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Standing on the Shoulders of Giants
on March 09, 2012 at 11:39 PM
I didn't know what to expect from Kingdoms of Amalur, because I didn't read any reviews before I began playing it. Little did I know, I didn't need to; I'd played it many times before in the previous years. I used the dialogue tree from Mass Effect. I fought like I did in God of War....
Adam Robert Paris
on February 08, 2012 at 09:32 PM
As much as I love the exploration and discovery in massive open-world RPGs, their unintuitive combat systems have always tempered my enthusiasm. Intense, fluid combat and large scale RPGs always seemed mutually exclusive, but "Kingdoms of Amalur Reckoning" successfully bridges this gap. While...
on February 08, 2012 at 06:37 PM
With the grand talent put behind this game, it'd be difficult to disappoint. Introducing fast gameplay and streamlined environments, Big Huge Games crafted a nicely paced, not overly articulated RPG. No longer ground into the gritty realism or the over saturation of bogus items, KoA:R introduces...
on February 07, 2012 at 09:47 AM
I know that people love to tear new games apart by new developers. It's easy to be overly critical anymore with all the great games that come out. I for one thoroughly enjoy KOA Reckoning. The combat is better than any other action RPG on the market. After spending several hours with this game I...
Kingdoms of Amalur: Reckoning (the demo)
on January 26, 2012 at 09:31 AM
Curious about this game I downloaded the demo onto my Xbox360 to try it out not knowing what to expect except for what I had seen from the Video's and screen shots. Initially I had hoped It would be the kind of game I would enjoy for hours on end. However, to my surprise the demo was short lived...
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