The lights are on
Rockstar and Team Bondi’s L.A. Noire is one of the most anticipated
games of the year. Blending Rockstar’s signature open-world gameplay
with a breathtakingly original system of investigation and
interrogation, this dark detective saga stares into the seedy black
heart of 1940s Los Angeles.
We gave the world its first in-depth look at the game in issue 203 of
Game Informer. You can read the full story online here. However, for
those of you looking for a more condensed overview of the game, we’ve
culled all the important intel on the game into this feature. This is
everything you need to know about L.A. Noire.After you finish, get more depth by reading our cover story on the game.
The DevelopersL.A. Noire is a relative rarity for
Rockstar – it’s not developed by one of the company’s talented in-house
studios. The game is being crafted by a partnership between Rockstar and
Team Bondi, an Australian company founded by Brendan McNamara. McNamara
is most famous for being the head of Sony’s Team Soho, which made the
gritty, Guy Ritchie-influenced open-world crime game The Getaway on
PlayStation 2. In fact, L.A. Noire was originally an SCEA project, but
later found a home with Rockstar and its parent company Take Two
Interactive. Another key aspect of the game’s development is the
groundbreaking facial capture animation technology (more on that later)
which was created by a subsidiary of Team Bondi called Depth Analysis.Though
it’s not technically an in-house project, Rockstar has been intimately
involved in helping guide the game. Rockstar’s super producer Jeronimo
Barrera (who has helped ship nearly every Rockstar game in recent
memory) has been working closely with Team Bondi to ensure that it has
all the authentic attention to detail and gameplay depth the company’s
other franchises are known for.
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
Just a few more days....
Really looking forward to it. Hoping for a Heavy Rain-esque emphasis on story :)
Something original. I'll buy :D
I've reserved it, i'm buying it, i'm playing it. That's all I need to know.
Awesome wrangling of all the relative info/media guys. Now I can send all my dumb friends who still aren't on board to a single link XD
***, that remix on page 4 was funkaaaay, makes you wanna move man. This game looks like it's gonna be awesome.
Now it really won't be long!!!!!
whoa whoa whoa! RED FLAG! not an interactive city? bad move Rockstar, bad move. if there is no gameplay aspect to the city its pointless, no matter how well created it is...
I just want to beat up Dan.
Anything by Rockstar gets my vote. This will set another benchmark in gaming :)
can't wait to get it.
Man I want this game, but I've got no money :/
Very anticipated game for me.
I'm seriously f*cking excited for this.