2011/10/20/unleash-your-inner-creativity.aspx</link><pubDate>Fri, 21 Oct 2011 02:40:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1330281</guid><dc:creator>Jonathan Harrison</dc:creator><description>&lt;p&gt;LittleBigPlanet reigns as one of PlayStation&amp;#39;s Finest. It almost impossible to describe what makes this game so great. One word: Creativity. You simply cannot own this game without it!&lt;/p&gt;</description></item><item><title>Blog Post: An addictive and inspiring title</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2011/07/17/an-addictive-and-inspiring-title.aspx</link><pubDate>Sun, 17 Jul 2011 23:12:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1069827</guid><dc:creator>Edward</dc:creator><description>&lt;p&gt;LittleBigPlanet is a rare, great first-party title. You can be as creative as you want to be and even express your emotions. It is hard to choose which is better, the story mode, co-op, or online play. In story mode, you can design your pod, create a level and replay levels to get more points. Co-op adds even more fun with 2-player areas that requires a friend. In online play, you can show off your cool user-made levels. In story mode, you jump from place to place (mostly continents) completing the &amp;quot;Creator Curators&amp;quot; levels they made for you. There is a one small issue, though. Sometimes platforming can be a problem an I feel that the developers could have made the user-made content easier. Other than that, this game is great and a smart buy.&lt;/p&gt;</description></item><item><title>Blog Post: Great Portable expeirence.</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2011/06/26/great-portable-expeirence.aspx</link><pubDate>Sun, 26 Jun 2011 23:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1022993</guid><dc:creator>bighen54</dc:creator><description>&lt;p&gt;This i s a game that makes me happy to own a PSP. If your wondering if it&amp;#39;s as good as the PS3 verisons, it is.Even though it is a little short, there are still a ton of stickers, and outfits to collect, fun and creative level designs that you won&amp;#39;t mind replaying. Also the fact that their are SOOOOOOO many levels up for download made by other players, make this game worth owning in the long run. Highly recommend that anyone who owns a PSP gets it. &lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;P.S. If you haven&amp;#39;t gotten a new memory card in awhile, you might wanna invest in one becuase you&amp;#39;ll probably find yourself downloading allot of levels, and outfits from the PSN.&lt;/p&gt;</description></item><item><title>Blog Post: Little Big Planet :)</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2011/06/14/little-big-planet.aspx</link><pubDate>Wed, 15 Jun 2011 02:01:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:997624</guid><dc:creator>MrThembones</dc:creator><description>&lt;p&gt;&amp;nbsp;this is a great game all around. The atmosphere of it is great, the creativity, everything. I have yet to be bored of this game. Be it just playing user created levels, or single player levels.&lt;/p&gt;  &lt;p&gt;Its great fun to just play around in the level creater, simply testing all your new objects, or just going out and collecting them yourself.&lt;/p&gt;  &lt;p&gt;Everything about this game is great. There arent any game ruining glitches yet to be seen.&lt;/p&gt;  &lt;p&gt;A 10/10 cant even quite describe it, but thats as far up as it goes.&lt;/p&gt;</description></item><item><title>Blog Post: Build-a-Monium!!!!</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2011/04/22/build-a-monium.aspx</link><pubDate>Fri, 22 Apr 2011 18:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:874116</guid><dc:creator>RatchetGuy</dc:creator><description>&lt;p&gt;The levels in this game are awesome, and when you beat story mode you can go online and play user-created levels or buy new levels from the PlayStation Store. Or if you don&amp;#39;t like buying awesome levels and can&amp;#39;t find a good level online, make your own! The only problem with this is to make a really cool level with lasers and lights and cars expect to spend quite awhile in the level creator.&lt;/p&gt;</description></item><item><title>Blog Post: Very fun, must have for all PSP owners.</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2011/04/22/very-fun-must-have-for-all-psp-owners.aspx</link><pubDate>Fri, 22 Apr 2011 18:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:874107</guid><dc:creator>RatchetGuy</dc:creator><description>&lt;p&gt;I played LittleBigPlanet on my PS3 and when I got a PSP Go I downloaded the game thinking it was the same as the PS3 version but, it was developed by a different studio. The game is great even though it isn&amp;#39;t the same. I get an entirely different experience and still have the great level designing experience.