The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Joe Danger Touch reminds me why being a stuntman seemed so cool as a
kid. Joe flips over tanks full of sharks, races into loop-de-loops with a
smile on his face, and rides the gust of industrial fans dressed like a
giant chicken. Through it all, he remains so chipper that even when he
fails to ace a stunt he still does a little jig. Who am I kidding? Joe
Danger Touch makes me realize that I still want to be a stuntman.
Danger first wheelied his way onto consoles back in 2010. Both games
offered an interesting mix of racing, platforming, and tricking, and
each level was filled with enough collectibles to warrant a second
run-through – though beating your friend’s high score would likely keep
you coming back after you’d collected every last coin. Amazingly, Hello
Games has taken most of the mechanics from the console entries and
folded them into a hearty auto-run game for mobile platforms.
Joe barrels through each level, you ensure his safety by navigating the
obstacles through a simple one-touch system. Press down on the screen
and Joe ducks; let go and he pops into the air. Some courses also allow
you to switch tracks at certain marker points. Each level has it own
list of secondary objectives to complete, such as collecting all the
coins, perfectly timing all the jumps, or collecting a series of letters
that spell “Danger.” The controls may be simple, but Joe’s stuck
throttle ensures you have to master the timing of every jump and trick
in order to keep your score up and avoid eating gravel.
are short and digestible, which is good because you have to replay them
several times. The deeper you move into the game’s campaign, the more
coins you need to unlock new levels and new costumes that are required
for certain levels. The various costumes give you different score
bonuses, but the best ones require a lot of coins to unlock, meaning you
have to perfect every level to unlock the really good stuff. But unless
your GameCenter friends list is massive, you might not find that high
score carrot very tempting.
Just because it’s on a smaller screen
doesn’t mean that Joe Danger Touch is a lesser game. Hello Games has
successfully boiled down all the major elements that made the series fun
on consoles, making this handheld version just as entertaining as its
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