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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Hybrid</title><link>http://www.gameinformer.com/games/hybrid/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Wiki: Hybrid Guides</title><link>http://www.gameinformer.com/games/hybrid/w/guides/default.aspx</link><pubDate>Sat, 25 Aug 2012 00:42:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1164</guid><dc:creator>Anonymous</dc:creator><description>Guides for Hybrid</description></item><item><title>Blog Post: Hybrid</title><link>http://www.gameinformer.com/games/hybrid/b/user_reviews/archive/2012/08/17/hybrid.aspx</link><pubDate>Fri, 17 Aug 2012 21:25:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2140903</guid><dc:creator>John Wrek</dc:creator><description>&lt;p style="text-align:center;"&gt;&lt;img src="http://gamerswagger.com/wp-content/uploads/2012/04/hybrid06_21477-600x300.jpg" style="max-width:610px;" height="241" width="482" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;In the video game market, new games- especially shooters, are almost always under high scrutiny and face fierce competition from longstanding series&amp;#39; and antique games alike. Not only does a new shooter need to bring something unique or never before seen to the mix, but it also needs to be fun, invigorating, and hook players- tying them in to the game and pulling them in again and again. At a first glance at the game, it may seem that Hybrid does this to great success, however- much like the seedy underbelly of a big city hidden by a facade of nice locals and beautiful scenery, the jetpack strategy added to the formula is simply not as perfect in this case. With a strategic and interesting cover system, jetpacking elements throughout freerunning combat, and a novelty experience, you would think that Hybrid has most things going for it. This is sadly not the case at all.&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Although many downloadable games are not expected to possess much in the way of a story, at least a coherent attempt at one is usually met with pleasant surprise on the part of fans- of course, this is far from the case for Hybrid, and that is where it&amp;#39;s problems truly start. With a cliched and convoluted plot dumbed down to essentially &amp;quot;Aliens and humans are fighting for control of the Earth. Choose your faction. Fight for resources.&amp;quot; Hybrid starts off on what soon turns from an interesting gameplay arc to an incredibly bland and repetitive one. The two factions within the game- the Variants and Paladins, vie for resources that are drying up around the world on one of the few interesting gizmos within the game- an incredible expanse of a map that should represent the Earth. The main goals are essentially to collect as many resources and hotspots as possible, and to beat back any approaching enemies from other factions in your ally-controlled zones and areas on the map. While there are no areas that are off limits, you will notice varying degrees of difficulty in certain hotspots and locales, and will be rewarded with additional experience and accolades accordingly based on your performances under fire in these areas. What is extremely interesting in another of the few enjoyable gadgets within the game, is the fact that you can either trust your teammates to gain rewards for the team, or lone wolf things and only get extra credit for yourself. This makes for some interesting moral choices, as well as for great griefing opportunities- if that&amp;#39;s your thing I suppose. It is truly an interestingly realistic approach to life or death situations however, as- when the lines are drawn, you will see who has their own interests or those of the team in mind as they prepare to do battle for blood and glory...&lt;/p&gt;  &lt;p style="text-align:left;"&gt;There is a good level of choice and strategy present within the game, and the featured side-missions within matches do tend to make going out of your way to get certain kills or perks seem interesting and fun to obtain, however this is usually not worth the minimal amount of extra experience due to the long wait for matchmaking games to start, and the bland lobby features. It is fun and interesting how you can uniquely shape your character from the get-go however, as there are a nominal amount of extras and equipment items you can add and purchase to better your looks and play-styles as well. For all of the game modes that the game offers- which aren&amp;#39;t too many to tell the truth, none are truly unique to Hybrid alone- as many are simply variants of the usual deathmatch, capture the flag/area, or king of the hill. This was somewhat of a letdown, because with a creative pedigree such as 5th Cell&amp;#39;s- you&amp;#39;d think they could have at least came up with a few unique game modes on their own for Hybrid when it released, instead of simply mooching off of the same modes seen in games since the early 90&amp;#39;s... Their loss...&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Once more, as a player, I must say that the impressive amount of customizable additions to the cosmetics, weapons, and abilities of your character are commendable, and one of the few things that 5th Cell actually managed to correctly do with Hybrid, so good job. There are plenty of choices to be made over character creation, and the fact that new players aren&amp;#39;t necessarily in the hole when facing more advanced ones is good as well- as is the fact that, although you can purchase better weapons or unlockables rather than earning them outright, your player never actually feels or seems underpowered without them throughout the game. It&amp;#39;s a good thing that the game isn&amp;#39;t a simple pay-to-win one, as that would skew things entirely too much and be no fun whatsoever. As it is, the game has a hard time holding it&amp;#39;s own