&lt;/p&gt;</description></item><item><title>Blog Post: Game Over... continue? Little Big Planet</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2011/01/29/the-replay-review-little-big-planet.aspx</link><pubDate>Sat, 29 Jan 2011 16:25:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:713002</guid><dc:creator>Game Over... continue?</dc:creator><description>&lt;p style="text-align:center;clear:both;" class="separator"&gt;&lt;a href="http://2.bp.blogspot.com/_4uCpYYl3ofY/TUQ94bp7WvI/AAAAAAAAAFc/cmQpwq8DN0Y/s1600/504x_lbp_goty.jpg" style="clear:right;margin-bottom:1em;float:right;margin-left:1em;"&gt;&lt;img src="http://2.bp.blogspot.com/_4uCpYYl3ofY/TUQ94bp7WvI/AAAAAAAAAFc/cmQpwq8DN0Y/s320/504x_lbp_goty.jpg" border="0" height="320" width="277" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:x-large;"&gt;&lt;i&gt;Little Big Planet&lt;/i&gt; &lt;/span&gt;takes a simple idea: create a fun yet complex and challenging platformer, and expands it to stratospheric proportions. By giving the public at large&amp;nbsp;the tools to create their own game levels, &lt;i&gt;LBP&lt;/i&gt; has opened the door to&amp;nbsp;an untapped resource. I doubt they expected such and overwhelming response.&amp;nbsp;As cute as the main game is, the breadth and depth of the user-created content is mind boggling... over 3.5 million levels have been created by the avid &lt;i&gt;LBP &lt;/i&gt;community. While some of them aren&amp;#39;t particularly good, there is more than a handful that show the commitment and creativity that makes you wonder why these people haven&amp;#39;t been hired on by Media Molecule!&lt;/p&gt;  &lt;p&gt;Where to begin... &lt;i&gt;LBP&lt;/i&gt; is really just a platformer at heart. You control a &amp;#39;Sack-person,&amp;#39; a cuddly little thing (guy or girl, you can dress them up however you want) who runs and jumps through increasingly difficult and complex levels. The story is pretty odd, revolving around an evil &amp;quot;Collector&amp;quot; who is stealing the creations of others and keeping them for himself. Seeing as sharing your creations with others is kinda the whole point of &lt;i&gt;LBP&lt;/i&gt;, this is obviously a problem. Sackboy embarks on a quest through jungles and temples, canyons and castles. It&amp;#39;s cute, if more than a little bizarre, but that&amp;#39;s not really the point, now is it? This is one of those situations where &amp;#39;Concept&amp;#39; trumps &amp;#39;Story&amp;#39; in my opinion. &lt;/p&gt;  &lt;p&gt;The platforming is robust and clever. Not just 2D but not quite 3D, most of the action involves classic side-scrolling platforming that we have been playing since we were kids. But Sackboy can also move from the foreground to the middle to the background, giving it some depth. That depth creates more options for level design and gameplay. Personally I don&amp;#39;t think that it controls particularly well on this plane, as it&amp;#39;s sometimes difficult to maneuver your Sack-person onto the correct path. At other times the game will move you into the proper plane seemingly on it&amp;#39;s own, like when you jump from the background to the foreground. While the help is appreciated, it can be disorienting, especially if you find yourself overcompensating. &lt;/p&gt;  &lt;p&gt;The other major component is the Sackboy&amp;#39;s ability to&amp;nbsp;grab stuff. Certain materials are grippable, and Sackboy can maneuver them to make new areas accessible. Perhaps&amp;nbsp;a block of spongy material is strung up over a chasm? Jump, then grip and use your momentum to swing across the gap. You&amp;#39;ll notice though, that the momentum is realistic. Let go too soon and you won&amp;#39;t have a high enough arc. Let go too late and you&amp;#39;ll go straight up, then straight back down to your death. The physics involved in this are truly impressive... seriously.&amp;nbsp;This realistic physics engine gives objects, including Sackboy, real weight. It&amp;#39;s ingenious and very effective, you can feel the instant you&amp;#39;ve mistimed something... you know&amp;nbsp;it won&amp;#39;t end well! It&amp;nbsp;makes the game almost frustratingly difficult in places, even if you are marveling at the physics through gritted teeth. That said, when you get it right, it&amp;#39;s exhilarating. My girlfriend and I were constantly high-fiving each other after we&amp;#39;d get &lt;span style="color:#000000;"&gt;through a particularly difficult stretch. There is a real sense of accomplishment, especially towards the latter part of the game.