The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Sharing the qualities of a child left unsupervised with a 10-pound bag of Skittles, Ice Age: Dawn of the Dinosaurs is a hyperactive adventure that bounces between gameplay types with reckless abandon, gleefully throwing mammals and reptiles into harm's way before tuckering itself out and collapsing to the credits sequence after just a few short hours. Most levels serve as their own game type, and are rarely repeated. One level is reminiscent of Gradius. Another channels Crash Bandicoot's epic chase sequences, while others draw inspiration from Marble Madness, Star Fox, and Ratchet & Clank. All of the game types are backed by solid controls and level designs that play to the strengths of each presented genre. Most of the challenges are enjoyable (albeit lax on difficulty), but hardly any are in satisfying doses. I was left wanting more, and wondering why solid gameplay sections were only used once.
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