The lights are on
(This is going to be a series of guides outlining the diferent aspects of l4d2).
There are many weapon types in this
game that can register in categories of several tiers. The categories
run through as Machine guns, Shotguns, and sniper rifles. This guide
will be covering the machine guns of the game. This includes the
machine pistol called the Mac-10, M16, AK-47, and the SCAR.
Automatic guns are the fastest
shooters, but also the biggest ammo wasters of the group. The reload
time is moderate along with the effective range of the weapon. It's
great for running and gunning do to it's decent clip size. There are
different characteristics to each gun but it all chalks up to
personal preference. I'll do my best to detail each so you know what
to expect when finally holding one.
Clip size: 50
Reload Speed: Fast
Mac-10: This comes with a silencer
option. From what I can gather, the silencer does less damage but
calls less horde to the player. Lowliest of the guns, this ***
child spawned from a 9MM and the m16, does the least damage but has
the highest fire-rate of all the weapons. I would advise the novices
to avoid this gun until they learn to better fire in bursts. An
inexperienced user will quickly find themselves helpless in a horde
and reloading more than actually killing.
Advance users will find it a perfect
tier one weapon for taking out horde at a distance and quickly
dispatching special infected through a barrage of head-shots. This
gun is great for both close and medium range.
Reload speed: Fast
M16: A weapon with a history that
shares the same clip size, and nearly the same fire-rate, as the
Mac-10. The firepower of this gun succeeds the Mac in every way. It
also has an increased range and the fastest reload time of all the
machine guns. This weapon is suited for gunning on the run and
delivering a death barrage from long distances. This is arguably the
favorite of most l4d2 users. The only downside is shared with the
Mac-10 in the idea of ammo consumption.
Clip size: 40
Reload speed: Moderate
AK-47: this weapon's own history can
and has filled books, but this is l4d and should only last a
paragraph or two.
This weapon has the lowest clip size
of all the others in this category and second to lowest in fire-rate,
along with sub-par accuracy if you compare it to the M16. So what
makes this weapon worth the risk? Pure firepower. The lesser accuracy comes with the increased kick that this rifle offers. What takes the M16
3 shots the AK only does in one. Special infected fear it and
survivors respect it. Like the other rifles, burst fire is the best
Clip size: 60
SCAR: The weapon leaves little
impression, but mostley because it's uncharacteristically good. The
clip size is the largest of the rifles but the fire-rate is crippled
by a static 3-round burst. The firepower is alright and is in between
the M16 and AK-47.
The burst fire is an unavoidable
handicap that can limit play and creativity. I've been speaking to
the point of annoyance about the need for a disciplined finger
trigger but the scar does it for you, yet it restricts the player in
a few ways. The extra bullets would seem to help but the burst takes
control of basic ammo conservation along with a longer than average
reload time. Take this weapon if you don't see your favorites or
there are no better alternatives. It's a balanced weapon with no real
downside nor advantage.
These are the Machine guns. Arguably
the most used weapon of all the classes. Each with their own personal
advantage and drawbacks that make personal preference and play-style
key. Next I'll be covering shotguns and snipers.