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#000000;"&gt;As you play &lt;i&gt;LBP&lt;/i&gt; you collect &amp;#39;Bubbles&amp;#39; that score you points. However, some bigger &amp;#39;Bubbles&amp;#39; have objects inside (and are worth more points). These collectibles encompass everything from costumes and accessories for your Sackperson (some of which are down-right hilarious) to stickers you can use to decorate your levels. But some of them are functional; materials&amp;nbsp;for use in your creations. The thing is, and I actually quite like this although I&amp;#39;ve heard some people complain about it, is that to build really cool levels you need to have played through the game to get all the necessary tools and materials to even have the ability to begin to make your dreams a digital reality.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#000000;"&gt;Collectibles are all over the place in &lt;i&gt;LBP&lt;/i&gt;, with some that are devilishly well hidden. God only knows how long it would take to get them all... we certainly didn&amp;#39;t. That&amp;#39;s mostly because just about every level has some form of multiplayer component. In other words, there are sections where you need multiple Sack-people to access it. This might mean that one person moves a switch that will move a platform to the other side of a chasm where there is loot for the taking.&amp;nbsp;One player&amp;nbsp;hops on the platform, the other operates the switch. That&amp;#39;s a &lt;i&gt;very&lt;/i&gt; simplified version of the puzzles in the game, but you get the idea.... cooperation is necessary. &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#000000;"&gt;But what is soooooo cool about &lt;i&gt;LBP&lt;/i&gt; is that it puts the tools to create playable levels in the hands of the gamers themselves. There is a whole slew of tutorials to walk you through the creation process... and then off you go! You are only limited by your own imagination and creativity. But the truth is to really make a good level takes a lot of time, not to mention trial and error. It&amp;#39;s a fairly complex interface, that takes more than a little practice to get proficient with it. We messed around with it a bit, but I&amp;#39;ll be the first to admit I don&amp;#39;t have the imagination, patience,&amp;nbsp;or creativity to create a really good level.&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#000000;"&gt;I&amp;#39;ll admit I actually waited to buy this game because I didn&amp;#39;t have Internet at my house. When my girlfriend and I started dating I rushed out to get &lt;i&gt;LBP&lt;/i&gt; because it was something we could play together (and I wanted to see what all the fuss was about!). We got the GOTY (Game of the Year) edition because it had some of the top rated user created levels included. I&amp;#39;m not even sure if we have tried them all, but they are &lt;i&gt;really &lt;/i&gt;impressive. There are also some free costume packs that came with it, that&amp;#39;s about it. But then we got the miracle of Wi-fi Internet. Now we have access to the wealth of user-created content, and let&amp;nbsp;me tell you, it&amp;#39;s awesome!&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#000000;"&gt;Get online and check out some of the stuff others have created. Some of them are truly astonishing (we played a &lt;i&gt;Dead Space&lt;/i&gt; tribute level that was actually &lt;i&gt;scary&lt;/i&gt;... how cool is that?!). These strangers have put and insane amount of time and energy into these efforts, purely for the joy of creating something to share with everyone. And for that I am grateful, because it essentially makes&lt;i&gt; LBP&lt;/i&gt; infinitely re-playable. Again, over 3.5 million levels have been created... that&amp;#39;s a &lt;i&gt;LOT&lt;/i&gt; of work.&amp;nbsp;And while not all of them are gems, it&amp;#39;s worth wading through the rubbish just to see what is &lt;i&gt;possible&lt;/i&gt;, if only you put your mind to it!&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000000;"&gt;I&amp;#39;ll quickly mention the technical stuff beyond the cool gameplay physics. For what &lt;i&gt;LBP&lt;/i&gt; is, the graphics are pretty good. I&amp;#39;m particularly taken with the textures... the cloth that makes the Sackboy looks real. The backgrounds and level design look good as well, as relatively simple or detailed as you want them to be. Of course, the good people at Media Molecule have outdone themselves setting the bar very high, making each level almost overwhelmingly colorful and vibrant!