The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Like repeated shots of adrenaline, Killzone 3 juices you up and pushes you into chaos again and again. This newest installment fulfills the promise of the franchise through action-packed set piece encounters, electrifying gameplay, and surprising environments. While Guerilla Games still struggles to find a sense of pacing, and storytelling largely consists of people shouting incomprehensible things at each other, it’s easy to ignore the paper-thin plotting given all the shrapnel and gunfire zooming past your head.The game picks up right after the finale of Killzone 2. Sev is standing by Rico despite his moronic decision to martyr the Helghast’s supreme leader. Now, the ISA troops are caught behind enemy lines on the hostile planet. While the story follows a few meaningful threads, every emotion and moment is ratcheted up to such an extreme that it’s hard to know what to care about. Some characters shout every single word of dialogue they speak, and that sense of constant insanity carries over into gameplay. Most of the game runs with the amp turned to eleven, so when the cool explosions, deaths, and plot reveals happen, they don’t carry the impact they might otherwise have had. That said, as I mentioned in my review of Killzone 2, it’s hard to complain too much about high-octane action in a sci-fi shooter.
The gameplay that accompanies this bombastic plotline is taut and thrilling. Gunplay exchanges are fast and merciless; it’s hard to find a safe place to hide amid the crumbling walls and shattered vehicles of Helghan. Enemy AI is brutal even on the default difficulty, and will happily shoot you to hell for a momentary lapse in positioning. The game rewards an aggressive approach to the battlefield; players that can clear the area quickly before the enemy digs in will win the day. At the same time, cover is essential as you hurry forward. A balanced game of offense and defense is a must. The great selection of weapons is a lot of fun, though most players may stick with the excellent ISA assault rifle for much of the game. My favorite addition is a high-power missile launcher with an alternate fire that calls down artillery strikes.As you hop from one battlefield to the next, Guerilla does a great job of breaking up the action. From mech and other vehicle sections to some of the best aerial rail shooting sequences I’ve ever encountered, the plentiful short exchanges help keep things fresh. The jetpack in particular makes you feel powerful and dangerous without unbalancing the combat. One of the best parts of the game comes halfway in, when a brief stealth sequence is punctuated by frightening action moments any time you get spotted. A few more variations in tempo like that, and the broader pacing problem in the storytelling would be solved.
Technically, Killzone 3 reaches a new benchmark for which other games should strive. The graphical fidelity is high despite the overload of activity taking place onscreen at any one time. It’s a visual smorgasbord of action and lights, filled with oversaturated colors that are likely a response to critiques that found the earlier games too drab. Stack on all the independently moving characters and vehicles, and the game is a sight to behold.The visual splendor and tight gameplay carry over into an excellent multiplayer component. The class and leveling mechanic offers customization options, but the real enjoyment comes from the objective-based game modes, which task teams with completing goals across vast battlefields. The best of these game types include interstitial cutscenes that move the mission forward, starring the best players from the group. Players more familiar with whittling away space marine energy shields will be in for a shock at how fast a duel can go down; if your preference is that momentary thrill of trigger finger against trigger finger, you should be pleased.All the other ingredients are in place for a blockbuster shooter. The great controls are responsive and customizable, even with the new Move alternative (see sidebar). A bot mode lets players familiarize themselves with multiplayer maps before going online. Two-player local co-op lets you enjoy the campaign with a friend, though it disappointingly lacks online support. The game even packs impressive stereoscopic 3D if you happen to have the necessary display.Killzone 3’s shocking and abrupt campaign ending serves as a suitable wrap to Guerilla’s extended war-themed trilogy. Even if it is a conclusion of sorts, Killzone 3 stands on its own. The franchise has always fallen just shy of greatness for me. This time, there’s plenty for any action gamer to dig his or her teeth into.
Email the author Matt Miller, or follow on Game Informer.