The lights are on
The PAX Prime Indie Megabooth is always
a great spot to find new and interesting game concepts. One of the
first games to jump out at me this year is Stage 2 Studios' Lifeless
As one of the earliest games to seek
funding on Kickstarter, Lifeless Planet has been in the works for
nearly two years. The project is the the first game by David Board,
an Alaska-based developer who cut his teeth in video production and
Inspired by games like Out of the
World, Ico, and Myst, Lifeless Planet tells the story of a NASA
astronaut who journeys light years beyond Earth to explore a planet
identified as being capable of sustaining human life. After a rough
landing, the astronaut is left unconscious amongst the debris. Upon
waking, he realizes he crew has moved on without him. Far from the
scientist's prognostications, this planet hardly looks capable of
supporting human life. Rocky desert terrain dominates the landscape.
Much like Journey, Lifeless Planet
features breathtaking vistas and a sprawling environment. At first
glance it appears to be an open world, but Board says each explorable
area is story driven, with clear objectives. The playable PAX demo
focuses on a region where the astronaut must navigate a series of
rocky platforms with the help of his jet pack and solve Myst-like
puzzles that require him to manipulate mysterious rock structures
emanating a green colored energy.
Like a classic Twilight Zone
episode, as the astronaut explores more of the planet he comes across
an abandoned Soviet settlement. The rest of the game involves finding
out what happened to his crew and this colony while pursuing an
alien-looking woman who speaks Russian, wears a Soviet uniform, and
leaves glowing green footprints in her wake.
The demo was brief, but the tiny slice
of gameplay has me excited to see more from Board's first game
project,. He says says Lifeless Planet is slated to come out on PC
and Mac platforms later this year, and the studio is currently
meeting with the three major console platforms as well to explore
their options in that space.
Email the author Matt Bertz, or follow on Twitter, Google+, Facebook, and Game Informer.
I really like this concept. The gameplay doesn't look too bad either. I'll keep my eye on this indie game.
I'll have to go check this out today!
This game looks fantastic. Hopefully he can pull it off.
Well this seems....insane.
Which automaticly makes me want to know more..
Can't wait to check that box.
Matt, I am sad. They were only there are the 30th and 31st. :(