Hands-On With Lara Croft And The Guardian of Light’s Co-op - Lara Croft and the Guardian of Light - PlayStation 3 - www.GameInformer.com
Switch Lights

The lights are on

What's Happening

Lara Croft and the Guardian of Light

Hands-On With Lara Croft And The Guardian of Light’s Co-op

When Crystal Dynamics started working on its next Tomb Raider title, the team decided that it was time for Ms. Croft to have an adventure of a different kind. The developer took the engine it had used to create the last few Tomb Raider titles, and set to work on a downloadable action adventure game that Lara could share with a friend. We saw the game earlier this year at GDC, but now that we’ve actually had the chance to get our hands on the game we can honestly say we’re more excited than ever for Lara’s next archeological dig.

The game opens with Lara in the middle of one of her classic adventures. Deep within the jungles of Central America, she stumbles upon an artifact called the Mirror of Smoke. Legend surrounding the artifact holds that it once banished an evil entity by the name of Xolotl. But if Tomb Raider has taught us anything, it’s that nothing stays banished forever. As soon as a group of mercenaries steals the mirror, Xolotl is resurrected. Fortunately, an ancient guardian of light by the name of Totec also arrives to help Lara retrieve the mirror and prevent the world from plunging into eternal darkness.

Our time with the game had us exploring the inner workings of a cavern called the Spider Tomb. A large Shelob-like boss awaits players at the end of these tunnels, but we had plenty of smaller foes and puzzles to solve before we got that far. The whole game is played via a top-down perspective, which gives this Lara Croft adventure a distinctive feel (hence the lack of Tomb Raider in the title). We found ourselves checking out the game’s map quite a bit, which is handy since certain sections of the game are not linear, but will require you to explore different parts of a larger tomb to solve puzzles and collect artifacts. Bonus puzzle-like challenge tombs are also scattered around the environment, which encourages deep exploration for all the junior archeologists out there.

Email the author , or follow on , , , and .

  • despite looking drastically different from the other Tomb Raider games, i still want to play this game. looks very good for a XBLA/PSN game.

  • Hey I actually kinda am digging this. My dad was always a huge Tomb Raider and Prince of Persia fan and I've kinda been into it. Maybe now I can kinda get the full swing of it since its got that new generation spin mixed with his familiarity with the genre.

  • I'm not a Tomb Raider fan but I have heard a lot of good things about it. It looks okay.

  • weird lookin'

  • I'm not really looking forward to this one.  I'm a fan of the original games.  With it's awesome gunplay and platforming. This just looks like a rip-off that won't capture the spirit of Lara Croft.

  • I think this game is going to be lame.

  • looks pretty good

  • I'll probably end up downloading this game. Love the fact that the video game world is going co-op.

  • Hands on Lara Croft. mmmmmmmmm
  • I think this game is going to be awesome.

  • The series is dead...

  • Oh, no. It's Borderlands-shaded. I hope that art style isn't going to work it's way into too many more new games... especially not good ones. Nothing is more aggravating than a good game with an annoying art style. Well, besides maybe getting a flat tire in the rain. That's pretty aggravating.

    I will cut the game some slack, since it is a Live Arcade size game, at least it has a good excuse. It could end up being fun.

    Oh, and before people start screaming "Everyone loves that art style", ask yourself what would happen if the next CoD, Gears of War, or Halo was changed to Borderlands-shading? Here's a hint; it would involve angry mobs with clubs.
  • Personally, if GoW or Halo tried that art style, I'd be pretty excited. As Sci Fi games, I think the Borderlands style would lend itself awesome to those worlds, with a few design rule changes.

    Not that every game should get the treatment, just like every game shouldn't be hyper realistic, or GTA-ishly stylized. I tend to hate when games get super realistic; I play games for escape. There are exceptions, of course; like Red Dead, where I would be hard pressed to find that American Southwest (though it is out there, ah, I love that drive).

  • ah... let's beat a dead horse...

  • Im glad Lara found some work and with a partner that's not trying to kill her. lol. bye

  • as much as i like lara's hype and contrabution to the gaming world; there has never been a good tomb raider game... ever.

  • mhh...I wanna get a hands on approch on lara croft.

  • Looks interesting. I've never been that major of a Tomb Raider fan, albeit I enjoy a good romp around a once forgotten temple as much as the next guy. My sister, however, is a very casual gamer and she liked the Tomb Raider series (Girl Power and all that junk), so I might download this one for her.

  • Staff

    I want this game NOW! I can't tell you how excited I am. Finally a Lara Croft without horrible, HORRIBLE camera issues (we hope).

  • @BloodyMurder: You are obviously one of those who does love Borderlands art style -- and I have no problem with that. You likely also hold that game in higher reverence than GoW or Halo -- which is fine too. However, I'm pretty certain most fans of those franchises (myself included) would not take kindly to one of their favorite series being "messed with" in that manner. The game wouldn't really be GoW or Halo any more.

    I don't need hyper-realistic graphics, which most games don't have anyway, but I do like some degree of realism. At the very least, I ask that the characters and environment have a believable spatial feel to them. These attributes in a game, I feel, are what gives the player immersion. Comic-shading (or whatever you want to call it) seems to hinder my immersion greatly. I can never ignore the fact that what I'm looking at is 2D, not 3D like it's supposed to feel... the game world just never seems alive.

    Besides, developers can stand around all day giving high-minded reasons as to why they used comic-shading, but in reality, it was mostly because it was way easier than making it look semi-realistic. Making a game look as nice as CoD or GoW isn't easy. I believe this is why Borderlands changed art style so far into development -- it was originally going to look a bit like Fallout 3, I believe. Gearbox isn't really known for pulling off "AAA visuals" after all.
1 2 Next