The lights are on
The PlayStation 4 is a powerful piece of hardware, and Sucker Punch, the developer behind Infamous Second Son, are putting it to good use with new motion capture processes.
We were able to take a detailed look at the scanning process used to create the diverse pedestrians of Second Sons virtual Seattle, but the latest video from the developer dives deeper. This video looks at the process of capturing the performance of the actors in the game, and though it's not quite gameplay, you do get to see a little bit of the game running. At the very least, it will give you an idea of what kind of visuals we can expect to see from the game.
Infamous Second Son is coming exclusively to the PlayStation 4.
For more on Infamous Second Son, be sure to check out all of our coverage by clicking the banner below.
[Source: PlayStation Blog]
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
I want to play this game... but I don't think I'll be getting a PS4 at launch. There are still so many good PS3 games to play.
I like what I am seeing, and I am interested to see how other developers use similar tech to drive emotion home in their games.
Where is this month's cover reveal?!
Last week we got a mocap video for Watch Dogs (which I was already excited about) that got me even more excited. This week we get a mocap video for Infamous: Second Son, same thing happened again. Interesting age we're living in.
This is some epic mo-cap.
where is the native american actor?
is the main character mixed then ?
Currently replaying Infamous 2.. Sucker Punch and Naughty dog are THE BEST developers.
Man, that most take SO much time!
Looks pretty cool. But I feel like I'm not going to like the main character.
I'm not a fan of Infamous, but the advances in mo-cap technology are pretty exciting. I can't wait for it to be used in a more story driven game like Mass Effect.
Was that Troy Baker in the video? If so, then I remain unsurprised.
Exciting. I can't wait to get a PS4 in my home.
It's getting to the point that people will begin to be recognized on the street for their face work in a video game. The detail is becoming phenomenal.