The big games of 2011 are almost all out, but EA's Kingdoms of Amalur: Reckoning is waiting in the wings to usher in 2012. Take a look at how the game's shaping up.

The screens below highlight both the game's environments and its combat, two elements that the development team over at Big Huge Games hopes set the game apart. Amalur's combat is more action focused than your average RPG with its timed button presses, and the world's lore was created by author R.A. Salvatore.

Kingdoms of Amalur: Reckoning comes out February 7 for Xbox 360, PlayStation 3, and PC. For more on the game, check out this developer diary talking about the making of the game's cinematics.