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Kingdom Hearts 358/2 Days

Kingdom Hearts 358/2 Days

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Kingdom Hearts 358/2 Days

Mission 7

Objective: Defeat two groups of Heartless Optional Objective: Defeat the rest of the Heartless Primary Reward: Block (2 Slots), Shining Shard, Moon Stone Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion

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This mission can be a little rough if you're not careful, so be sure to make good use of your dodge rolls and, if necessary, your limit breaks. You'll begin by fighting a few weak Heartless, after which a barrier will spring up and the real battle will begin. You'll be taking on four Yellow Operas and Possessors in this battle. Dodge roll as much as possible - it'll keep the Possessors from latching on to you while also keeping you out of the way of the lightning.

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When you're finished, you'll find some more Yellow Operas, along with a couple Scarlet Tangos, on the Station Plaza, which is a little further ahead from the previous battle. The Scarlet Tangos are like Operas, but they shoot fire instead of lightning, and will keep attacking even as you hti them. Take carel that you don't get too badly scorched during a combo.

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If you want to finish the optional objective, just explore around and kill any stragglers that you might find, then head back to the portal.

Day 15

Mission 8

Objective: Defeat the Watchers Optional Objective:None Primary Reward: Blazing Shard, Blazing Shard, Potion Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion

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Your opponents this time are the Watchers, which like to float along and shoot lasers. If they hit you, they can make you heavy, which makes jumping a pain. Wait until they finish firing, then go and combo them up.

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You'll need to kill seven Watchers in this mission. You'll find three Heartless and a Watcher early on, then two more as you head down the ramp. Finally, you'll arrive in an arena which contains the final four Watchers. Keep moving, or you may find yourself in trouble. Another option is to stay at a distance and pick them off with fire, though remember that it's a very limited resource.

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When all of the Watchers are dead, your mission will be complete.

Day 16

Mission 9 (Optional)

Objective: Defeat the Dire Plants at the Old Mansion Optional Objective: Defeat the Zip Slash in the Old Mansion Primary Reward: Shining Shard, Ether, Hi-Potion Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion

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Hope you equipped Block, because it'll come in handy here. Your primary objective is to take out a whole lot of Dire Plants, but there's a decent chance that they'll overwhelm you. You can either hang back and snipe them with fire attacks, or simply block their shots, which will then reflect back and kill them. When they're finished, you can take on the optional boss.

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The Zip Slasher can be a nasty foe if you're not prepared for it pattern. Provoke him, then get out of the way when he spins in and tries to slash you. After the attack, he'll be stunned for a moment, which is your chance to run in and score some hits. Rinse and repeat, and he'll evetnaully go down. Just remember to be patient, and you'll be fine.

Day 17

Mission 10 (Optional)

Objective: Survive for 60 seconds Optional Objective: None Primary Reward: Fire, Fire Recipe, Potion Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion

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This mission's objective is simple -- survive. Easier said than done though, since you'll be under assault by at least four Nobodies at all times, and all alone to boot. It's possible to fight and kill them, but it's not necessarily a recommended course of action, since you'll probably lose health in the process. Instead, dodge roll as much as possible, and block if they get too close. Use potions as necessary, with the limit break to thin the herd. When sixty seconds has passed, the mission will be over.

Day 22

Mission 11

Objective: Defeat the Guardian Optional Objective: None Primary Reward: Doublecastx2 (Four Slots), Blazing Shardx2 Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion

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Begin by killing a handful of Heartless, then head down the "S" Stairway, where you'll find yourself in a central area. Hit the wall switch, then hit the next wall switch on the platform. Finally, head right up some stairs, and hit the final switch to move onto the next area.

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You'll be taking on a Guardian and four Watchers. The Guardian only has one attack -- a giant laser beam that he likes to sweep in an arc. Wait until he's fired, then go in and combo him. The Watchers' laser attacks can be annoying, so watch you back, but don't worry about killing them. When the Guardian is dead, they will all die on their own. When you're finished, be sure to equip the Doublecast. It'll take up four slots, but it's quite useful.

