Kingdom Hearts Re:Coded - User Reviews - www.GameInformer.com
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Kingdom Hearts Re:Coded

I'm getting a little tired of all these filler Kingdom Hearts games. Don't get me wrong, I love the series. But every time a new one comes out I can't help but think, "Just give me Kingdom Hearts 3 already!" What makes Kingdom Hearts Re:Coded interesting is that this should have been a game we got years ago as an episodic cell phone game. Now that American gamers can finally play it, I can say that it's not going to quench your thirst for a true sequel, but it might stave off your hunger a bit because it's actually a good game.

There are a couple major things Re:coded does right. First off, it's actually a game about Sora, and not Organization XIII and all the spiky-haired, terribly named tools that work for it. Nor is it a prequel that is only Kingdom Hearts because it happens to feature Keyblades. This is a game about Sora, Riku, Mickey, Donald, Goofy and all the other characters that sucked us into the world to begin with.

The game is sort of – but not really – a remake of the first game. Jiminy Cricket's journal gets glitched, and Sora has to travel through a topsy turvy version of his previous adventure to fix it. I don't want to spoil the story with too many details, but there are things taken from both core games. Unfortunately the story is not great, by virtue of it originating as a simple extra story and not a full-fledged game plot.

While it's disappointing to have a lot of the game's dialogue consist of still images and word bubbles , the artwork in the game is very well done. Every character has a large variety of poses and expressions that change often enough to keep the dialogue sections from being too tedious. The few cutscenes in the game are all fully voice acted, though the majority of them tend to star Mickey, Donald and Goofy.

The other major thing Re:coded does well is mix up the gameplay. Each world plays differently. Sure, the majority of the game is the classic Kingdom Hearts formula. I was mashing on the A button a lot, pausing only briefly to use a spell of item. But each world Sora travels to has a unique twist. Wonderland is more of an adventure game, where Sora has to find clues and help characters out, doing more than battling. Olympus turns the game into a classic turn-based RPG. Hollow Bastion has a whole real time strategy element where Sora is issuing commands to NPCs. There are even boss fights that play like a shoot-em-up and a sidescrolling platformer. The game doesn't get repetitive because it's constantly changing. But at the same time, it always feels like it's a Kingdom Hearts game. It's actually a kind of refreshing game. I appreciate when the Kingdom Hearts games have done new things. But the benefit of this game, as opposed to say, Chain of Memories, is that if you don't like a certain aspect, it's going to change up pretty quick anyway instead of forcing you into playing it the entire time.

I really dig the level up system, too. It allows you to fully customize Sora, and even unlock cheats that can be used to fine tune the difficulty of the game.

Re:coded's camera can be troublesome, and, as always, the platforming in the series is pretty terrible. Every time Sora jumps off an edge because I walked too close to it is frustrating. The lock on system isn't very smart either. You'd think the game would know I want to target the one boss enemy in the area, not one of the dozens of useless boxes scattered around.

Comments
  • You really copy and pasted IGN's review? Haha