Agent 47 Returns At The Peak Of His Game - Hitman: Absolution - Xbox 360 - www.GameInformer.com
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Hitman: Absolution

Agent 47 Returns At The Peak Of His Game

After a six-year hiatus, IO Interactive’s consummate hitman is back in business. Just like its titular assassin, the developer has honed its skills to a razor’s edge, providing the best gameplay the series has seen to date.

Hitman’s clone-filled narrative has always been the series’ weakest link. I was left with mixed feelings about Absolution’s story, which focuses on Agent 47 protecting a young girl from his shadowy agency at the behest of handler-turned-target Diana Burnwood. On one hand, the story ditches most of the sci-fi nonsense of past installments for a more personal narrative and features a solid voice cast. On the other hand, most of the characters are insufferable exaggerations, the dialogue is erratic, and many of the sensationalistic twists are just plain offensive. I get that unsavory henchmen might be prone to using homophobic slurs, but that doesn’t make their usage any less detestable, especially when they’re delivered in a joking manner. The ham-fisted narrative ultimately succeeded in making me dislike the characters I was meant to kill, but the constant attempts to court controversy are unnecessary and unwelcome distractions.

Thankfully, the rest of the game has been improved in virtually every way. Absolution features a lengthy campaign (it took me more than 20 hours to complete) that offers significant incentives for replaying missions. The levels are sprawling, gorgeous, multifaceted playgrounds to hunt down and kill your targets in, and feature some of the most impressive crowds seen this generation.

Better yet, the environments feature numerous kill options, including dropping a massive whale skeleton on an unsuspecting target, impersonating an insane criminal to get thrown into a courthouse jail, and sabotaging an electrical box to zap an unsuspecting henchman as he takes a whiz – sometimes the best hit isn’t the classiest. You also have an armory’s worth of firearms and improvised weapons to take out targets with.

Absolution offers two divergent mission types. Most assassination missions are accompanied by one or more levels where your objective is to infiltrate or exfiltrate a target location. Unlike the original Hitman’s mediocre action diversions, these escape sequences play to the series’ core strengths: using distractions and disguises to traverse the environments sight unseen. These levels are shorter and more linear than the assassination missions, but are still fun.

Absolution adds even more deadly techniques to 47’s repertoire while simultaneously simplifying the series’ cumbersome control scheme. Your instinct power, which lets you spot objects of interest and enemies through walls, cuts down on much of the frustration and radar watching of past installments. Likewise, the new blend ability provides an invaluable security net for evading nosy guards. Even when a botched mission turned into a killing spree, I always felt in complete control of 47, who now performs like the unstoppable killing machine he’s always supposed to have been.

The challenges, environmental kills, and Easter eggs built into each level provide a good deal of replayability, but the new Contracts mode is the real boon in this regard. Creating and uploading your own mission is as fun as playing other players’ contracts, and the scoring system and global leaderboards should be compelling to hardcore fans. It’s still a far cry from an actual level/mission editor, but I can envision spending plenty of hours creating the perfect contract – and many more completing the missions of others.

Despite all of Absolution’s improvements, Hitman still isn’t for everyone. The pace remains slower and more methodical than most action games, and you’ll find yourself reloading checkpoints countless times, in part because they are frustratingly tied to physical locations. If you take a different approach than what the developer had in mind, you may miss them completely. Attaining the rank of Silent Assassin still requires patience, skill, and more than a little trial and error. But while Hitman is still slower than most games, it’s also smarter. Devising a strategy, using the environment and disguises to your advantage, and leaving before anyone knows you’re there are the hallmarks of a perfect hit, and Absolution proves Agent 47 is still gaming’s premier hitman.

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User Reviews:

  • 5.00
    enjoyed all of the hitman games and have played them multiple times (aside from hitman absolution) . In the others your disguise was your most powerful weapon (aside from your silver ballers if someone pissed you off) and they kind of made hit man a puzzle game in a sense. So i walked into absolution...
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  • 7.00
    It’s been a while since Agent 47 has been in the spotlight, which was all the more confusing when Blood Money was considered the pinnacle of the series and should have had successful sequels already lined up. Now with Absolution, the Hitman series reaches the current generation, but how does it...
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  • 9.50
    PS3 Box Art Hitman Absolution is the massive re-entry of the world's deadliest assassin. After a 7 year hiatus, Square Enix has managed to bring back a series with a unique modern approach to its core play. Longtime fans will be pleased with the scale and the scope of the game, while the modern take...
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  • 9.50
    I never played any of the previous Hitman games. They have a bit of a cult following for the bad ass bald Agent 47 character and unique gameplay style. For some reason the previous entries didn’t appeal to me or maybe at the time of their release there were too many other great games vying for...
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  • The Hitman franchise often strikes that thin line balance between overly homicidal tendencies and sadistic humor. Absolution is no different as it paints a more than cynical view of current America. Drugs? Check. Weapon manufacturing? Check. Morally questionable biological engineering? Check. What keeps...
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  • 6.00
    As a point of reference, I've owned every Hitman installment since "Silent Assassin" on the original Xbox. I consider myself a stalwart fan of the series, and have grown to love its unique blend of social stealth and sandbox level design. The style of previous Hitman titles is unmistakable...
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