Rockstar and Team Bondi’s L.A. Noire is one of the most anticipated games of the year. Blending Rockstar’s signature open-world gameplay with a breathtakingly original system of investigation and interrogation, this dark detective saga stares into the seedy black heart of 1940s Los Angeles.

We gave the world its first in-depth look at the game in issue 203 of Game Informer. You can read the full story online here. However, for those of you looking for a more condensed overview of the game, we’ve culled all the important intel on the game into this feature. This is everything you need to know about L.A. Noire.

After you finish, get more depth by reading our cover story on the game.

The Developers

L.A. Noire is a relative rarity for Rockstar – it’s not developed by one of the company’s talented in-house studios. The game is being crafted by a partnership between Rockstar and Team Bondi, an Australian company founded by Brendan McNamara. McNamara is most famous for being the head of Sony’s Team Soho, which made the gritty, Guy Ritchie-influenced open-world crime game The Getaway on PlayStation 2. In fact, L.A. Noire was originally an SCEA project, but later found a home with Rockstar and its parent company Take Two Interactive. Another key aspect of the game’s development is the groundbreaking facial capture animation technology (more on that later) which was created by a subsidiary of Team Bondi called Depth Analysis.

Though it’s not technically an in-house project, Rockstar has been intimately involved in helping guide the game. Rockstar’s super producer Jeronimo Barrera (who has helped ship nearly every Rockstar game in recent memory) has been working closely with Team Bondi to ensure that it has all the authentic attention to detail and gameplay depth the company’s other franchises are known for.