Day 23

Mission 12

Objective: Defeat the Poison Plant Optional Objective: None Primary Reward: Symbol of Will, Fire Recipex2 Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion

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Another battle against a fairly large enemy. Begin by taking the bottom route, defeating enemy Dire Plants and other Heartless as you go. In the next area, head into the Underground Concourse, then head further down into the Tunnelway (look for the area with the tunnel). You'll find the Poison Plant in the Tunnelway.

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This guy will either bang its head against the ground, or it'll shoot an easily avoided seed. Its main weakness is fire, and as it happens, your partner Xion loves to cast that very spell. Wait for it to attack, then launch your own counterattacks. It should go down in fairly short order.

Day 24

Mission 13

Objective: Defeat the Deserters Optional Objective: None Primary Reward: Skill Gear+, Moon Stone, Moon Stone Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion

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Another fairly simple mission. Before heading to the bottom exit, take the time to do some exploring. You can find a treasure chest containing a Power Unit L in a back alley, and an optional Bulky Vendor in another. When you're finished, take on the deserters.

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These guys are mostly just annoying. They like to zip about the map, so you'll have to dodge quite a bit. After you kill one, the others will attack at once, so be sure to get out of the way. When all of the Deserters are dead, the mission will automatically end.

Day 25

Mission 14

Objective: Defeat Darkside Optional Objective: None Primary Reward: Blizzardx2, Frost Shard Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion

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The boss you'll be fighting in this mission should be familiar to anyone who has ever played the first Kingdom Hearts. Go through the entrance ahead, then take the first left to get to the Station Plaza. When you get to the top, you'll find your old buddy Darkside, who was first seen attacking Sora's island in the original game.

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If you've fought him before, his attacks should be pretty familiar. He will periodically punch the ground to summon two Heartless Shadows, which can be ignored without too much fear. When he does this, go for the head, since it will do extra damage. He'll also punch the ground and create shockwaves, which can do quite a bit of damage.

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After that, he'll start firing homing bolts. Try blocking these back to do some extra damage, but watch out for shockwave attacks. Finally, he'll launch a red orb into the sky, which will rain dark fire down upon you. Just keep comboing him while he does this. When Darkside goes down, the mission is over.

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You'll now have access to Mog's Shop. You'll be able to buy, sell and synthesize new items here. There are two kinds of currency -- hearts and munny. Start by picking up the Crime Gear, another level up and a new slot. That should help you keep up with the more powerful enemies ahead, while giving you access to some nasty new combos.

Day 26

Mission 15

Objective: Eavesdrop on Aladdin and Jasmine Optional Objective: Find more clues Primary Reward: Ability Unit L, Shining Shard, Blizzard Random Reward: Shining Shard, Iron, Potion

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Not a lot going on in this mission, just more clue hunting. On the plus side though, you'll be in Agrabah, so Disney fans should be happy. There are three areas, and the clues in each are mostly optional. You'll start off in the Palace Gate, where you'll find a whole lot of optional locations, but none that are mandatory. Have a look around, then hit the lever to continue.

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In the next area, attack the solitary box until it's near the pile of boxes. Use it as a jumping off point to get on top of the box, and investigate the west wall, which is mandatory. Then head over to the east bridge, and investigate that as well. When you're finished, hit the next lever (on the northwest building) and keep going.

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Finally, you're at the Agrabah Gate. Investigate the southeast pile of sand, then check out the door in the building. When you're finished, you'll be asked three questions, which can be answered any way you want. Now it's time to eavesdrop on Aladdin and Jasmine. Go back to the second area and take the upper door, and you'll see a scene in which the two have a brief chat.

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The mission will be finished at this point, but you can also check out three optional clues. Look at the palace gates in the middle area, the exit from the Agrabah Gate area, and the wooden boards in the first area, and the optional objective will be finished.

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Get ready for a bit of a time warp!

Day 51

Mission 16

Objective: Defeat the Fire Plants Optional Objective: Defeat more Fire Plants (Currently Impossible) Primary Reward: Shining Shard, Cure All, Elixir Recipe Random Reward: Shining Shard, Iron, Potion

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As you might have guessed, the Fire Plant is the big brother to the Dire Plant -- older, angrier and, well, full of fire. They'll take a fair amount of punishment, and alas, their flames can't be reflected back at them. You'll just have to take them out the old fashioned way.

