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Kane & Lynch 2: Dog Days

Kane & Lynch 2: Dog Days Arcade Mode

Few games try to foster a sense of uneasy cooperation during multiplayer matches, but that nerve-wracking sensation that your partners were going to turn on you at any time was what made the original Kane & Lynch’s Fragile Alliance mode so thrilling. That mode was easily our favorite part of the original title, so when we had the chance to check out the offline version of Kane & Lynch 2: Dog Days’ Fragile Alliance mode, we jumped at it.

We got to spend most of our time with Arcade mode. This mode functions just like Fragile Alliance (which is still in the sequel) – eight players pull off a heist then fight their way past dozens of cops to a waiting escape van. The difference in Arcade mode, however, is that you play alone and the rest of your thieving compatriots are AI bots. This mode was designed specifically for those without an Internet connection, though online leaderboards will be available to those who want to get competitive with their online friends.

In Arcade mode, you play through as many rounds of Fragile Alliance as three lives will carry you. The difficulty ramps up each round, but you’ll also be able to purchase better equipment after each heist. Our first round started in a back alley, and by the time we’d got our bearings, our AI companions had already taken out a few security guards in front of an armored car containing a stash of four million dollars. We vultured in on the action, lining our pockets with nearly $300,000. Now all we had to worry about was crossing the street and running down another alley to meet up with our getaway van. Unfortunately, we were stuck on the wrong side of a group of trigger-happy cops.

Our $300,000 was a modest sum, but the $800,000 belonging to a fellow thief was too tempting to resist. Once we were sure the rest of the team was ahead of us, we grabbed Mr. 800 Grand and used him as a human shield, taking out two cops and an ally who’d spied our betrayal. With the money from both our fallen “friends,” our bank account was $1.5 million stronger, and since the rest of the team was too involved in a police shootout to stop us, we took the yellowbellied approach and booked it for the extraction point.

Like Kane & Lynch 2’s single-player campaign, you won’t die immediately after taking an excessive amount of damage. Instead you’ll be knocked to the ground, at which point you’ll have a few seconds to crawl for cover and collect your bearings. We landed on our back a few times, but we made it to the van before the rest of the team. Players who don’t betray their allies might wish to wait honorably for the rest of the team, but we promised to split our cash with the driver if he took off immediately. Our final take was nearly $800,000. Considering that thieves who work as a team must split their money with everyone, and that $4 million divided eight ways is $500,000, this seemed like a big win to us.

In Arcade mode the challenge ramps up pretty quickly. After a few rounds, our AI pals were turning on us if they didn’t feel like we were pulling our weight by killing enough cops, grabbing enough cash, etc. It sucks to be on the receiving end of a betrayer’s muzzle, but that just makes the thrill of revenge in the next round all the sweeter. On three lives, we lasted a total of five rounds, but online leaderboards and the inherent thrill of the heist should be reason enough to explore and replay the game’s six maps. With all these improvements, Fragile Alliance is looking better than ever, and we can’t wait to see how it performs when we’re working alongside some real lowlifes online.

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Comments
  • looks good on paper but with the this whole Kane & Lynch movie coming, it has really made me feel worse about this series. especially since the first one was not well received. why would they make a sequel to a game nobody cared about?! no thank you. this is a pass from me.

  • Nice, never tried the Fragile Alliance mode in the game. Played through most of the single player though, pretty good so far and if what they say is true on revamped controls and AI then I'm sold.

  • Similar feelings here, Omega. Hoping for the best, expecting the worst : /

  • Sounds interesting.  Never played the first, for many reasons.  Hopefully they can improve the second time around.

  • Well this is awesome. I never got to play the first one because i didn't have online.So this is cool. Oh by the way OmegaSpartan08 obviously people cared about this game because it sold over a million copies.
  • Played through the first with a friend, and it wasn't great but wasn't bad. Would really like to try out the Fragile Alliance aspect, since I rented the first and never gave it a whirl.

  • even though it didn't entirely work i had a lot of fun running through the campaign with my buddy... I'm looking forward to the sequel and being a bad guy for a change

  • Mod

    Still don't think I'll be playing this one.  But I fully support devs creating/cloning game modes aimed towards users who don't play online.

  • sounds cool but how about the rest of the game since one mode can get old fast no matter how cool it is

  • Didn't play the first one, probably wont play the second one.

  • the first game was alright but this one seems like it is gonna rock

  • i feel like im the only one that hates over the shoulder games leave it to splinter cell and re4 they had a reason to be different splinter cell introduced it taking stealth games in a new direction the same goes for resident evil it was the only way they could make it fully 3d while being different than the third person shooters everyone was familiar with at the time and now any chance of my favorite classic games having the same gameplay like syphon filter or red faction is pretty small and this is a grim reality for me.    

  • Hated the first game, not interested in a sequel.

  • that's a wicked cool concept... DLC MAP PACK?!?!

  • sounds cool but I hope its nothing like the first

  • This looks good on paper but when there are game play videos we'll know if it is really worth it or not

  • i am curious on how the game controls after reading that it was from the view point of a crappy camera. please respond!

  • Well i would probably take the offline arcade over online buddies any day in this kkind of mode. AI players fight in the game world where their actions mean something to them. If i was playing with a bunch of "friends" im sure that every time that i would make it to this so called escape van my buddies would start an all out firefight to see who lives last so they can get as much money in the end. So overall im glad they added AI compatriots because that would be more life like than some guys looking for a good laugh and deeper pockets.

  • looks pretty good

  • If only Modern Warfare 2 had an offline mode similar to the online experience.

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