The lights are on
When boxer Albert Hammond goes missing after he wins a match he was
supposed to lose, the LAPD and Cole Phelps investigate the fixed fight.
The trail leads Phelps to Hammond's girlfriend Candy Evans, who is just
about to leave town herself.
Phelps' interrogation of Evans highlights one of the game's principle
gameplay mechanics, and tasks the player with reading Evans' body
language to try uncover what she may have to hide and what info she may
have on Hammond, the fight, and his disappearance.
Checking out Evans and the boxing match is one of the game's vice
desk cases. Each mission you investigate in the game is based around a
police desk, whether that's homicide, traffic, vice, etc. As you
progress through the game you'll be promoted to more glamorous desks
with new cases, partners, and police supervisors.
Check out some our previous coverage on the game, including:
L.A. Noire comes out for Xbox 360 and PlayStation 3 on May 17.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
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