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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Karateka - Xbox 360</title><subtitle type="html" /><id>http://www.gameinformer.com/games/karateka/b/xbox360/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.gameinformer.com/games/karateka/b/xbox360/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.gameinformer.com/games/karateka/b/xbox360/atom.aspx" /><generator uri="http://telligent.com" version="5.5.134.12297">Community Server</generator><updated>2012-11-07T19:20:00Z</updated><entry><title>Throwback Arcade Fun With A Modern Sheen</title><link rel="alternate" type="text/html" href="/games/karateka/b/xbox360/archive/2012/11/13/karateka-review-throwback-arcade-fun-with-a-modern-sheen.aspx" /><id>/games/karateka/b/xbox360/archive/2012/11/13/karateka-review-throwback-arcade-fun-with-a-modern-sheen.aspx</id><published>2012-11-13T22:30:00Z</published><updated>2012-11-13T22:30:00Z</updated><content type="html">&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/d3/liquidentertainment/karateka/hawk610.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Simple and straightforward isn&amp;rsquo;t bad. I imagine some variation of that principle governed Jordan Mechner and the team at Liquid Entertainment as they built the reimagined Karateka. The original Karateka released in 1984, and starred a heroic karate fighter on his way to save Princess Mariko from Akuma&amp;rsquo;s mountaintop fortress. Players performed timing-based punches and kicks to fight their way to victory. This remake doesn&amp;rsquo;t diverge from that formula, and the result is a game that feels more simplistic than most modern releases &amp;ndash; though it remains relevant through high production values and a smart approach to replay.&lt;/p&gt;
&lt;p&gt;Gameplay in the new Karateka couldn&amp;rsquo;t be easier to understand. Watch the enemy combatants for signs of their attacks, and time a button press to counter their blow. Succeed, and you can get in a few hits of your own. One opponent after another begins to layer on harder attacks, more blows at one time, and other tricks. The game never strays from the core mechanic, even when you come face to beak against the iconic hawk in battle. Despite the simple premise, I found myself engaged in the fights and eager to progress up the mountain to face more challenging foes.&lt;/p&gt;
&lt;p&gt;One big innovation is the approach to fail states. Rather than plastering up &amp;ldquo;game over&amp;rdquo; when your martial arts master is finally defeated, Karateka introduces the idea of three suitors who are attempting to save the princess. The first and most challenging to succeed with is her true love; win the day with him, and you make Mariko&amp;rsquo;s dreams come true. If he is flung from the mountain, the righteous monk will climb up to continue the fight. If he falls, a lumbering brute can save the day, but Mariko won&amp;rsquo;t be especially excited about her savior. The three characters offer a good reason to hop back to the beginning and play again, if only to give the princess her happy ending.&lt;/p&gt;
&lt;p&gt;Karateka steps beyond its simplistic gameplay with exceptional production values. A vibrant art style recalls classic Disney animation, and the evocative music melds traditional orchestral scoring with more exotic themes to great effect. Karateka also offers something of a rarity in today&amp;rsquo;s market; it&amp;rsquo;s an accessible experience that can be played to completion in less than an hour. If that&amp;rsquo;s an advantage rather than a detriment for your busy life, Karateka may be just the game you need to remind you what made those early arcade games so fun.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2375378" width="1" height="1"&gt;</content><author><name>GIMiller</name><uri>http://www.gameinformer.com/members/GIMiller/default.aspx</uri></author><category term="Karateka" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/Karateka/default.aspx" /><category term="Jordan Mechner" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/Jordan+Mechner/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/Action/default.aspx" /><category term="Review" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/Review/default.aspx" /><category term="liquid entertainment" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/liquid+entertainment/default.aspx" /><category term="d3 publishing" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/d3+publishing/default.aspx" /></entry><entry><title>Karateka's Official Launch Trailer Offers A Few Chuckles</title><link rel="alternate" type="text/html" href="/games/karateka/b/xbox360/archive/2012/11/07/karateka-39-s-official-launch-trailer-offers-a-few-chuckles.aspx" /><id>/games/karateka/b/xbox360/archive/2012/11/07/karateka-39-s-official-launch-trailer-offers-a-few-chuckles.aspx</id><published>2012-11-08T01:20:00Z</published><updated>2012-11-08T01:20:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/liquid-entertainment/Karateka/trail610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Karateka was a very successful mid-&amp;#39;80s PC game from Prince of Persia creator Jordan Mechner. A remake of this classic fighting game has just released on Xbox 360. Learn more about it in this silly release trailer. &lt;/p&gt;
&lt;p&gt;Karateka released today for Xbox 360, and will be coming soon to PlayStation 3, PC, and iOS.&lt;/p&gt;
&lt;p&gt;There are actually two flavors of the trailer. The short version for those who think time is money: &lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;And a longer version for those who like to enjoy life: &lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;Or you could watch both because you really don&amp;#39;t respect your time.&lt;/p&gt;
&lt;p&gt;[Source: &lt;a target="_blank" href="http://www.destructoid.com/karateka-came-out-today-on-xbox-360-238175.phtml"&gt;Destructoid&lt;/a&gt;]&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2360323" width="1" height="1"&gt;</content><author><name>GIBen</name><uri>http://www.gameinformer.com/members/GIBen/default.aspx</uri></author><category term="remake" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/remake/default.aspx" /><category term="Karateka" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/Karateka/default.aspx" /><category term="prince of persia" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/prince+of+persia/default.aspx" /><category term="fighting" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/fighting/default.aspx" /><category term="Jordan Mechner" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/Jordan+Mechner/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Preview" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/Preview/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/karateka/b/xbox360/archive/tags/Action/default.aspx" /></entry></feed>