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000000;"&gt;Most platformers are from an older era, but we know their jingles by heart. Even if you &lt;i&gt;aren&amp;#39;t&lt;/i&gt; a gamer, you probably know some of them in all their 8-bit glory! &lt;i&gt;LBP&lt;/i&gt; is no exception. Some of the soundtrack is quite cute, complimenting the cute graphics and cute characters making some sort of disgusting, yet irresistible, cuteness sandwich. Of course, just like the classic tunes, these get a little old as well.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000000;"&gt;There isn&amp;#39;t really much in the way of voice work (Sackpeople sadly don&amp;#39;t talk much, but if they did, oh the stories they&amp;#39;d tell!) with one major and notable exception... the wonderful Steven Fry is the voice of the narrator, who not only tells the tale of &lt;i&gt;LBP&lt;/i&gt; but also explains how all the tools work when you are creating levels. All done in a glorious, refined, hoighty-toighty British accent! He&amp;#39;s brilliant... &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#000000;"&gt;&lt;i&gt;LBP&lt;/i&gt; is a great game on so many levels, it&amp;#39;s hard to describe them all. The gameplay, while simple and accessible, can be fiendishly difficult towards the end providing a healthy challenge. The plethora of collectibles force you to replay each level multiple times with a thorough eye if you want to find them all, not to mention you&amp;#39;ll need the help of some friends. While I never really did more than dabble in the level creator, I can&amp;#39;t tell you the inordinate amount of time we spend simply dressing up our Sack-people. It&amp;#39;s fun to just make quirky&amp;nbsp;costumes! Then there is the sheer number of user-created levels. It means there will &lt;i&gt;always&lt;/i&gt; be something new to try.&amp;nbsp;All in all, I&amp;#39;d say &lt;i&gt;Little Big Planet&lt;/i&gt; needs to be experienced by every gamer out there, and many kudos to Media Molecule for providing us the means to become a closer community!&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:x-large;"&gt;&lt;span style="color:#000000;"&gt;Score Factors&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="color:#000000;"&gt;CONCEPT/STORY &lt;span style="color:#ff0000;"&gt;49/50&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="color:#000000;"&gt;GRAPHICS &lt;span style="color:#ff0000;"&gt;44/50&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="color:#000000;"&gt;DESIGN &lt;span style="color:#ff0000;"&gt;49/50&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="color:#000000;"&gt;GAMEPLAY &lt;span style="color:#ff0000;"&gt;44/50&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="color:#000000;"&gt;SOUND &lt;span style="color:#ff0000;"&gt;43/50&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="color:#000000;"&gt;REPLAY VALUE &lt;span style="color:#ff0000;"&gt;49/50&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="color:#000000;"&gt;ATMOSPHERE &lt;span style="color:#ff0000;"&gt;47/50&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="color:#000000;"&gt;ENTERTAINMENT &lt;span style="color:#ff0000;"&gt;46/50&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;div style="color:black;text-align:center;"&gt;  &lt;p&gt;&lt;span style="font-size:large;"&gt;&lt;b&gt;&lt;span style="font-size:x-large;"&gt;371/400 = 92.8% =&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;div style="text-align:center;"&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="color:#000000;"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;&lt;span style="font-size:x-large;"&gt;FINAL SCORE of 92.8&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;div style="text-align:center;"&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;/div&gt;  &lt;div style="text-align:left;"&gt;  &lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="color:#000000;"&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000000;font-size:x-large;"&gt;&lt;span style="font-size:large;"&gt;&lt;span style="text-decoration:underline;"&gt;Final Word&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;div style="color:black;text-align:left;"&gt;  &lt;p&gt;&lt;i&gt;Little Big Planet&lt;/i&gt;&amp;nbsp;is a truly impressive accomplishment. Media Molecule should be commended for not just creating a fun and clever game, but for introducing the tools to allow the gaming community to create for themselves. I&amp;#39;d say the response they have received speaks for itself. I&amp;#39;ll admit I&amp;#39;m a mere leech to the brilliant efforts of others, but I&amp;#39;ve enjoyed not only the game on it&amp;#39;s own but the creations of the community at large as well. So to Media Molecule I say thank you, but I also thank all the people who have put their own time and effort into their creations, because we have enjoyed them at our house!