Everything You Need To Know About L.A. Noire - L.A. Noire - PlayStation 3 - www.GameInformer.com
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L.A. Noire

Everything You Need To Know About L.A. Noire

Rockstar and Team Bondi’s L.A. Noire is one of the most anticipated games of the year. Blending Rockstar’s signature open-world gameplay with a breathtakingly original system of investigation and interrogation, this dark detective saga stares into the seedy black heart of 1940s Los Angeles.

We gave the world its first in-depth look at the game in issue 203 of Game Informer. You can read the full story online here. However, for those of you looking for a more condensed overview of the game, we’ve culled all the important intel on the game into this feature. This is everything you need to know about L.A. Noire.

After you finish, get more depth by reading our cover story on the game.

The Developers

L.A. Noire is a relative rarity for Rockstar – it’s not developed by one of the company’s talented in-house studios. The game is being crafted by a partnership between Rockstar and Team Bondi, an Australian company founded by Brendan McNamara. McNamara is most famous for being the head of Sony’s Team Soho, which made the gritty, Guy Ritchie-influenced open-world crime game The Getaway on PlayStation 2. In fact, L.A. Noire was originally an SCEA project, but later found a home with Rockstar and its parent company Take Two Interactive. Another key aspect of the game’s development is the groundbreaking facial capture animation technology (more on that later) which was created by a subsidiary of Team Bondi called Depth Analysis.

Though it’s not technically an in-house project, Rockstar has been intimately involved in helping guide the game. Rockstar’s super producer Jeronimo Barrera (who has helped ship nearly every Rockstar game in recent memory) has been working closely with Team Bondi to ensure that it has all the authentic attention to detail and gameplay depth the company’s other franchises are known for.

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  • Can't wait...less than a week!!!
  • Just a few more days....

  • I really hope this game is as good as most other Rockstar titles. GTA:IV sucked, but they more than made up for it with Red Dead. Hopefully a demo will be released so that I don't waste $60 on a game that tries to do too much haphazardly instead of really focusing on making fewer elements more compelling (like driving!!!).
  • Really looking forward to it. Hoping for a Heavy Rain-esque emphasis on story :)

  • Something original. I'll buy :D

  • I've reserved it, i'm buying it, i'm playing it.  That's all I need to know.

  • Awesome wrangling of all the relative info/media guys. Now I can send all my dumb friends who still aren't on board to a single link XD

  • ***, that remix on page 4 was funkaaaay, makes you wanna move man.  This game looks like it's gonna be awesome.

  • Now it really won't be long!!!!!

  • justa few more days.
  • whoa whoa whoa! RED FLAG! not an interactive city? bad move Rockstar, bad move. if there is no gameplay aspect to the city its pointless, no matter how well created it is...

  • I just want to beat up Dan.

  • Hmm...

    "From what we’ve seen, it’s as sprawling and impressive as GTA IV’s Liberty City, perhaps moreso, given that so much work has gone into creating a long-lost vision of L.A. However, it does not feel as interactive; there are pedestrians and the like but there’s not much to discover in terms of non-story content."
  • I like the picture, some nice homage to The Third Man.
  • Anything by Rockstar gets my vote. This will set another benchmark in gaming :)

  • can't wait to get it.

  • Man I want this game, but I've got no money :/

  • No! Don't tempt me into reading the story! But the tech looks awesome, and that's really cool that Dan is going to be in the game. I'm a little disappointed that the city isn't that interactive, and I hope that it doesn't take forever to get into and explore like most R* games. I also hope that the detective side is excellent and requires some thought and not just, rumble - press button to pickup clue - press button to use clue in interview. And I hope there are multiple outcomes to each case. All in all, I'm really excited for the game and can't wait for next week. Counting the hours.
  • Very anticipated game for me.

  • I'm seriously f*cking excited for this.

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