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The first two can be found in the first area. One will be directly in front of you, while the second will be up on top of a bulding. When they're gone, continue to the next area, where you'll find one in the corner, and another on the east bridge. Piece of cake so far, but it gets a tiny bit harder up ahead.

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In the next area, you'll encounter your first Barrier Master, which can be a bit of trouble if you're not careful. This guy will zip around in a book, liberally casting force fields on your foes. You'll need to knock him out of his book with a combo, which is easier said than done. When he's out, you'll have to spend a while attacking him -- he certainly doesn't go down easily. Eventually he will die though, and you'll be able to take out the Fire Plants in peace.

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The remaining three are all in plain view, and can be taken out with ease. When they're gone, you can leave at your leisure. Unfortunately, the optional objective can't be completely yet. When you have the High Jump, head back to the second area and kill the new Fire Plants on the west bridge as well as the two tall buildings.

Intermission

Day 52

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In the Organization XIII area, you'll receive Level link when you talk to Sykes. You may want to take the time to rearrange your slot panels so that you can maximize your levels, giving priority to your abilities and spells. You should be able to jump up to Level 7 now.

Mission 17 (Optional)

Objective: Defeat the Tail Bunker Optional Objective: None Primary Reward: Shining Shard, Blazing Shard, Frost Shard Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion, Ether

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Your opponent in this optional mission is a Tail Bunker, which looks like a slightly deformed bird. You can find him by exiting Station Heights and heading down the path to the Tram Common. He likes to hover in the air then charge or shoot heat-seeking fireballs.

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When he charges, get out of the way, then unleash an air combo. He'll hit the ground and be vulnerable, after which you can hit him hard. His most dangerous attack is his shockwave, which he'll only do when he's on the ground. Magic isn't very ineffective, but a limit break should finish him off in a hurry.

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When the Tail Bunker is gone, head back to the station, taking the time to knock out the Bulky Vendor on the way. Before you jump into the portal, be sure to grab the Red Badge on the steps nearby.

Day 53

Mission 18 (Optional)

Objective: Collect emblems Optional Objective: Collect all emblems with a halo around them Primary Reward: Iron, Cure All, Blizzard Random Reward: Shining Shard, Iron, Potion

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You'll be collecting emblems in this mission. Not too hard, but if you want to accomplish the optional objective, you'll need to make sure to only grab the emblems when they have a halo around them. Just keep an eye out for the glowing ones, and you'll be fine.

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The emblems are pretty much in plain sight in each room. The trickiest one will be in the final area where two emblems can be found near the upper door. Go through the upper door and aim for the emblem that's glowing. If you need to, start attacking to slow your fall.

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When you're finished, head into the portal and warp out.

Day 54

Mission 19 (Optional)

Objective: Defeat the Deserters Optional Objective: None Primary Reward: Shining Shardx2, Frost Shard Random Reward: Shining Shard, Iron, Potion

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You're going to be fighting a pack of Deserters again. They'll appear in two waves, and can easily kill you with their all-in-one counterattack if you're not careful (see: Mission 13). One strategy is to get a limit break (either by letting your HP drop or using the appropriate item), killing an enemy, then powering up and using the limit break when they pounce. They will die extremely quickly if you use this tactic. When you're finished, don't forget to jump up on top of the yellow canopy to reach the building with the Red Badge on top.

Day 71

Intermission

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You can now access Trial Missions. Completing extra challenges in each of your past missions will open up premium items, which can be found in Mog's Shop. You'll find a few missions already unlocked, but for the rest, you'll need to find Blue Badges.

Day 71

Mission 20

Objective: Destroy Eight Shadow Blocks Optional Objective: Destroy all of the Shadow Blocks Primary Reward: Iron, Ether, Guard Unit L Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion, Ether

Another collect-a-thon... sort of. Instead of collecting items, you'll be killing blobs attached to the wall. Same difference, really. You'll know the blobs when you seem them -- they're just big purple balls of slime. Hit them a few times, and they'll die.