&lt;/p&gt;  &lt;p&gt;Cheers,&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Si&lt;/p&gt;  &lt;p&gt;P.S. Want to read more of my reviews? Go to &lt;a href="http://game-over-continue.blogspot.com/"&gt;Game Over... continue?&lt;/a&gt;!&lt;/p&gt;  &lt;/div&gt;</description></item><item><title>Blog Post: One of the most fun and most additive games I’ve played in years, and i can play it with my wife!!</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2011/01/17/one-of-the-most-fun-and-most-additive-games-i-ve-played-in-years-and-i-can-play-it-with-my-wife.aspx</link><pubDate>Tue, 18 Jan 2011 05:01:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:688971</guid><dc:creator>the ultimate bohab</dc:creator><description>&lt;p class="MsoNormal" style="margin:0in 0in 10pt;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Little Big Planet is a game that I had heard of but nether played nor heard really anything about before I bought it, I just picked it up at my local game store because it was only like $25 and I was on the prowl for something of the same genre and I am very glad I did this is one of the best games I&amp;rsquo;ve played in a very long time.&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;It kind of starts off slow when I first started it seemed like the only point was to run and jump when there was a box in the way well after the first few levels it starts to get harder and after I found out you could even play with other people (I knew it was online but didn&amp;rsquo;t know you could play with people in the same house) the fun factor increased 1000 times. This is the only ps3 game that I know of that lets you play with people in your house and online at the same time. It&amp;rsquo;s the perfect game for all ages and is great to play with my wife who had previously only played the sims. As far as game play goes it a side scroller that works very well, all the levels are loaded with tons of hidden items that take some thinking to obtain. The main story is a little short but the game is loaded with online and extra levels that will keep you interested for hours of non stile game play. It also has a huge customizable character base and YOU CAN MAKE YOUR OWN LEVELS anyway you want! I can&amp;rsquo;t compare the normal LBP to the GOTY because I only have the GOTY but from what I understand the normal version does not have the metal gear solid levels. Anyway to some up my not very helpful or informative review this game is very good for all ages and is a must have if you like platformers of any style! &lt;/span&gt;&lt;/p&gt;</description></item><item><title>Wiki: LittleBigPlanet Guides</title><link>http://www.gameinformer.com/games/littlebigplanet/w/guides/default.aspx</link><pubDate>Wed, 03 Nov 2010 11:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:106</guid><dc:creator>Anonymous</dc:creator><description>Guides for LittleBigPlanet</description></item><item><title>Wiki Page: The Creators Companion</title><link>http://www.gameinformer.com/games/littlebigplanet/w/guides/the-creators-companion.aspx</link><pubDate>Fri, 20 Aug 2010 07:58:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1489</guid><dc:creator>Skater Llama Really Scares Himself Sometimes...</dc:creator><description>&lt;p&gt;Are you having trouble in Create mode? Do your friends scoff at you pitiful attempts at getting hearts? Well no longer can they laugh! These are some surefire tips to helping you get on track with a level.&lt;/p&gt;  &lt;p&gt;1: Using Pistons- This took me a while to comprehend when the game first came out. Pretty soon, you&amp;#39;re going to realize that pistons are the bomb diggitty. This is a mistake I always used to make: Where you make the piston connect from, affects how it moves. Say you want to have a brick thats connected to the floor below you, that pushes up when you stand on it. NEVER, under any circumstance, start the piston from the brick! You always make your first connection from what&amp;nbsp;you plan to stay still. &lt;/p&gt;  &lt;p&gt;2: AVOID GLUE! - Glue, is very handy, but can ruin some contraptions if used incorrectly. Remember, if you have something, like an piston/winch elevator, or a spinning object, DO NOT GLUE IT!&lt;/p&gt;  &lt;p&gt;3: Go Small - This one is fairly simple. If you&amp;#39;re planning on making a background for your level, turn on the grid, and instead of making one massive brick, divide your background into small pieces. It leaves room for more detail, like stickers, and other materials.