The lights are on
Epic Yarn takes a little while to warm up to if you're older but when
you open up to the childish themes, it's easier to appreciate the
fantastic platforming. When the game starts, you immediately feel the
game overflowing with super cheerful, overly bubbly motifs indicated by
the bright colors and happy piano music. It's hard to accept at first
and you feel awkward, like Nintendo is trying to to treat you like a
baby but it doesn't take away from the solid platforming and creative
artwork that cannot be denied.
Yarn, like most platforming games, does not have an engaging plot.
Here's the breakdown: an evil magician, named Yin-Yarn, from another
world called Patch Land, invades Dream Land and captures Kirby with a
magical sock. This sock transports him to Patch Land where everything is
made of yarn--including Kirby. Our hero meets the royalty of Patch
Land, Prince Fluff, who asks Kirby to help Patch Land as it has been
ripped apart and is in need of being stitched back together again. In
order to do this, Kirby must find pieces of magical yarn that binds
Patch Land together. It's a whimsical fairy tale but it sets the stage
for the unique art and game play.
the entire world is made of yarn, the art direction takes a different
turn that doesn't include well-shaded areas and fully colored
landscapes. Instead, everything looks like someone stitched together
everything and it could be unraveled in any moment. To an extent, this
is true. Parts of the background can be unzipped, enemies can be
unraveled or turned into a ball, blocks that block your path can be
unraveled and raveled up to use as a weapon, buttons are pinned into the
background that Kirby can latch onto and sometimes Kirby can drop
behind the background and walk in the back being able to see a lump
moving around behind the stitchings. When you finish a level, sometimes
the map transforms and different objects form through yarn coming
together and creating some charming and funny renderings of artistic
expressions all done in yarn. It's amazing the creativity a yarn based
world can produce.
of the aforementioned details cannot be done without Kirby's ability to
use his own sort of yarn whip. Kirby can no longer copy abilities
because he is made of yarn but this yarn whip helps him be able to fight
back. Unfortunately, he cannot copy abilities with the whip but Kirby
is still effective despite his inability to wolf down the baddies. What
Kirby can do is transform. The puff turned yarn hero can jump into
transformation portals that enable him to turn into a UFO that sucks up
enemies, a rocket-propelled tank that shoots rapid-fire missiles or even
an ATV. The downside to these abilities is that they are placed in
certain parts of the level and they only last until a certain part of
the level. It never changes. This depreciates the excitement of past
Kirby games as you could finish a level with any ability as long as you
could keep it.
this game's excitement is reduced because the game is so easy. The
greatest element of difficulty comes from collecting beads--the in-game
currency of Epic Yarn. Collecting the beads is easy enough. You can find
them hanging all over the place, grab them by defeating enemies or earn
them by the roulette at the end of each level. Collecting more beads
means you can earn a higher medal, gold, silver or bronze, at the end of
a level and in some cases, you can open up added levels depending on
the level you're in. If you
decide to collect the beads, then game's difficulty will get tougher
but if you choose not to, the game will be as easy taking your pet
chihuahua for a walk. When you've collected enough beads, you're able to
spend them on wallpaper and furniture for your apartment. There is not
much to the apartment concept other than the fact you can decorate it.
It's a reason to collect things but there is no added reward for
creating the sweetest pad in the complex. Boss fights are very creative
but they don't get tough until the end of the game although if you're
looking for collecting the most beads, then they are actually pretty
the apartment, you do have neighbors who will invite you to play
mini-games. One neighbor plays hide and seek and you have to find him
and his friends, hidden throughout a level, in a certain time limit.
Another game's goal is to collect as many beads as possible in the time
limit. Both are actually fun and pretty challenging but after you've
beat them once, you're only competition is yourself and there is little
reason to beat your score unless you're competing with others via
you really wanted a way to give yourself a challenge, you could play the
game with two-players giving it a New Super Mario Bros. Wii feel.
Although this game does not have the friend-killing frustrations of that
game, it's still a task to work together. But since the game is so
easy, it's much simpler with two players which is a little unfortunate.
options include the ability to take pictures and collect furniture
pieces and music throughout the level. The music, while very
kindergarten, fits in well with the game and there are some soothing
tunes that do not distract from the game play nor bore while you play.
It's strange how the music works but it works well. I actually never
took any pictures because you can't share them with anyone and there are
not many eye-popping moments to pause the game and take a picture.
Yarn is a childish game with mature platforming and although the game
isn't difficult, it's an enjoyable experience that actually gets better
as you play. But the best way to play this game is to embrace the
childish elements and allow yourself to soak up the great platforming
and game play.
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