Five Details That Will Make Hitman Fans Happy - Hitman: Absolution - PlayStation 3 - www.GameInformer.com
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Hitman: Absolution

Five Details That Will Make Hitman Fans Happy

Agent 47 has been out of the game for more than six years, but come this November, the silent assassin is looking to return in a big way. I just got done playing a level of the game, and although I failed miserably at killing my target and escaping unscathed, I still walked away happy. Here are five details I noticed that should bring a smile to any fan of the series.

More Feedback:
One of the stumbling blocks of the Hitman series has always been the feedback players receive for their actions. Much of the gameplay revolves around hiding in plain sight, and nothing is more frustrating than having your cover blown for reasons unknown. As I played through a level that required me to locate and kill a man dubbed the King of Chinatown, the game provided a number of on-screen notifications to make life as a cold-blooded assassin easier. There were environmental hints that could be triggered with the push of a button, warning messages that alerted me when I was trespassing or visibly armed, and arrows that would point out the direction of enemies and how suspicious they were. These clues didn't make me any better at the game (I died. A lot.), but they did notify me when I was about to do something that was going to make my life a lot harder.

New Tricks:
During my playtime, I noticed a number of new moves Agent 47 had at his disposal. When brandishing a firearm, 47 has the ability to tag and execute enemies. Grabbing people from behind gives separate options for knocking them out or snapping their necks. Engaging in close-quarter combat brings up QTE prompts, which change up the way 47 takes out foes. 47's Instinct power helps identify targets and allows you to blend in with your surroundings. Which brings us to our next point...

Instinct Doesn't Break The Game:
As a longtime fan of the series, I was skeptical of 47's new Instinct ability, which allows the assassin to see the silhouettes of enemies through walls, along with their patrol routes. After trying it for myself, I'm no longer concerned. I rarely used the ability, and the perks it provides felt more like they were leveling the playing field than giving me an unfair advantage. There will also be a higher difficulty level that will disable Instinct and various other assists.

More Challenges:
One of the cool and addictive parts of the Hitman: Sniper Challenge pre-order game was the inclusion of optional, Easter Egg-type challenges that you could undertake. A quick flip through the menus during the demo revealed that the level I was playing also had built-in challenges, along with bonuses for tracking down various disguises. These should provide a lot of replay value for revisiting levels even after you've pulled off the perfect kill.

More Kill Options:
One of the most entertaining aspects of past Hitman games is finding and performing alternate environmental kills on your target. Why walk up and shoot the lord of a British manor when you can poison his brandy, or drop a gas can down his chimney to ruin a peaceful fireside chat? In the Chinatown level I played, I ran across a number of ways to take down the target. You could poison the food at a local booth where he stops off for a quick snack, contaminate his drug supply, snipe him from a nearby building, rig his car to explode, or do something involving a gas canister (I found the can, but wasn't sure what to do with it). I can't wait to figure out each level's lethal puzzles for taking out targets.

For a comprehensive rundown of the E3 demo, check out Dan Ryckert's impressions.

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Comments
  • This game looks cool I'm thinking about picking it up when it comes out. also, first.
  • I cant wait, and if the HD collection is real, than it looks like a lot of murders and blown covers are in my future.

  • Yes, this does make me happy

  • Yes, this does make me happy

  • Wow...this sounds great although I hope they put in a way to disable instinct with out having to crank up the difficulty (I suck at normal :/ )
  • The arrows and tag/execute sounds a little like it's overdoing it. I can understand the idea of the arrows, but does the tag/execute work the same like in Splinter Cell: Conviction?
  • This game keeps sounding/looking better and better. And they seem to be addressing issues and improving on the previous games as well. Can't wait for this holiday season. It's shaping up to be better than last year's.

  • Thanks, Hang Time!

  • Staff
    Played a quite sequence of this the other night, and was impressed with the different ways to take down a target. I'm very intrigued by this game. The sexy nun trailer seems dumb, though.
  • I've never played a hitman game.

  • November 20 please get here sooner.

  • BUT GUISE IT HAZ SEXY NUNS, THEREFORE IT'S SEXIST

  • The anticipation for this game is making me cream my jeans! (b/w the sniper challenge is awesome! haha)

  • The game looks good. I will probably buy it the month it comes out.

  • More and more I read about this game, the more I feel the need to pre-order it and go first day. I feel like I will have too many choices this year and end up having that, "I don't know which one to play," problem.

  • I can't wait for this game to come out, its going to be awesome. I'm having the problem of deciding which games I'm gonna buy this year because I don't have a ton of money I definetly think I'm gonna have to get this one.
  • I just hope it manages to keep the feel of the old games. I really didn't like where Ubisoft went with Splinter Cell: Conviction and this game has had me a little worried. With any luck though the series will retain its identity.

  • The game looks great but I'm concerned about stealth and disguises. I've noticed it's been an issue with every Hitman game. You're in disguise and someone finds a body so immediately every enemy on the map knows it was you and where you are. In a game where hiding in plain sight is core this is a game breaking design flaw. I will rent long before I buy.
  • I have a feeling I will be playing an unhealthy amount of this game.

  • I sure have missed playing a new Hitman game...a def purchase.