&lt;/p&gt;  &lt;p&gt;4:Lots of Stickers - I&amp;nbsp;CANNOT stress this enough: using stickers and decorations may be hard work, but truly helps the level if they are used correctly.Enough said.&lt;/p&gt;  &lt;p&gt;5: Making more complex contraptions - If you really want to wow people with your levels, eventually you&amp;#39;re going to have to make them pretty complicated. Try just goofing off in create mode: making an almost rube goldberg-style contraption with plenty of spinning wheels, magnetic keys, and pistons. Grasping how to make behind-the-scenes contraptions can really improve your levels. &lt;/p&gt;  &lt;p&gt;6: Learning how to use Switches - Alternate Title - DO THE TUTORIALS! - Its vital to have an incredibly firm grasp on how the switches work. I really don&amp;#39;t need to explain anything: just fiddle around, and read the tutorials. &lt;/p&gt;  &lt;p&gt;7: Setting the Mood - Your level needs to have character. So you may want to set the fog, or lighting to something a bit dimmer. If you are going to darken the level, or obscure the screen with fogginess, always remember to do it AFTER the main level has been finished. You&amp;#39;ll thank me afterwards. &lt;/p&gt;  &lt;p&gt;8: All that Creative Crap - Make the things in your level varied. Don&amp;#39;t be afraid to add a race every now and then, and whatever the level, ALWAYS add lots of score bubbles. I still make the mistake ofnot adding enough score bubbles to my levels to suit peoples needs. I&amp;#39;m not sure why it helps, but it really does.&lt;/p&gt;  &lt;p&gt;9: Music is Vital - Just play some music in your level. Enough Said. &lt;/p&gt;  &lt;p&gt;10: Abuse Glitches - MM may not love this too much, but it can greatly improve your levels: Abuse the abundance of fun glitches out there. Have fun with invisible walls (Turn off grid and shrink dark matter as small as it&amp;#39;ll go), Make giant magic eyes and red buttons for bizzare effects(Attach them to a basic material, then simply increase the size of the item&amp;nbsp; its attached to), and just any other interesting phenomena you can find. &lt;/p&gt;  &lt;p&gt;I hope that this guide can at least give you a basic idea on some decent ways to become a better creator. Good luck crafting your own masterpieces!&lt;/p&gt;  &lt;p&gt;-Skater Llama&lt;/p&gt;</description></item><item><title>Wiki Page: The Secret Electric Sackboy Costume!</title><link>http://www.gameinformer.com/games/littlebigplanet/w/guides/the-secret-electric-sackboy-costume.aspx</link><pubDate>Wed, 11 Aug 2010 08:47:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1459</guid><dc:creator>Skater Llama Really Scares Himself Sometimes...</dc:creator><description>&lt;p&gt;You&amp;#39;ve heard about it. Maybe tried a few different methods, but had no success. This is the ONLY way to get the costume, after the original method was patched.&lt;/p&gt;  &lt;p&gt;To start, anything about electrecuting yourself, pausing the game, then turning off the controller no longer works. This was the original method, but was patched LONG ago. The new method is&amp;nbsp;as simple, if not simpler.&lt;/p&gt;  &lt;p&gt;First, go into edit mode, and make a long rectangle of wood. Second, electrecute it. Third, reset your costume. Then, pause your game, hover over the wood, drop by pressing down on the D-pad, then quickle pause, and rewind. &lt;/p&gt;  &lt;p&gt;Note:This method may take a few tries alone. But if you join a friends party, and have them unpause and rewind for you, it tends to work much better. &lt;/p&gt;  &lt;p&gt;If you now look successfully electrocuted, congratulations! Now go into your popit,and save your costume. Enjoy Your new electric skin!&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: Magic Enters Your PS3 Via Little Big Planet</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2010/07/05/magic-enters-your-ps3-via-little-big-planet.aspx</link><pubDate>Mon, 05 Jul 2010 14:52:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:398564</guid><dc:creator>Phaze</dc:creator><description>&lt;p&gt;Back in the day before games were even a thought in the worlds head, us humans were inspired to create. And then share our creations with others. And use others creations! And then people started buying cars and doing accounting stuff and then a majority of the creative energy in the world dropped to an all time low. But with the release of Little Big Planet......There is hope for the earth once more.