anyhow... &lt;/p&gt;  &lt;p style="text-align:left;"&gt;While a straight up firefight, as overdone as it seems, is interesting and fast-paced enough for many players, 5th Cell decided to go the extra mile and add in a little something else to make the game even more hectic and crazy throughout combat- jetpacks. The biggest shame is that the game&amp;#39;s main gimmick doesn&amp;#39;t even deliver, or at least not as well as it should have- given the amount of time they supposedly worked on perfecting these rocket-propelled actions and animations or control levels. Not only are you limited to only being able to fly cover to cover, and not fly freely to evade enemy fire, but the jetpacking controls are wonky to begin with- which certainly does nothing to help your case during combat situations. The only semi-saving grace for the jetpacking elements of the game are the strafing and boost elements that you can choose to use between covers, or to quickly change directions mid-flight. While these don&amp;#39;t work very well either, they are certainly better than simply flying into your enemy&amp;#39;s line of sight and being shot down like some fowl out of a Duck Hunt game. Problems with lack of control and overshooting cover mean you will die several times before you get the hang of the faulty maneuvering controls, but it is mostly worth it once you do have them down as, wonky as they are, jetpacks are still great fun to toy around with.&lt;/p&gt;  &lt;p style="text-align:left;"&gt;One of the (both) interesting and frustrating elements of Hybrid is the fact that you are never truly safe from enemy fire or attacks. With opponents swarming your position from all directions, the cover system easily provides the need and means to secure a new location before you can safely resume your attacks. Suffice it to say, although the system has it&amp;#39;s flaws, the battles are intense and you will need every bit of those vaulting and strafing skills if you wish to even have a hope of making it out alive- much less victorious. Another interesting break in gameplay comes in the form of the kill streak rewards for the game. Instead of the norm, players earn different drones based on their tactical prowess upon the battlefield. Kill a few people and you&amp;#39;ll earn a weak drone that attracts incoming fire, but kill dozens of enemies and you have earned yourself a real treat in the form of a self-sufficient monster to take down even the toughest foes for a short while, and to attract their attention and fire while you sneak up on their positions and stealthily take them out. Drones make for a wonderful turn and burn in games and strategy, and certainly keep your enemies on their toes as well throughout the already intense combat scenarios. As awesome as these drones sound however, they are inevitably flawed as with every other element of the game, as they often move into your line of fire, deflecting your bullets and grenades easier than those of your enemies. It may make the game more realistic, but that doesn&amp;#39;t make missing a kill because you shot your own drone any less frustrating...&lt;/p&gt;  &lt;p style="text-align:left;"&gt;With all of the variety seen in character customization and classes, you would expect to see the same level of customized maps and a variety of interesting locales- however, ultimately you would be sorely disappointed. You could play through the (maybe) ten maps that the game offers, and think that there are really only about four different ones, as they are so similar in looks and layout that they all seem to blend together into one big area of bland, uninteresting slag. You would think that a producer as talented as that of the Scribblenauts series would be able to make some original and entertaining maps for one shooter game, but apparently not. All in all, you can&amp;#39;t really depend on the neat gizmos showcased in all of Hybrid&amp;#39;s hype, as they will ultimately let you down as you flail away at this not-entirely sound game. I wouldn&amp;#39;t call it broken, but it sure is extremely skewed and flawed in more ways than one. I was really hoping some of the game&amp;#39;s more interesting elements would show off and stand out, but that is quite simply not the case, and ultimately the game just turned out to be one disappointment after the next. If you are looking for a generic and decent shooter to waste ten to fifteen dollars on, then this is your game- just don&amp;#39;t expect the experience to be very memorable... For all of it&amp;#39;s efforts, it is ultimately a mediocre attempt at a new take on the third person genre.&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Concept: Make an interesting multiplayer-based third-person shooter with integrated jetpacking and rocket fighting mechanics and a cover-to-cover system.&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Graphics: The graphics look nice throughout the game, however the lack of variety in environments and areas mean that the same steel doors and walls are inevitably seen over and over again and become boring and obtrusive to the eyes.&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Sound: There is more music to be found in the pre-game lobby than matches themselves, and even that is few and far between in interesting soundtracks or ambient noises. Not much to listen to truthfully.&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Playability: The controls are easy to pick up, albeit flawed severely in most cases. Long times in between matches mean you will constantly be bored out of your mind when not rocketing around the maps shooting your enemies to pieces.&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Entertainment: Flawed as it is, the game is decently fun and even with it&amp;#39;s lack of face and story, the customizable elements and the design makes it an interesting multiplayer shooter at least. For what it lacks in innovation and creativity, it makes for an okay pause from Battlefield and Call of Duty games.