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  • Blog Post: Reckoning Review: Revolt Against Fate, Remain Bound By Convention

    As the brainchild of artist Todd McFarlane, writer R.A. Salvatore, and Elder Scrolls III and IV lead designer Ken Rolston, Kingdoms of Amalur: Reckoning has an impressive pedigree that sets high expectations. Reckoning is meant to be the launching point for a vast new fantasy universe, and though it... More
  • Blog Post: Prepare For Reckoning With Kingdoms Of Amalur Launch Trailer

    Kingdoms of Amalur: Reckoning is now less than a week from release. To help prepare you for this huge RPG, EA has released the following launch trailer. This video brags about the huge world in Reckoning, shows off some of the great combat, and even hints at where the story will go. Check it out below... More
  • Blog Post: Check Out Kingdoms Of Amalur's Flexible Combat In New Trailer

    Kingdoms of Amalur: Reckoning lets players explore their inner wizard, archer, or warrior as they beat down monsters in a magical land. If you don't want to go all-in in one of those three disciplines, fear not; players can blend components from all three major roles, as you can see in this new trailer... More
  • Blog Post: Get Schooled In Kingdoms Of Amalur's Combat With New Video

    The upcoming action RPG Kingdoms of Amalur: Reckoning has all the trappings you'd expect from a role-playing game, but the action portion isn't just an afterthought. In this new trailer, you'll see just how potent your character will be out in the wild, as he juggles enemies in the air, peppers... More
  • Blog Post: Another Look At Kingdoms Of Amalur: Reckoning

    The big games of 2011 are almost all out, but EA's Kingdoms of Amalur: Reckoning is waiting in the wings to usher in 2012. Take a look at how the game's shaping up. The screens below highlight both the game's environments and its combat, two elements that the development team over at Big... More
  • Blog Post: Kingdoms of Amalur: Reckoning Cinematics Trailer

    Big Huge Games cinematics director Marty Stoltz walks us through the process of designing Kingdoms of Amalur: Reckoning’s cutscenes. Kingdoms of Amalur: Reckoning is set to release on PlayStation 3, Xbox 360, and PC on February 7. Until then check out this behind-the-scenes video of the game’s... More
  • Blog Post: New Screens Arrive From The Kingdoms Of Amalur

    Curious to see more of Big Huge Games' Reckoning? New screenshots show off the colorful and vibrant gameplay of the upcoming action/RPG. Kingdoms of Amalur: Reckoning is sneaking closer to its launch early next year, and Big Huge Games (these days a part of 38 Studios) is eager to keep the game on... More
  • Blog Post: Kingdoms of Amalur: Reckoning Hits Stores In February

    Kingdoms of Amalur: Reckoning is set to release on February 7 here in the States, and in honor of the games new release date, EA released a new trailer. The game looks pretty epic, so we’ll looking forward to getting out hands on it, early next year. Check out the games newest trailer from Gamecom... More
  • Blog Post: New Kingdoms of Amalur: Reckoning Shots Impress

    Kingdoms of Amalur: Reckoning tries to blend an intriguing mix of different genre features, whether that's from RPGs or action titles, as well as introduce its own customizable class tree system. Electronic Arts and developer Big Huge Games have recently sent along a new batch of photos to show off... More
  • Blog Post: Reasons You Should Pay Attention to Kingdoms Of Amalur: Reckoning

    Back when I first went to see Kingdoms of Amalur: Reckoning for the magazine a few months ago, I was more than a little concerned about the generic name. Did I really want to play another open-world fantasy game? After seeing the game, the answer was a definitive yes, and my demo of it at E3 makes me... More
  • Blog Post: See Kingdoms Of Amalur: Reckoning In Action

    If you haven't been keeping up with Big Huge Games and 38 Studios' upcoming action-RPG Kingdoms of Amalur: Reckoning, don't worry. This video walkthrough will get you up to speed on the game in about 4 minutes. Ian Frazier, the game's lead designer, walks viewers through the game from... More
  • Blog Post: Might Makes Right

    Kingdoms of Amalur: Reckoning is perhaps more known for the names attached to it: ex-MLB pitcher Curt Shilling, Elder Scrolls vet Ken Rolston, Spawn creator Todd McFarlane, and author R.A. Salvatore, but the game's fluid (non-class) class system provides just as many identities to the player. The... More
  • Blog Post: Quick Combat And A Cool World Elevate Reckoning

    When Kingdoms of Amalur: Reckoning was announced by EA last summer , the biggest problem it faced was its title. Many gamers – members of the Game Informer staff included – were skeptical of yet another open-world fantasy game with a generic name. I went in for my first look at Reckoning... More
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