The lights are on
Oh hi there, fellow Kingdom Hearts fan -- it's good to see you. Yes,
have no fear, I too am a devoted follower of this venerable Square Enix
franchise and I have been since the series debuted on the PlayStation
2. So before you read any further, I can assure you that I care about
this game just as much as you do.
For those of you who aren't among the eager fans that live and
breathe anything with Sora in it, Kingdom Hearts is actually very easy
to grasp: Square Enix combined famous heroes and villains from the
Final Fantasy series with memorable Disney characters -- then tossed in
some original content for good measure. The result is an action RPG
franchise that has made quite a name for itself and has now delivered
two proper games (and one smaller spin-off) to the JRPG landscape. Kingdom Hearts 358/2 Days
is yet another spin-off that follows integral side character, Roxas,
during his time with Organization XIII. These days span the time
between the original Kingdom Hearts and Kingdom Hearts 2.
If you've never played a Kingdom Hearts game, I suggest you stop
reading and go snag a copy. Not only will this article spoil certain
elements of the original two games, but it just won't make much sense
to you. Kingdom Hearts 358/2 Days is a game for Kingdom Hearts fans and
its plot is very difficult for newcomers to grasp, considering its
somewhat specific focal point.
Kingdom Hearts 358/2 Days revolves almost entirely around
Organization XIII, a group of extremely powerful (and eccentric)
Nobodies. Organization XIII's primary goal is to fabricate Kingdom
Hearts -- a powerful, ethereal collection of hearts -- so they can
reclaim their own hearts and complete their existence. If this sounds a
bit confusing, it is. As is the case with previous Kingdom Hearts
games, Kingdom Hearts 358/2 Days can be a bit hard to follow and nearly
impossible to understand if you haven't played a Kingdom Hearts game
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