The lights are on
With four Kingdom Under Fire titles released thus far, it seems like there should have been a sequel in there somewhere. But according to developer Blueside, it’s taken this long to develop a strategy title worthy of the title.
The original Kingdom Under Fire told a tale of medieval war between the races of men and an alliance of vampires and dark elves. This sequel jumps 150 years into the future to explore a new war and adds a new race of mutants called the Encablossians, who are waging war across the fantasy land of Bersia.
The original console KUF titles stand out due to their epic battles. As a sequel should, KUF II features bigger and flashier conflicts, displaying thousands of warring soldiers on screen at any one time. While players control the wings of their armies as they spread across the battlefield, most of the action is funneled through one of several overpowered generals whose special attacks are capable of devastating entire legions.
Forget about the action/RPG route taken by last year’s Circle of Doom. Kindgom Under Fire II is a return to the series’ strategy roots. Once a battle starts, players won’t have much time to think, so most of the game’s strategy takes place just before two armies collide. Players command up to 100 different units types, including fantastical high-flying mounts, enormous carnivorous beasts, and gigantic siege machines. With so many troops at their disposal, players must carefully arrange and manage their flanks via a new electronic game card system.
Blueside has ambitious plans for its online multiplayer, going so far as to call it a strategy MMO. Players can join guilds and factions while exploring Bersia in giant motherships. Experience and items are earned through one-on-one, two-on-two, and fifteen-on-fifteen player matches where each player controls troops in a variety of match types, including all-new castle siege battles. We’re excited to see exactly how expansive the world exploration is, but Blueside has remained vague on how the battle and exploration integrates. The game already looks visually amazing, and the promise of epic online battles makes us all the more eager to get some hands-on time.
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Although im not very fammiliar with this title, (a new console(?) RTS)it looks visually impressive., and the concept seems cool.
I played the 1st KUF and cant wait for the sequel. thankfully its not stickin to Circle of Doom gameplay cuz honestly, that was awful.
KuF, and KuF Heroes were Easily in my top 10 Favorite Xbox Original games, The KuF for 360 is Easily in my top 10 Hated Xbox 360 Games. I cannot wait for the "true" Sequel of the Original two to come to our current Generation Consoles.
Also Draco It a Hybrid, Console RTS and 3rd Person Action Game. You control your army via a top down view Map, like your standard MMO (however this does deal more with actual ancient military tactics than most RTS include, such as bonuses for defending in trees, and attacking from Hills or with the sun at your back.
And it has 3rd person action in the game as well, when your commander's Squad gets into combat, you control him directly similar to a dynasty warriors game.
Mix those two gameplay ideas with customizable squad armor and weapons, the ability for chacters and squads to lvl up and HUGE battle swaying Spells and Abilities it makes for one hell of a great game
I loved KUF, so this is definitely good news.
"but Blueside has remained vague on how the battle and exploration integrates."
That raises my eyebrow though.
pass. This game doesn't look too fun.
Looks amazing, sounds amazing. Will be amazing. I'm just hoping it's coming out for the XBox 360. I looked around multiple sites(IGN, TeamXBox, GameSpy, kufii.com and others) and some of the sites didn't have the 360 in it which means it might not come out for the XBox 360. This would suck. I love my XBox and this will be my absolute favorite game in the world. I hope Microsoft and Blueside can fix things up.