The lights are on
I'm getting a little tired of all these filler Kingdom Hearts games.
Don't get me wrong, I love the series. But every time a new one comes
out I can't help but think, "Just give me Kingdom Hearts 3 already!"
What makes Kingdom Hearts Re:Coded
interesting is that this should have been a game we got years ago as an
episodic cell phone game. Now that American gamers can finally play it,
I can say that it's not going to quench your thirst for a true sequel,
but it might stave off your hunger a bit because it's actually a good
There are a couple major things Re:coded does right. First off,
it's actually a game about Sora, and not Organization XIII and all the
spiky-haired, terribly named tools that work for it. Nor is it a
prequel that is only Kingdom Hearts because it happens to feature
Keyblades. This is a game about Sora, Riku, Mickey, Donald, Goofy and
all the other characters that sucked us into the world to begin with.
The game is sort of – but not really – a remake of the first game.
Jiminy Cricket's journal gets glitched, and Sora has to travel through
a topsy turvy version of his previous adventure to fix it. I don't want
to spoil the story with too many details, but there are things taken
from both core games. Unfortunately the story is not great, by virtue
of it originating as a simple extra story and not a full-fledged game
While it's disappointing to have a lot of the game's dialogue
consist of still images and word bubbles , the artwork in the game is
very well done. Every character has a large variety of poses and
expressions that change often enough to keep the dialogue sections from
being too tedious. The few cutscenes in the game are all fully voice
acted, though the majority of them tend to star Mickey, Donald and
The other major thing Re:coded does well is mix up the gameplay.
Each world plays differently. Sure, the majority of the game is the
classic Kingdom Hearts formula. I was mashing on the A button a lot,
pausing only briefly to use a spell of item. But each world Sora
travels to has a unique twist. Wonderland is more of an adventure game,
where Sora has to find clues and help characters out, doing more than
battling. Olympus turns the game into a classic turn-based RPG. Hollow
Bastion has a whole real time strategy element where Sora is issuing
commands to NPCs. There are even boss fights that play like a
shoot-em-up and a sidescrolling platformer. The game doesn't get
repetitive because it's constantly changing. But at the same time, it
always feels like it's a Kingdom Hearts game.
It's actually a kind of refreshing game. I appreciate when the Kingdom
Hearts games have done new things. But the benefit of this game, as
opposed to say, Chain of Memories, is that if you don't like a certain
aspect, it's going to change up pretty quick anyway instead of forcing
you into playing it the entire time.
I really dig the level up system, too. It allows you to fully
customize Sora, and even unlock cheats that can be used to fine tune
the difficulty of the game.
Re:coded's camera can be troublesome, and, as always, the
platforming in the series is pretty terrible. Every time Sora jumps off
an edge because I walked too close to it is frustrating. The lock on
system isn't very smart either. You'd think the game would know I want
to target the one boss enemy in the area, not one of the dozens of
useless boxes scattered around.
You really copy and pasted IGN's review? Haha