You'll find the blobs in three different areas: The Back Alley (2), the Sandlot (2) and the Tram Common (9). Luckily, you only need to kill eight of the things. Here's a complete list for you though, with the assumption being that you're using the Crime Gear:

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1. Back Alley: Jump from the nearby crate to kill it. If you destroy the create, you'll need to use magic.

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2. Back Alley: South wall

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3. Sandlot: West wall

4. Sandlot: Jump from the nearby crate to kill it. If you destroy the create, you'll need to use magic.

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5. Tram Common: Jump from the south bridge or use magic.

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6. Tram Common: Look for it in the alley between two central buildings.

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7. Tram Common: Kill the Guardian in the south alcove and find it nearby.

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8. Tram Common: Center of the southwest courtyard on the ground

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9. Tram Common: Use magic on the western wall near the stairs.

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10. Tram Common: Jump from the building near the northwest stairs.

11. Tram Common: Use magic to kill the blog near the northeast building

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12. Tram Common: North alcove

13. Tram Common: Use magic to get the one high on the southeast wall.

Day 72

Mission 21

Objective: Follow Pete to the Cave of Wonders, destroy all the Heartless you find Optional Objective: Kill the remaining Heartless Primary Reward: Cure, Magic Lv2 Plus (Four Slots), Cure Random Reward: Shining Shard, Iron, Potion

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Of all things, you're in for a brief stealth mission, though luckily it doesn't last too long. Your job is to follow Pete, who is clearly looking for something. He has a red cone that represents his line of sight, and it can never touch you. In the meantime though, you'll need to keep your own blue line of sight on him at all times. He'll do a slow circle of each room, periodically pausing to glance around. Keep him at the very edge of your cone to avoid detection, and make sure to use the R2 button to keep the camera centered on him.

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Eventually he'll take you to a new Agrabah area -- the Cave of Wonders. Now it's your job to kill all the Heartless you see. While you do that, examine the pillar on your left, then head over and start moving the crate with your keyblade. Move the crate to the southeast corner, then jump up to the jump and hit the switch to open the door. Now move the pillar over to the northwest corner, then move the crate next to it. Jump up to the top, taking care to kill any Heartless that you see.

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The next room has even more pillars. Keep killing Heartless, and eventually a Large Body should appear. If it doesn't appear, you didn't kill enough Heartless. He has two attacks -- a flying body slam that produces a shockwave, and a spinning attack. Be patient, and go for the head, and he'll fall down. He's pretty weak to fire, so if you can leap up and hit him in the head with the Fire spell, then do so. It's tricky, but doable.

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When the Large Body goes down, the mission objectives will be complete. If you want to complete the optional objectives, find the switch in the second room and hit it to make the pillars start moving. Find the pillar lowest to the ground in the center, and use it as a jumping off point to get to the northwest exit. When you arrive, hit the switch and jump into the abyss. Instead of dying, you'll find yourself on a bridge with more Heartless. Take them down, and your optional objectives will be complete. Don't forget to grab the Blue Badge on the way.

Day 73

Mission 22

Objective: Defeat the Sergeant in the Entrance Hall Optional Objective: None Primary Reward: Backpack, Shining Shardx2 Random Reward: Frost Shard, Ether

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New stage for you, as you are now able to explore Beast's Castle. You won't be able to enter right away though -- the gate in the courtyard is blocked. You'll have to move the four statues into their proper slots to open up a secret door while battling Rabid Dogs and Heartless Shadows.

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Going through the secret door will put you in a central passageway. Look for the area with the crates, and use them to jump up and through the hole in the wall. This is where you'll fight your target -- a Seargeant. As bosses go, he's pretty simple, as he uses a short-range punch, a jump attack and a spinning attack.

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Blocking the jump attack and the whirling spin attack will stun him, which will give you ample time to combo him. Fire also hurts, since it'll set him ablaze and do fairly constant damage. When the mission is over, you can remove the bar on the gate and head out.

