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What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Emulating those better than you is one path to success. John Daly’s
ProStroke Golf, however, does the opposite and still produces a fun
game. Tiger Woods the man has proven to be anything but
invincible, and there’s always room for competition in the video game
realm. John Daly proves that there’s more than one way to hit a golf
ball, and ProStroke Golf tees off with a strong drive but misses some
shots here and there on its way to the hole.
The gameplay basis for the game is the aptly named ProStroke
controls. These let you control aspects of your swing and ball placement
by moving your feet, shifting your weight, and changing your club face.
This differs from Tiger in that putting spin on the ball, choosing
specialty punch or lob shots, and applying draw or fade are engineered
directly from how you use the ProStroke controls – as opposed to jamming
on a button for mid-air spin in Tiger, for example. Moreover, shifting
your weight via the left analog stick as you swing your club with the
right analog is a big part of getting more power out of your shots in
ProStroke and adds another gameplay input, which is cool.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
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