Developer Covers Key Aspects - Hyper Light Drifter - PC -
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Hyper Light Drifter

Developer Covers Key Aspects

Kickstarter success story Hyper Light Drifter is well on its way to release later this year, but many parts of it remain mysterious. Lead designer at Heart Machine Alex Preston posted on the PlayStation Blog today about three key features that make up Hyper Light Drifter.

Preston talked about how he and his team are building fast paced combat that requires skill, but isn’t unfair. Controls, visuals, and audio has all been built around making the combat feel “responsive and satisfying each time you lop an enemy in half, blow something up, or wipe out entire packs of ravenous creatures.”

He also spoke about creating intelligent scenarios involving enemy encounters that don’t treat them like “cannon fodder.” This will involve enemies dodging your attacks, deflecting them, or commanding weaker enemies to try and gain an advantage.

In terms of storytelling, Preston said that they’re tired of seeing endless blocks of text, and want to keep user-interfacing to a minimum, since the focus should be on Hyper Light Drifters world. Dialogue and quests will be presented in storyboard sequences without requiring text or voice overs. 

The third aspect he talked about is Hyper Light Drifter’s atmosphere. Preston said that they’re focusing on the excitement of discovery to create a compelling world for the player. He also said that players will notice that something is off whenever they venture to a new area.

“The visuals will be the other major factor in forging the tone and intention of the spaces,” Preston wrote “Each environment uses a striking and specific palette to highlight landmarks, and they’re littered with touches like reactive wildlife and intricate architecture. The world is long past its era of great carnage, but remnants are everywhere: craters from battles fought, wreckage from hulking machines grown­over, bones from mammoth creatures, tubes of rotting experiments in ancient labs.”

Hyper Light Drifter received $645,158 in funding (shattering its $27,000 goal) from over 24,000 backers on October 12, 2013. It’s planned to release on PC, Mac, Linux, PlayStation 4, PS Vita, Wii U, and Ouya in mid-2014, with a beta occurring two months prior for backers.

[Source: PlayStation Blog]

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  • Mod

    Game looks awesome. It's getting harder to keep track of these coming to the PS4. There's a new one every day.

    I really like the look of the game.

  • SO-NY! SO-NY! SO-NY!

  • Dang that looks amazing! I really like that kind of Out of This World-style artwork. Or whatever you call it.
  • Big deal, it's going to be on PS4, so what. I got me an indie machine, Steam! I have to say, something about this game stirs me up. It looks like a gem. I hope this game does very well, I know I'll be buying this ASAP.

  • I'm really excited for this one.

  • These are the kind of unique experiences that the PS Vita needs, my purchase of the platform just makes me that much more happy to see all the original games coming out soon.

  • Stoked that this is hitting the Vita.
  • I've had my eye on this one for a while now. I think this will be a definite pick-up for me...on the PS4. (I feel vindicated in my next-gen console choice every time I hear about another fantastic indie game that is coming to PS4 but not XBox One.)

  • Wow this looks amazing.

  • I'll be getting this for my Wii U it looks.

  • Awesome! I'll be sure to buy this for my Wii U.

  •'s on the Wii U. Of course it's on the Wii U. Why must the only system that is never going to have an Elder Scrolls game be SO MUCH DAMN FUN?

  • this looks like what is going on on the other side of the planet in adventure time...

  • Makes me wanna play Ecco the Dolphin...

  • Got this game backed, can't wait to get my hands on it.

  • So many indie games to keep up with.

  • This game looks horrible in my opinion.