Intermission

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New goodies await. First, you'll get the backpack, which enables you to carry more items in your inventory -- useful if you find that you keep running out of space. If you haven't already, you can also get a new blade in the Weird Gear. Finally, talk to Demyx twice for a Combo Arts (obtainable if you have synthesized a Hi-Potion), and Axel for a Hi-Ether.

Day 74

Mission 23

Objective: Defeat the Sergeant in the Entrance Hall Optional Objective: None Primary Reward: Air Slide (2 Slots), Blazing Shard, Frost Shard Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion, Ether

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Oh dear, Xion has gone missing, and you need to find her. Start by heading to the Station Plaza, and you'll find Hayner and Olette of Kingdom Hearts 2 fame. They'll open an entrance to the Tunnelway for you. Make your way as far down as you can go, and you'll encounter Pence.

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When he's done talking, you'll need to head back to the Sandlot (go down from Station Plaza, take the bottom exit and you'll be there). Talk to them again, then go back to the alley and go through the gate on the left to find the Usual Spot. Look at the green barrel to uncover a map.

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Now go back to Pence in the Tunnelway. Talk to him and select the third, second and third answers when he asks you questions, then continue to the entrance to the woods, which is nearby. Look for some falling leaves and slash at them. A Veil Lizard will scurry away, so give chase into the area to the north.

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The Veil Lizard takes a fair bit of punishment, and has a few attacks that can really hurt. It has a spinning attack that can blind you, shoot lasers from its eyes that disables your mini-map, or turn invisible. When it's invisible, it may grab you with his tongue and pull you in to attack. When it goes invisible, remember that you can keep attacking, and it will reappear. With that, you mostly just have to hurry about the spinning attack, and you should be okay.

Day 75

Intermission

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Talk to Xion, and you'll get a cure all. In addition, assuming that you've managed to get 100 percent in Missions 16 - 19, talking to Axel will unlock Mission 28. If you miss it, don't worry - you can do it later as a Holo Missions.

Mission 24

Objective: Obtain the gem from the hidden chamber Optional Objective: None Primary Reward: Blizzard, Frost Shardx2 Random Reward: Shining Shard, Iron, Potion

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It's back to the Cave of Wonders, with Aladdin's monkey Abu leading the way. You'll find him being menaced by a Heartless right after the mission begins, so take out the enemy and let him lead you in the right direction. You'll be at the cave in no time at all.

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Your goal will be to activate three different stones. Luckily, the box/pillar setup from Mission 21 is still there, so hop on up to that strange niche that you might have noticed earlier next to the exit. Investigate it, and Xeion will place the gem in it, unlocking the three stones. Continue into the chamber with the platforms and make your way to the northeast corner via the platforms, starting from the middle like before. Investigate it, then swing your keyblade at it to light it.

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Now continue up the platforms into the room with the abyss. As you did with the optional objectives in Mission 21, drop into the darkness and to the platform. You should see another keystone at the end of the bridge. Finally, go back through the platform chamber and back to the room with the abyss, but this time drop down to the right onto the ledge. You'll find the final keystone, which will raise a bridge up to the door.

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Hit the switch, then head up as quickly as possible, making sure to grab the red badge along the way. If you're not careful, it will close, and you'll have to go back and activate at it again. Pete will be waiting for you in the next room.

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As bosses go, Pete should be pretty easy, since he's extremely slow and easy to dodge, with his most dangerous move probably being the exploding ball he will launch at you. Roll out the way, then combo him. When Pete goes down, the mission will be over.

Mission 25

Objective: Collect the emblems Optional Objective: Collect all emblems when they have a halo (Currently Impossible) Primary Reward: Cure, Air Arts, Luck Arts Random Reward: Fire Recipe, Blazing Shard, Moon Stone, Potion, Ether

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And it's back to collecting emblems. Don't worry the optional objective for now -- it's not possible to complete it until you've finished the game. Thankfully there are tons of emblems to be found throughout the Tram Common, so you should finish this mission in no time flat.

Here's a complete list of all the locations in which you can find emblems.