&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Replay Value: Moderately Low&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Overall Score: 6.5&lt;/p&gt;  &lt;p style="text-align:left;"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: "deep" arcade style fun</title><link>http://www.gameinformer.com/games/hybrid/b/user_reviews/archive/2012/08/13/quot-deep-quot-arcade-style-fun.aspx</link><pubDate>Tue, 14 Aug 2012 03:04:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2128269</guid><dc:creator>sir shart</dc:creator><description>&lt;p&gt;For $15 it is a killer deal. And how many $15 games are going to have a real story, concept art blah blah blah? It is simply a fun game. And I don&amp;#39;t understand how a game can have good replay value when the &amp;quot;novelty wears off quickly&amp;quot;. &amp;nbsp;You can fly around more if you look to a cover spot and press a while in flight, but that wouldn&amp;#39;t really be a good idea would it? People kind of tend to shoot at guys just flying around, so I don&amp;#39;t know why you would point to that as a flaw. And rate it for what it is, $15. Don&amp;#39;t involve $60&amp;nbsp;games like halo, which can also take forever to load. How do you write that all that and give it a 6? What kind of budget do you think these people had to work with anyway? Ok, whatever you rate games will be ignored by me from now on, and I will just check the metacritic rating. Terrible review, please go back to doing whatever you did before it involved reviewing games. Fun game that scratches shooter, customization and space marine itches. Just play the demo and figure it out for yourself. The people that made this game deserve better than that bs number. 15 of 21 reviews are 76 and up. &amp;nbsp;Bad reviews (6) ain&amp;#39;t exactly what this industry needs. Don&amp;#39;t miss out on this game.&lt;/p&gt;</description></item><item><title>Blog Post: Jetpacks Can Only Get You So Far</title><link>http://www.gameinformer.com/games/hybrid/b/xbox360/archive/2012/08/13/hybrid-review.aspx</link><pubDate>Mon, 13 Aug 2012 22:31:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2127478</guid><dc:creator>Kimberley Wallace</dc:creator><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/5thcell/hybrid/Hybrid0813_610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;In the crowded shooter market, a new series has a lot of competition. Being low on the totem pole, a new game not only needs to be competent, it also needs a unique hook to pull players away from their favorite shooters. On the surface it seems Hybrid does just that by using jetpacks alongside a highly strategized cover system, but the lack of freeform flying limits the experience. The formula is still fun, but Hybrid&amp;rsquo;s novelty wears off quickly. [Excerpt]&lt;/p&gt;  &lt;p&gt;Hybrid&amp;rsquo;s plot synopsis is cryptic: An alien race has touched down and competes with humans over a sacred resource called dark matter. You can join up with either the Variants or Paladins, factions in direct competition for dark matter pockets scattered across an expansive, Earth-shaped map. Both teams are locked in a power struggle to control areas of the map. No stage is off-limits, but selecting to battle in a hot zone offers additional experience points. The map has a surprising amount of depth as the choices impact doing what&amp;rsquo;s best for you (extra XP) or what&amp;rsquo;s best for your faction (capturing a valuable area). This feature is even more intriguing because you&amp;rsquo;re entrusting your teammates (strangers) to make the right call. In a world where many look out for number one, Hybrid captures a realistic choice with every match you play, which was my favorite part about the game.&lt;/p&gt;  &lt;p&gt;Hybrid does a nice job of providing choices around every corner. Matches feature special side missions for extra XP, such as getting a certain kill or headshot count. Matchmaking preferences let you hone in on the playstyle you prefer, but some lobby wait times are excruciatingly long &amp;ndash; I waited about five minutes for a match to start, and that was on the Saturday night immediately after Hybrid&amp;rsquo;s release. Plenty of the modes are borrowed from other series, such as Crazy Kings and King of the Hill from Halo. The familiar modes are varied, but it wouldn&amp;rsquo;t have hurt 5th Cell to include more unique match types suited to Hybrid&amp;rsquo;s particular style.&lt;/p&gt;  &lt;p&gt;Before you enter a match, Hybrid offers even more choices regarding your weapon, ability, and specialization. The amount of choice to customize your character to your playstyle is notable. From the onset, I felt like I could alter the game to my strengths without waiting for unlocks through leveling. More selections are unlocked over time, but if you want new guns or abilities right away, you can spend Microsoft Points to acquire them. That doesn&amp;rsquo;t seem to skew the action in the pay-to-win direction; with a little patience, you can earn everything can buy. The wait never felt too long to get a worthwhile unlockable.&lt;/p&gt;  &lt;p&gt;[view:1783865583001]&lt;/p&gt;  &lt;p&gt;Gunning down enemies is plenty fun, but 5th Cell tries to add a new hook with rocket-propelled movement. You battle opponents while launching between cover using a jetpack. The jetpack controls aren&amp;rsquo;t the smoothest, though, as you&amp;rsquo;re not entirely free flying. You aim at cover and fly towards it, but after that, you&amp;rsquo;re on autopilot. You can break the flight by choosing another piece of cover to fly to, using a speed boost, or strafing away from enemies. In the frenzy of battle, this is problematic, as it can cause you to overshoot where you want to land. The lack of complete control, when every other portion of the game provides it, is unfortunate.