The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
In the past year, Nintendo has released three decidedly different Kirby experiences. Epic Yarn is a charming yet consequence-free Wii platformer, and Mass Attack is a solid DS entry with some similarities to Pikmin. Both games were well received, but neither is reminiscent of classic Kirby gameplay. With Kirby’s Return To Dream Land, the pink puffball is back in the form(s) that made him famous. It’s classic Dream Land gameplay, with our hero inhaling enemies to gain their various powers. Revisiting these classic mechanics is great for nostalgic purposes, but it’s the four-player co-op integration that breathes new life into the formula.
Possibly inspired by the success of New Super Mario Bros. Wii, Kirby’s Return To Dream Land features a remarkably simple method for friends to join the fun. If you’re playing single-player, friends can hop in and out with the press of a button. No menus, no “we’ll get you in once I get back to the world map” – just press a button and select your character. As I reviewed the game, a steady stream of editors kept jumping in for a level or two throughout my sessions. The ease of joining and leaving is better than any I’ve seen in a co-op game. My only complaint regarding co-op play is the way lives are handled. If anyone but player one dies, their lives are subtracted from a shared pool. However, all four players will be sent back to the last checkpoint if player one dies, regardless of how many shared lives the group has. If you don’t want your entire team to suffer thanks to this questionable system, you’ll want to make sure player one isn’t prone to frequent deaths.
Return To Dream Land is a blast with friends, but it’s also worth playing solo. Each level features a set amount of energy spheres (there are 120 total), and collecting these unlocks new single-player challenge levels and entertaining multiplayer minigames. Completing most of the levels isn’t terribly challenging, but finding all of the energy spheres is a worthy challenge for completionists.
Each of the four characters (Kirby, Meta Knight, King Dedede, and Waddle Dee) has his own control scheme and attacks, but Kirby is the only one able to assume enemy forms. Many enemies give Kirby powers previously introduced in the series, but the new ultra attacks are satisfying screen-clearing ordeals.
While it doesn’t have the challenge of Donkey Kong Country Returns or the charming art style of Kirby Epic Yarn, Kirby’s Return To Dream Land is another formidable entry in a line of great side-scrolling Wii platformers.
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