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Kingdoms of Amalur: Reckoning

See Kingdoms Of Amalur: Reckoning In Action

If you haven't been keeping up with Big Huge Games and 38 Studios' upcoming action-RPG Kingdoms of Amalur: Reckoning, don't worry. This video walkthrough will get you up to speed on the game in about 4 minutes.

Ian Frazier, the game's lead designer, walks viewers through the game from the main character's humble beginnings as a reanimated corpse to a triumphant hero. Along the way, you'll get a glimpse at melee combat, magic, crafting, and more. For more information on the game, check out our in-depth preview.

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  • In some odd freakishly way this reminds me of Demon Souls

  • The game looks pretty cool, but a tad generic, no?
  • Awesome! Been waiting to see this game in action since Phil's initial write up in the mag. looks fantastic so far.

  • This game looks absolutely fantastic! I watched the whole 40+ minute Pax Panel at This game looks like what Fable should have been and not what it is now. I'm definitely going to be picking this game up when it releases.

  • I hope this game turns out great. Love a good action / adventure game with roleplaying elements. This video reminded me a lot of Fable but with a bunch of blood thrown in.
  • An ARPG? I'm sold and it looks impressive with potential.

  • Wow this game just became a must buy for me. Mages are always my favorite and the spell animations look absolutely beautiful

  • This is the one with Todd McFarlane and Curt Schilling's names on it, right? I'm intrigued and will continue to watch this game's progress....It HAS to be better than McFarlane's previous video game entries....and I'm willing to bet theres a bloody sock somewhere in the game....

  • Looks pretty awesome!

  • Out of context like this each segment of the demo is nod worthy... it's earned a spot on my radar for a bit.

    On a separate note, whatever happened to Sorcery for PS3? I was reminded of that while watching this.

  • this game looks pretty cool!

  • So... this is essentially Fable... without P-Mol making absurd promises... cause this looks a lot like fable. All your attacks are mapped to one button, similar overall art style, overall theme, weapons set ups. Have some magic that works similarly... I could go on and on but it would require a lot more ellipses.

  • Indeed it does remind me of fable, but much better :D Looks pretty neat, lets hope its a big game.

  • This looks like a mix of God of War and Fable but it looks awesome and I can't wait.

  • I'm interested in this but can see it being another Too Human if they don't do it right. It's going to be a good year for RPGs.
  • Single button combos using "timing?" Sounds like Fable combat to me i.e. LAME! I hope there is some complexity to the system.
  • while looking slightly average for an action rpg it also looks really good  might have to keep an eye on this

  • It looks sick but I'm wondering if there are more weapons than those 4 we just saw

  • this game looks so much fun! it looks like how the last 2 fable games should've been

  • I want this game. Art direction courtesy of Todd McFarlane, a world created by R.A. Salvatore, and all wrapped up in an ARPG packaging sounds good to me. And it looks good.

    Glad it's coming next year though. There's already enough games to worry about this year, and it looks like it could use the time anyway.

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