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Little Big Planet Basically Opens the gate to Exploration, Creativity, and Fun and let&amp;#39;s ya loose. The Greatest Handmade Adventure, Is it a Platform Game? No, It&amp;#39;s a platform for Games! This is the first and basically only game that the Quality is only Confined by your imagination. So please by all means let it fly! With over 2 and a half Million levels, you could call it an MMO the greatest MMO of all time, I mean You think wow is the best i mean it only has like 11.5 subscribers! So please if you only play one ps3 game (god forbid) make sure it&amp;#39;s this one.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;But Enough with the compliments let&amp;#39;s talk about the gameplay......&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;It&amp;#39;s awesome. The tools are easy to use (and fun to use) i myself have made a Teleporter which was awfully easy to make i might add. A few levels you should Check out Are.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Logic Pack (just search @logicpack)&lt;/p&gt;  &lt;p&gt;The Bunker (by poms)&lt;/p&gt;  &lt;p&gt;Little Dead Space&lt;/p&gt;  &lt;p&gt;Little Big Calculator (Upsilandre)&lt;/p&gt;  &lt;p&gt;Tech Bomb&lt;/p&gt;  &lt;p&gt;Kill Your Best Freind&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Which of course Brings us to the Community. Were The Good The Bad and the Ugly meet.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;The Good: Levels Like the ones i just listed.&lt;/p&gt;  &lt;p&gt;The Bad: Copying Levels those anoying shark survivals bomb survivals ect. R1 Races.&lt;/p&gt;  &lt;p&gt;The Ugly: Copied Levels&lt;/p&gt;  &lt;p&gt;The Pieces O&amp;#39; Crap: Stephanie Ravens *gasp&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Yea if you&amp;#39;ve played LBP you&amp;#39;ve heard of her. The level copying Hacker whome manages to be a idiot at the same time. An Example of her Fails are The Fort a copy of the bunker by Poms. So not to sound preachy but yea unheart her and stuff, don&amp;#39;t play her levels. okay okay. Now back to the actual game.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Just to say Sack boy is definately the best charecter in gaming to date!&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;If you can create you just got more out of your game. I have literally nothing negative to say about this game. It&amp;#39;s definately worth buying a PS3 for this game. I mean I did. So please if you wan&amp;#39;t to have fun this summer please buy it i suggest getting game of the year edition by the way. I guess you can list your favorit levels if you want and thanks for reading. &lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;-Phazerz123&lt;/p&gt;</description></item><item><title>Wiki Page: Black Popit Secrets Revealed</title><link>http://www.gameinformer.com/games/littlebigplanet/w/guides/black-popit-secrets-revealed.aspx</link><pubDate>Mon, 14 Jun 2010 00:14:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1389</guid><dc:creator>shalgnabarg545</dc:creator><description>You know when you first saw that guy with a black popit and wanted to know how to get it? Well its becoming more common not from collecting... but accidents with friends. How you get is simple. just hold the playstation button for a few seconds until a black screen comes up and and go to controller settings. Simply change the controller number and switch to guest. If you do not have it, repeat the process until you do.    Remember there are downsides to the black popit. It makes radius&amp;#39;s invisible and you can only tell a black sticker from the name.    But it also acts like any other popit. For example those continent looking things on the planet that match your player color will now be black, as will items that change to match your player color, and your paintonator paint, but sometimes it makes rainbow paint, vomet,poop, and blood paint(something the creator of Test Subject 101 will want to look at).    There is hardly anything else to know about the black popit, but making it permanant is too complicated for me to explain.</description></item><item><title>Blog Post: LittleBigPlanet</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2010/05/21/littlebigplanet.aspx</link><pubDate>Sat, 22 May 2010 02:31:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:342270</guid><dc:creator>DanceMagicDance</dc:creator><description>&lt;p&gt;This game is fun for all ages.The&amp;#39;re not cheep on the graphics eather. They look amazing&amp;nbsp;and somewhat real.The levels are fun to play and leaves you wanting to play more. Its fun to try and get around the obsticals, and race to the end.The&amp;nbsp; avatars are cute and there facial expressions are funny. &lt;/p&gt;  &lt;p&gt;Im very impressed with this game.