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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Just Cause 2 - Xbox 360</title><subtitle type="html" /><id>http://www.gameinformer.com/games/just_cause_2/b/xbox360/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.gameinformer.com/games/just_cause_2/b/xbox360/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.gameinformer.com/games/just_cause_2/b/xbox360/atom.aspx" /><generator uri="http://telligent.com" version="5.5.134.12297">Community Server</generator><updated>2009-09-30T17:58:00Z</updated><entry><title>An Open World Game Packed With Spontaneous Excitement</title><link rel="alternate" type="text/html" href="/games/just_cause_2/b/xbox360/archive/2010/03/23/review-just-cause-2.aspx" /><id>/games/just_cause_2/b/xbox360/archive/2010/03/23/review-just-cause-2.aspx</id><published>2010-03-23T19:41:00Z</published><updated>2010-03-23T19:41:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.20.12/3660.justcause2top.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;The original Just Cause was a unique but flawed open world game. A 
variety of bugs, boring missions, and a complicated control scheme 
soured the fun of exploring the game&amp;rsquo;s gigantic tropical island. 
Avalanche&amp;rsquo;s second installment not only fixes these problems, but 
presents one of the most enjoyable sandboxes for players to experiment 
in this side of Grand Theft Auto.&lt;/p&gt;
&lt;p&gt;Those who played the first Just 
Cause will be familiar with the premise. Rico Rodriguez once again finds
 himself trying to overthrow a maniacal dictator on a tropical island. 
To do this he performs missions for three different gangs to create 
Chaos, the currency that unlocks the main story missions that advance 
the plot. The story is Just Cause 2&amp;rsquo;s weakest link: It only becomes 
vaguely interesting towards the end when bosses (and ninjas) start 
showing up. Aside from their ridiculously bad and borderline offensive 
accents, the game&amp;rsquo;s characters are forgettable and one-dimensional.&lt;/p&gt;
&lt;p&gt;Virtually
 everything else is improved, including the missions. You still won&amp;rsquo;t 
care why you&amp;rsquo;re supposed to be chasing down an informant or blowing up a
 missile as it launches into the stratosphere, but you&amp;rsquo;ll have a blast 
while doing it. Even the most formulaic side missions are still fun, 
thanks to impressive visuals, Hollywood-tuned physics, and smooth 
controls for the numerous tricks at your disposal.&lt;/p&gt;
&lt;p&gt;The grappling 
hook and parachute still take center stage, and make navigating the 
environment a cinch. Whipping through tree tops and propelling yourself 
over cliffs and buildings with only inches to spare is exhilarating &amp;ndash; 
especially when leaving countless explosions in your wake. After a 
period of acclimation, the controls allow for a level of precision that 
puts web slinging and bionic wife arms to shame.&lt;/p&gt;
&lt;p&gt;The new ability 
to tether two objects together is less handy during combat, but can be a
 lot of fun when goofing around between missions. After toppling a 
statue of the island&amp;rsquo;s dictator by tethering it to my helicopter, I 
spent a good 20 minutes trying to swing the still-attached stone head 
into the traffic below me like a wrecking ball. An unseen overpass ended
 the hilarity in a fiery explosion, but not before giving me a dozen 
other ideas of things to try out.&lt;/p&gt;
&lt;p&gt;Unlike franchises like Modern 
Warfare or Gears of War, Just Cause 2&amp;rsquo;s best moments are completely 
unscripted, the result of player-driven experimentation. It&amp;rsquo;s something 
the game actively encourages: There&amp;rsquo;s no penalty for dying outside of 
missions, and generous checkpoints during missions keep frustration to a
 minimum when something unexpected happens. Perhaps most importantly, 
the ability to call in a helicopter for extraction cuts down on mindless
 travel time when traversing the gigantic playing area.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.20.12/7144.justcausefill.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.20.12/7144.justcausefill.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The new 
island of Panau is not only big, but sports a ton of variety. In 
addition to jungles, you&amp;rsquo;ll swing your way through forests, desert 
plateaus, and snow-covered mountains. Zooming out on your map to reveal 
the game&amp;rsquo;s total real estate is overwhelming, and while I&amp;rsquo;m not sure if 
it&amp;rsquo;s the largest open world game to date, the attention to detail is 
unparalleled and makes open-world games that focus solely on urban 
environments feel downright mundane.&lt;/p&gt;
&lt;p&gt;Which is not to say Just 
Cause 2 is lacking in concrete, either, with a whopping 368 locations to
 discover and explore. You can check each location off your list by 
blowing up anything with the government&amp;rsquo;s insignia on it and collecting 
crates that upgrade your weapons, vehicles, and armor. Some of these 
locations are small fishing villages with just a few upgrades to find, 
while others are sprawling military bases with dozens of targets to blow
 up, or full-fledged cities filled with skyscrapers from which to 
base-jump. Rarely will the trip to a mission not get diverted by a new 
settlement to pillage, a high-ranking colonel to assassinate, or just a 
cool-looking vehicle to chase down and hijack.&lt;/p&gt;
&lt;p&gt;In the end only a 
few disappointments surfaced. Until you upgrade your weapons or get your
 hands on some heavy-duty firepower, the gunplay feels underwhelming. 
