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Fast , Hack and Slash Fun...
on September 10, 2013 at 07:42 AM
I'm sorry but this game gets a full 10 in scale for the price when it came out back then.And also for the rich game play mixed with hack and slash very friendly game play.If not almost perfect controls.Video game developers take a lesson from this game , FUN .Does anybody remember when games were...
A game filled with love.
on February 19, 2013 at 01:17 AM
Amalur is a good game. How good is it though? There have been many many role playing games released in the last 30 years, and they have a wide variety of ideas and gameplay elements. Amalur doesn't do much to expand on that but it does do very good at staying the same. While playing Amalur games...
Reckoning The classical masterpiece.
on August 12, 2012 at 06:57 PM
This game has magnificent Graphics,Sound Art,Best of all the fighting. In the start your dead being held on a cart about to be dumped then suddenly as your dumped you wake up around bodys of dead people. The Name of the place you have to find out of your own =p. The best part about this game is after...
Skyrim crossed with DMC
on July 08, 2012 at 04:21 PM
It does recycle most of it's elements from other games but unlike most clone games it does what it clones just as good as the original. The fighting is breathtaking with the way you can switch between weapons, spells, & abilities on the go with out having to pause the gameplay & select what...
A great fantasy RPG!
on March 21, 2012 at 11:44 AM
KoA is a great game, hands-down. The gameplay is fluid and looks great. The RPG upgrade system is very easy and fun to mess with. The graphics present bright, vibrant colors in a great, new fantasy world. The sounds are great as well. The variety of the quests is great and all of the loot, weapons, and...
An action-RPG to be Reckoned with
on March 16, 2012 at 07:29 AM
Kingdoms of Amalur: Reckoning is a title has been in my sights ever since I stumbled onto its trailer. Well, this game turned into a pre-order for me at that point and I have had a lot of time to sit down and get to know this new fantasy RPG title over the last 100+ hours. Before I get into the specific...
Standing on the Shoulders of Giants
on March 09, 2012 at 11:39 PM
I didn't know what to expect from Kingdoms of Amalur, because I didn't read any reviews before I began playing it. Little did I know, I didn't need to; I'd played it many times before in the previous years. I used the dialogue tree from Mass Effect. I fought like I did in God of War....
a big huge disappointment
on March 02, 2012 at 06:30 AM
When this game was about to release i was really excited for it , i mean just take into account the pedigree of talent behind the development team alone plus all the previews and pre-launch talk, mostly on G4 made me want to play KoA . That was then, now it's a completely different story. this game...
Kingdoms of Amalur: Reckoning: Perfectly Uniting Action and the RPG
on February 29, 2012 at 03:08 PM
Gameplay is one of the most important features of a good game, especially when it comes to the action/RPG, so why is it that it is often the weakest part of an otherwise amazing RPG? Mass Effect's combat falls somewhere between great third person shooter and great RPG, but never quite reaching either...
Kingdoms of Amuarl Reckoing: The next big open world RPG series might be here.
on February 17, 2012 at 09:18 PM
When you here about Kingdoms of Amalur Reckoing you might thank its a Elder Scrolls rip off and well it might compare more to World of Warcraft than Skyrim. When you first start playing KOAR your dead. When you come back to life due to the Well of Souls and make your way through the first level and exit...
Wombat is Back: Kingdoms Of Amalur: Reckoning Review
on February 16, 2012 at 05:00 PM
I realise I haven't posted in a long time, so...... TIME FOR REVIEWS!!!!!!!!!!!!!!!!!!!!!! Story: It's not really very good... but it is decent and lasts around 20-25 hours. ( I always get main quest out of the way first ) If you don't it could go up to 60-100. Depending on how much you do...
Kingdoms of Amalur: Reckoning Fails To Reckon
on February 15, 2012 at 10:21 PM
Before I started up Kingdom of Amalur Reckoning, I was completely skeptical about what 38 studios was promising to bring to the table. Even though 38 studios was founded by Curt Schilling, a former Boston Red Sox’s pitcher. It has some impressive talent behind the game, which drew my interest towards...
on February 11, 2012 at 12:30 AM
I've been waiting for a game like this to come to console. Despite what the actual reviewer wrote, adding a bit of hyperbolic, harsh words like "plague," I did not have these issues with my copy. I had a few sound hiccups, but come on. Let's be real here. Skyrim wins the award for anything...
Review for Kingdoms of Amalur: Reckoning
on February 10, 2012 at 12:37 PM
I have long waited for an RPG with an MMO feel to it. Kingdoms of Amalur is exactly what I've been waiting for. Reminding me a lot of WoW, I really enjoy this game. It's like a mixture between Fable, The Elder Scrolls and God of War. The games execution battle wise is extraordinary, stealth is...
Pretty Good game, Breath of fresh air
on February 09, 2012 at 07:10 PM
While it may be lacking in some small aspects , such as the somewhat linear gameplay, what makes up for it is a great and fluid combat system, very good stealth (Which is rare in rpgs), and satisfying reckoning mode executions. Overall, I am satisfied with this game.
Engaging but not quite there
on February 09, 2012 at 06:10 PM
While the combat was fun the other elements of the game seemed under utilized. At no time did I ever feel that my character was threatened and even at the higher setting it seemed to take longer not more deadly. This was the only time that I felt that I was actually 'grinding' in a non-MMORPG...
Adam Robert Paris
on February 08, 2012 at 09:32 PM
As much as I love the exploration and discovery in massive open-world RPGs, their unintuitive combat systems have always tempered my enthusiasm. Intense, fluid combat and large scale RPGs always seemed mutually exclusive, but "Kingdoms of Amalur Reckoning" successfully bridges this gap. While...
Kingdoms of Amalur: Reckoning
on February 08, 2012 at 06:49 PM
Yeah it does have a couple problems, but nothing I would seriously consider for TOO long. This game is seriously fun without being dragged down by its few flaws. Although it is not open-world like Skyrim but the scenery is beautiful and and the story well written, this may become a well-known series...
on February 08, 2012 at 06:37 PM
With the grand talent put behind this game, it'd be difficult to disappoint. Introducing fast gameplay and streamlined environments, Big Huge Games crafted a nicely paced, not overly articulated RPG. No longer ground into the gritty realism or the over saturation of bogus items, KoA:R introduces...
Kingdoms of Fable Reckoning
on February 08, 2012 at 03:12 PM
I picked up the game on release day hoping it would live up to the high expectations Bioware has set for RPGs. The gameplay was on par for me. Though my biggesrt problems were with the gameplay and the camera work. I really hoped more RPG's would try to work in the favorites menu that made equipping...
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