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1. South alcove, right behind the starting location

2. In the archway east of the south alcove

3. Just off the north ledge of the south alcove

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4. East of the southwest building, high in the air (Glide down from Emblem #3)

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5. Southwest building top, high in the air


6. West of the southwest building

 

7. Northeast of the southwest building

8. South of the northwest stairs

9. On the northwest stairs

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10. Southwest entrance to the north alcove (East of Emblem #8)

11. Northeast corner building roof

12. Northern part of the east central building roof

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13. Southern part of the east central building roof

14. Northwest corner, very high in the air (you *must* Glide from the south side of the east central building top - it is the only place high enough)

15. West central building roof

16. Southeast building top (Glide down from Emblem #14)

17. Central alley (You'll need to fall off the building with Emblem #15)

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18. Southeast corner

19. Northeast corner

20. Under the balcony of the east central building

21. Alley going into the north alcove

22. Center of north alcove

23. Left side of the north alcove

24. Near the bridge near the south exit

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When you've collected enough emblems to fulfill the main objective, feel free to head to head out. Before you go, jump off the bridge near the central building to get the Red Badge. The Blue Badge can be found near the southern alcove, just north of the steps.

Day 77

Mission 26

Objective: Destroy four Shadow Blocks Optional Objective: Destroy all Shadow Blocks Primary Reward: Fire Recipe, Shining Shard, Fire Random Reward: Shining Shard, Iron, Potion

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Time to kill more Shadow Blocks! Luckily, there aren't nearly as many now as there were before. You only need to kill four of the things before you get to move on, and they aren't that hard to find.

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Three of them can be found in the Agrabah Gate area, and they can be found near the northwest, northeast and southwest rooftops respectively. Use the upper doors for easy access, and slash while falling to get more airtime.

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The Main Stream Shadow Blocks are a tiny bit easier to reach. One can be found near the upper exit, while the other resides to the northwest, and can only be reached with magic or by dropping off the building. Finally, the block in the Palace Gates area should be downed by magic.

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The only real danger in his mission is the two Large Bodies that can be in the Main Street area. They're guarded by Crescendos that will heal them, so make sure to get those first. Use the same strategies as before, stunning it with fire and comboing the head when it's on the ground while taking care to avoid its body slam attack.

Mission 27

Objective: Destroy four Shadow Blocks Optional Objective: Destroy all Shadow Blocks Primary Reward: Fire Recipe, Shining Shard, Fire Random Reward: Shining Shard, Iron, Potion

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It's back to Beast's Castle to look for some clues. Same drill as usual -- look for the all-important question mark, and click to investigate. You'll start in the secret passageway, but there are no required clues here, so head out through the exit above the crate.

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You'll need to go to the southeast corner of the Courtyard and check the ground, then have a look at the claw marks in the entrance hall (look at the southwest portion of the wall, should be pretty obvious). While this is going on, you'll run into a few Seargeants, which usually show up in pairs. They should go down quickly though.

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When you've checked the required clues, head up the stairs and to the left up the small passage. After a short conversation with Xion (choose any answer), continue onward. There are two more clues to be found in the West Wing area -- footprints in the hallway, and the exit itself.

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Heading back, you'll see Lumiere the Candalabra, but you don't want to be seen by him. If you wander into his field of vision, you'll be dropped back to the beginning of the area. When Xion speaks with you again, you can once again answer her question however you want.

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Completing the optional objective is easy. Simply return to the Entrance Hall, and search the four doors on the walls.

Mission 28

Objective: Defeat some of the Heartless Optional Objective: Defeat all of the Heartless Primary Reward: Frost Shard, Potion, Combo Arts Random Reward: Frost Shard, Ether

After all the collection and investigation, the next couple missions offer some nice, cathartic destruction. In this mission, your only goal is to kill as many Heartless as possible. Anything above a regular Shadow will be good for raising your completion bar.

You'll begin in the secret entrance once again. When you get down to the Courtyard, you'll fight two Sergeants and a few other Heartless, which should be your biggest challenge in this mission. When you get to the Entrance Hall, you'll need to avoid Cogsworth, but kill the soldiers on either side of the room.

The Heartless hordes are relatively limited, so you should be done in no time flat.