Ammo for the more powerful weapons is usually scarce, limiting your time
 with the best of Just Cause 2&amp;rsquo;s arsenal. Later in the game the 
difficulty ramps up to levels that border on frustrating, with enemies 
spawning endlessly until your Heat level diminishes, transforming you 
from a lethal acrobat to a bullet magnet.&lt;/p&gt;
&lt;p&gt;The biggest 
disappointment by far is the lack of multiplayer, which is 
understandable giving the game&amp;rsquo;s ambitious scope, but a missed 
opportunity nevertheless. But none of these issues diminish the 
countless memorable moments Just Cause 2 provides, born out of the 
spontaneous chaos the player creates while simply exploring the world.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;To see Just Cause 2 in action, check out this exclusive &lt;a target="_blank" href="http://gameinformer.com/b/news/archive/2010/03/22/exclusive-just-cause-2-gameplay-video-will-blow-your-mind.aspx"&gt;10-minute gameplay video&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=265214" width="1" height="1"&gt;</content><author><name>GIJeffM</name><uri>http://www.gameinformer.com/members/GIJeffM/default.aspx</uri></author><category term="Just Cause 2" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Just+Cause+2/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Action/default.aspx" /><category term="Review" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Review/default.aspx" /><category term="square Enix london studios" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/square+Enix+london+studios/default.aspx" /><category term="avalanche studios" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/avalanche+studios/default.aspx" /></entry><entry><title>Our First Hour-And-A-Half With Just Cause 2</title><link rel="alternate" type="text/html" href="/games/just_cause_2/b/xbox360/archive/2009/11/13/preview-our-first-hour_2D00_and_2D00_a_2D00_half-with-just-cause-2.aspx" /><id>/games/just_cause_2/b/xbox360/archive/2009/11/13/preview-our-first-hour_2D00_and_2D00_a_2D00_half-with-just-cause-2.aspx</id><published>2009-11-13T18:45:00Z</published><updated>2009-11-13T18:45:00Z</updated><content type="html">&lt;div class="paginated-post" rel="3"&gt;&lt;div class="paginated-post-page" rel="1"&gt;&lt;p&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.20.12/6175.1-copy.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;When issue 200 of Game Informer hits your mailbox, you&amp;rsquo;ll find our latest impressions of Eidos&amp;rsquo;s Just Cause 2, but we wanted to give you something special for our online coverage. Earlier this week, I got to spend a little over an hour-and-a-half playing the new game and causing chaos all across the island setting of Panau alongside fellow GI editors Tim Turi, Dan Ryckert, and Jeff Marchiafava. Read on for a full document of that first hour and some fun new video footage. Just please keep in mind that we&amp;rsquo;re not this insane and messed up in real life. I swear. &lt;/p&gt;
&lt;p&gt;&amp;hellip;Okay, maybe Dan is. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;0:00 &lt;/b&gt;-- We spawn on top of a dirty mountainous area as suave protagonist Rico Rodriguez. After gaining our bearings, we leap off the mountain and parachute onto a paved road below where we immediately grab a vehicle. We drive down a dirt road for a while until we noticed a small paved path off to the right. Turning onto this road, we discover a mansion and decide to explore.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;0:05&lt;/b&gt; -- Walking around to the mansion&amp;rsquo;s backyard, we stumble onto a bunch of armed enemies guarding one of the game&amp;rsquo;s 60+ colonels. We survive the barrage of bullets to take out the colonel and his guards.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;0:10&lt;/b&gt; -- After all the enemies are dead, we grapple to the top of the mansion and steal the dead colonel&amp;rsquo;s helicopter. As we&amp;rsquo;re flying, we realize we&amp;rsquo;re under attack by a military chopper, so we drop out of the helicopter and parachute down to a small settlement below. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;0:15&lt;/b&gt; -- Once we drop down, we manage to destroy one military chopper. A second shows up, and we grapple onto it in hopes of hijacking it. Before Rico can pull himself up to the helicopter&amp;rsquo;s door, it flies low and drags him across a hill. Luckily, we survive with only slight emotional scars and rip the helicopter&amp;rsquo;s driver out of his seat so we can take over.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;0:20&lt;/b&gt; -- Free of the heat, we fly to another settlement and jump out to explore. Suddenly obsessed with the idea of using the grappling hook to tether things together, we attach a civilian to a street lamp, where he hangs helplessly and yells. We run in the opposite direction. