The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Kinect Disneyland Adventures wasn’t designed for the people who will undoubtedly snicker at the sight of player avatars getting long hugs from Donald Duck. Instead, Kinect Disneyland Adventures is geared toward the folks who are likely to visit the park in real life. It might not offer the same sights and sounds as an actual trip to Anaheim, but families that are looking for a way to escape the winter blues with a vacation (even a virtual one) should check it out.
Disneyland Adventures is a series of minigames based on familiar park attractions, all wrapped up in a faithfully realized recreation of the Magic Kingdom. One or two players can explore the park, help Mickey and his friends with tasks, and play through the slew of minigames. Take that reductive approach, however, and you risk missing how well the entire package has been put together.
Navigating the park is a bit strange at first, but it quickly becomes second nature. To move, you hold a hand out in front of your body, moving it to either side to turn. You’re free to roam around and soak in the atmosphere, or you can be more productive and perform special tasks for various characters throughout Disneyland, such as collecting autographs or finding missing items. A sparkly trail shows where you need to go next if you get lost, and I appreciated the ability to pull up a map of the park and warp to the areas I needed to visit next instead of hoofing it. Teleporting also saved me from getting caught in corners, which is one unfortunate problem I ran into while moving my avatar around.
Frontier did a great job of transforming well-known Disneyland attractions into interactive games. Instead of simply occupying a seat on the Jungle Cruise, you play a multipart adventure where you spray water into hippos’ mouths, paddle a canoe down a raging river, and retrieve an artifact from a massive gorilla by throwing bananas. The Matterhorn adventure features a bobsled run, a snowball fight with yetis, and a ski race. If you’re looking for something less frantic, you can dance with a variety of princesses. There’s a decent amount of variety in the minigames, and some feature cel-shading and other visual tweaks that make each area feel unique. More importantly, I didn’t run into many issues with Kinect’s motion tracking aside from the frustrating throwing mechanic.
This clearly isn’t a game for the hardcore cynics out there. It is, however, another solid option for families looking for a new game to add to their library or for Disney junkies looking for another fix. Best of all, you don’t need to worry finding your car when you’re done. Fist bump!
Email the author Jeff Cork, or follow on Twitter, Google+, Facebook, and Game Informer.