&amp;nbsp;I recamend it to everyone who has time to play it. I cant wait to get the second one and play it too. If you intend on playing it, gather some friends and play it together! The more the merrier!&lt;/p&gt;  &lt;p&gt;Its and adoreable game. The gameplay really is awesome. Coustimizing you character is easy and fun. In each level you get to do something new. Eather jump over a fire pit, Drop bombs on an entrence way. Who knows, You&amp;#39;re always on the edge of your seat in LittleBigPlanet!&lt;/p&gt;</description></item><item><title>Blog Post: Amazing Outstanding Game</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2010/03/25/amazing-outstanding-game.aspx</link><pubDate>Thu, 25 Mar 2010 23:42:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:268850</guid><dc:creator>luke</dc:creator><description>&lt;p&gt;No game is better, the graphics are good, the game play rocks, high customization, near perfect online, and more! I recommend&amp;nbsp;this to any PS3 owner. GI, how is this a 9.50! IT IS WAAAAAAAAAY BETTER than that.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;Get this game people, get it, OR ELSE!&lt;/p&gt;</description></item><item><title>Blog Post: Sackboy comes to the PsP</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2010/03/01/sackboy-comes-to-the-psp.aspx</link><pubDate>Tue, 02 Mar 2010 02:13:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:233080</guid><dc:creator>8 bit ike</dc:creator><description>&lt;p&gt;This sharp platforming puzzle&amp;nbsp;solving game over flowing with all things good in games can be summed up with a single word, awesome.&amp;nbsp; The game features platforming that would make Mario himself proud,&amp;nbsp;controls are tighter than&amp;nbsp;a hippo&amp;nbsp;being constricted by a boa, and super sharp graphics.&amp;nbsp; Those who don`t like fun, enjoyment and anything good about games these days as well as TONS of DLC then avoid this game at all costs.&amp;nbsp; This game has the&amp;nbsp;complete package&amp;nbsp;with oodles of customization and&amp;nbsp;creatable levles&amp;nbsp;this game has it all.&amp;nbsp; So if you own a PsP then get it now!!&lt;/p&gt;</description></item><item><title>Wiki Page: LittlebigPlanet guide levels 1-3-schlitz1982 NOT DONE</title><link>http://www.gameinformer.com/games/littlebigplanet/w/guides/littlebigplanet-guide-levels-1-3-schlitz1982-not-done.aspx</link><pubDate>Sun, 07 Feb 2010 14:11:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1023</guid><dc:creator>Jake O.</dc:creator><description>&lt;p&gt;Congrats! You have just bought the exellent game LittleBigPlanet&amp;trade;! Once you pass the intro, you&amp;#39;ll land in your plain but cool POD. Even though it looks plain and bland, once you get stickers and decorations, you can decorate it. You can take a moment to personalize your SackBoy&amp;trade; you learned in the intro. Next, follow the narrorator&amp;#39;s (Stephen Fry) directions, and you&amp;#39;ll end up in level 1, first steps. If you follow the&lt;/p&gt;</description></item><item><title>Blog Post: LittleBigPlanet review by schlitz1982</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2010/01/31/littlebigplanet-review-by-schlitz1982.aspx</link><pubDate>Mon, 01 Feb 2010 01:01:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:189647</guid><dc:creator>William</dc:creator><description>&lt;p&gt;Wow. This game is simply amazing. Let&amp;#39;s start with graphics. They are detailed, even your SackBoy&amp;#39;s moustache is extremely detailed!!! You start off not neccesarily &amp;quot;naked&amp;quot; but plain. British comedian Stephen Fry takes you through the tutorials, explaining everything yet being funny at the same time. You might think this is just a normal 2.5 D platformer with 3 planes. You can, however, make your own levels! The tools are comprehensive, so you&amp;#39;ll have to go through about 35-50 tutorials. Once you make a level, you can upload it online and play, tag, and heart other peoples levels. The game also has 4-player local or online. If players are all over the place in a level, the camera will jerk around and people may die.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;Overall, LittleBigPlanet is great and cannot be missed.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: dude</title><link>http://www.gameinformer.com/games/littlebigplanet/b/user_reviews/archive/2010/01/28/dude.aspx</link><pubDate>Thu, 28 Jan 2010 07:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:185144</guid><dc:creator>JC </dc:creator><description>&lt;p&gt;I&amp;#39;m going to ban you&lt;/p&gt;</description></item></channel></rss>