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;0:25&lt;/b&gt; -- We end up blowing up a gas station. Then we blow up a propaganda van. Then we blow up another gas station. We stand a little too close to that last explosion and accidentally die. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;0:30&lt;/b&gt; -- On our second spawn, we quickly grab a truck and begin driving around. We find a huge biofuel station and crash the truck into it. Opposition surrounds us quickly, and we die again shortly after leaving the truck.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;0:35&lt;/b&gt; -- Spawning on the mountain once again, we parachute down to the buildings below and spend five minutes attempting to tether random people in the area to a vehicle and drive it off a cliff. We are unsuccessful.&amp;nbsp; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt;PaginateGrid();&lt;/script&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=78642" width="1" height="1"&gt;</content><author><name>GIPhil</name><uri>http://www.gameinformer.com/members/GIPhil/default.aspx</uri></author><category term="Just Cause 2" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Just+Cause+2/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Preview" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Preview/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Action/default.aspx" /></entry><entry><title>Just Cause 2: Revolution Has Never Been This Absurd</title><link rel="alternate" type="text/html" href="/games/just_cause_2/b/xbox360/archive/2009/09/30/preview.aspx" /><id>/games/just_cause_2/b/xbox360/archive/2009/09/30/preview.aspx</id><published>2009-09-30T22:58:00Z</published><updated>2009-09-30T22:58:00Z</updated><content type="html">&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.20.12/0066.08.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.20.12/0066.08.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s been a good while since we first heard word of Just Cause 2, but this month finally gave us the opportunity to see the game in action. Packed with missions that fill a positively gargantuan game world, those aren&amp;rsquo;t the features you&amp;rsquo;ll notice first. Like us, as you parachute into the action, you&amp;rsquo;ll spend the first few minutes laughing at how totally insane this game is. &lt;br /&gt;&lt;br /&gt;Rico Rodriguez has received a makeover since his days in the first Just Cause. As the game opens, we see our newly rugged hero dropping through the sky into the fictional southeast Asian island of Panau. Your stunt chute is extremely maneuverable, allowing for quick turns and fast dives toward the ground. Stopping on one of the towering mountains, we look out on the sprawling vista stretched out below him. Dropping down onto a speeding car, Rico sets to work blowing up everything in sight as the vehicle beneath him veers and crashes. Causing chaos is the major path to unlocking new missions, so there&amp;rsquo;s no reason Rico shouldn&amp;rsquo;t go absolutely crazy as he demolishes vehicles, takes out guerilla soldiers, and topples buildings. Even if one of your three currently equipped weapons doesn&amp;rsquo;t cause enough destruction, the ground is positively littered with explosive objects. An easy-to-aim grappling hook pulls you around to any part of the environment, slingshotting you up to redeploy your chute and go flying off in some new direction. Alternately, the grappler can be used to tether two objects together, such as an enemy soldier and a propane tank. Shoot the tank, and proceed to watch your foe get pulled screaming into the air as the gas shoots skyward.&lt;br /&gt;&lt;br /&gt;Cause enough chaos, and more of the 50 story missions will unlock across the massive island nation of Panau, which stretches 32 kilometers across at several points. The map is littered with settlements, military bases, airports, and more, all placed to encourage your unique breed of shenanigans. The 100-plus vehicles in the game include everything from helicopters to dune-hopping motocross bikes, each with their own specialties. Some are great for the expansive desert, while others are designed to get you through the snowy mountain peaks near the center of the island.&lt;br /&gt;&lt;br /&gt;Wherever you go, and however you get there, the focus in Just Cause 2 seems to be squarely set on insane stunts, broad freedom of activity and movement, and a constant flow of action. We came away impressed, and eager to get our hands on the full game and experiment for ourselves.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=3883" width="1" height="1"&gt;</content><author><name>GIMiller</name><uri>http://www.gameinformer.com/members/GIMiller/default.aspx</uri></author><category term="Just Cause 2" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Just+Cause+2/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Preview" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Preview/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/just_cause_2/b/xbox360/archive/tags/Action/default.aspx" /></entry></feed>