&lt;/p&gt;  &lt;p&gt;In Hybrid, you&amp;rsquo;re never safe from enemy fire. Opponents attack you from all directions, even while you hang upside down. The cover system allows you to also strafe and vault to secure better positions, adding an extra level of strategy on the battlefield. Additionally, you earn drone rewards based on kill streaks; the higher your streak, the better drones you have to deploy. A weak drone might shoot down enemies from a distance, while a powerful one can unleash sneaky instant kills.&lt;/p&gt;  &lt;p&gt;Drones make battles more intense, but their AI is awful about detecting your intent and line of fire. Many times I missed kills because my drone blocked my gunfire. Even items like grenades bounce off a drone if it&amp;#39;s in front of you. The result is realistic, but a bonus for success shouldn&amp;rsquo;t come with such frustration.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;The lack of map variety is by far the most disappointing aspect of Hybrid. During my playtime, I thought the game featured only two or three locations, simply because every map looks and plays almost identically. For 5th Cell, who brought us the creatively inspired Scribblenauts, the lack of originality burns, especially in a game that&amp;rsquo;s entirely multiplayer-centric.&lt;/p&gt;  &lt;p&gt;Hybrid proves that you can&amp;rsquo;t depend on a few flashy additions to rev up the shooting genre; innovation needs to go into every area possible for a game to stand out. The jetpacks and cover system are twists on standard third-person firefights, but lose their allure quickly due to uninteresting maps and the reliance on modes from other popular games. That&amp;rsquo;s not to say the game isn&amp;rsquo;t entertaining, but it lacks the staying power to keep you hooked. The goal is noble, but Hybrid doesn&amp;rsquo;t turn the third-person shooter on its head.&lt;/p&gt;</description></item><item><title>Forum Post: Price?</title><link>http://www.gameinformer.com/games/hybrid/f/11363/p/252828/2122850.aspx#2122850</link><pubDate>Sat, 11 Aug 2012 16:14:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2122850</guid><dc:creator>Gabriel Mazuera</dc:creator><description>&lt;p&gt;Does anyone know how much it will cost?&lt;/p&gt;</description></item><item><title>Blog Post: New Video Highlights Hybrid's Persistent World</title><link>http://www.gameinformer.com/games/hybrid/b/xbox360/archive/2012/07/30/new-video-highlights-hybrid-39-s-persistent-world.aspx</link><pubDate>Mon, 30 Jul 2012 18:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2094215</guid><dc:creator>Jeff Cork</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/5thcell/hybrid/hybrid0730-610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Scribblenauts&amp;#39; developer 5th Cell is taking a unique approach to third-person shooters in its upcoming Xbox Live Arcade game, &lt;a title="Hybrid" href="http://www.gameinformer.com/games/hybrid/b/xbox360/archive/2012/04/25/5th-cell-39-s-jeremiah-slaczka-on-hybrid.aspx"&gt;Hybrid&lt;/a&gt;. Players don&amp;#39;t have complete control over their characters, or at least not in the traditional sense. Instead, combatants float from cover point to cover point. Another interesting aspect of the game is its persistent war, the outcome of which is affected by the results of individual matches.[Excerpt]&lt;/p&gt;  &lt;p&gt;Players pick a faction when they start the game for the first time, and then its up to them to help win the larger war. To do so, they&amp;#39;ll have to play matches to earn dark matter. Once factions claim enough of the coveted substance, the war is over and the battle resets. Players keep their stats and unlockables, and factions can earn special rewards based on the outcome of each war. Even though it&amp;#39;s supposed to be a mark of shame, the paper-bag mask that the losers unlock is actually pretty sweet looking.&lt;/p&gt;  &lt;p&gt;[view:1762272873001]&lt;/p&gt;  &lt;p&gt;Look for the game in early August on Xbox Live Arcade.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066544.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066544</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066543.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066543</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066542.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066542</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066541.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066541</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066540.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066540</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066539.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066539</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066538.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066538</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066537.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066537</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066536.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066536</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066535.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066535</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066534.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066534</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066533.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066533</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid Minecraft</title><link>http://www.gameinformer.com/games/hybrid/m/hybrid_media/2066532.aspx</link><pubDate>Wed, 18 Jul 2012 00:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2066532</guid><dc:creator>Kyle Hilliard</dc:creator><description>Hybrid Minecraft screens</description></item><item><title>File: Hybrid 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