<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Hell Yeah! Wrath of the Dead Rabbit</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Wiki: Hell Yeah! Wrath of the Dead Rabbit Guides</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/w/guides/default.aspx</link><pubDate>Sat, 20 Oct 2012 01:08:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1733</guid><dc:creator>Anonymous</dc:creator><description>Guides for Hell Yeah! Wrath of the Dead Rabbit</description></item><item><title>Blog Post: HELL YEAHHH!!!!!</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/b/user_reviews/archive/2012/09/28/hell-yeahhh.aspx</link><pubDate>Fri, 28 Sep 2012 20:44:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2250541</guid><dc:creator>inconceivablemontoya</dc:creator><description>&lt;p&gt;i love this game.&lt;/p&gt;  &lt;p&gt;honeslty, for me anyway, it&amp;#39;s punishingly addictive and the deaths are hilarious and never get old. it feels like a sonic game, but better. i like the :&amp;quot;baby talk&amp;quot; language, better than banjo kazooie...... because it&amp;#39;s meant to be funny. i&amp;#39;m halfway through the game. oh, and the island is a nice addition. i hope to see more from this game, like add-ons and such. perhaps a video this time? guys......?&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;there&amp;#39;s one level that is trippy as hell, like a hippy on lsd ate a lava lamp and threw up.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;anyone who loves irreverant humor and platforming. should buy this game.&lt;/p&gt;</description></item><item><title>Blog Post: Hell Hath No Fury Like A Rabbit Scorned</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/b/ps3/archive/2012/09/25/hell-hath-no-fury-like-a-rabbit-scorned.aspx</link><pubDate>Tue, 25 Sep 2012 16:20:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2240203</guid><dc:creator>Andrew Reiner</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sega/hellyeah-wrathofthedeadrabbit/review/hellyeah1.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Hell Yeah is an enjoyable 2D sidescroller that waxes nostalgic about classic games just as much as it establishes its own identity as a &amp;ldquo;how-to&amp;rdquo; guide to murdering monsters in ridiculous ways.[Excerpt]&lt;/p&gt;  &lt;p&gt;One look at this game in action brings about comparisons to Metroid or Castlevania. World navigation is reminiscent to these classic titles, allowing players to leap to hard-to-reach areas for secret collectibles, and backtrack with different powers to open up new zones.&lt;/p&gt;  &lt;p&gt;After spending a few hours in this world, that comparison doesn&amp;rsquo;t hold as much weight. Hell Yeah&amp;rsquo;s critical path is surprisingly linear and mostly free of exploration. Rather than letting the player figure out where to go, Arkedo Studio directs the gameplay flow, leaving most of the secrets and side missions to people who want to veer off of the beaten path. Depending on your approach, this game can be a quickly paced trip through cartoon Hell lasting five to six hours, or a slightly longer expedition filled with fun side missions and hidden collectibles to unearth.&lt;/p&gt;  &lt;p&gt;[View:1859220660001]&lt;/p&gt;  &lt;p&gt;The rapid-fire pacing goes hand-in-hand with the plot, which follows an undead and easily enraged rabbit named Ash, who just happens to be the prince of Hell. When scandalous pictures of Ash appear on the Helternet, he vows to kill all 100 of the hellions who viewed them. This insane quest spans the entirety of the game. It begins with a laugh-filled foundation and builds to a frantic, blow-the-living-crap-out-of-everything-that-moves rampage.&lt;/p&gt;  &lt;p&gt;When it comes to murder, Ash is a bit of an artist. After depleting an enemy&amp;rsquo;s health with his conventional weapons, he performs a dazzling and absurd fatality. For one of his kills, he taps magical devil powers to summon a super-sized microwave oven that nukes a hellion until it explodes. Minutes later, another foe is dispatched by a hungry tyrannosaurus rex. The next victim is rendered unrecognizable by a hail of arrows. Ash even alters the world itself to suit his death dealing needs. A wrestling ring is used to deliver a piledriver from 200-plus feet in the air, and a few demons even end up in outer space. While most of the death sequences are repeated a few times, Arkedo has included a wealth of cleverly designed dispatching methods. The recurring sequences often feature some kind of goofy variation, too, such as the T-Rex returning with 3D glasses on. Before any of Ash&amp;#39;s fatalities are initiated, players must first complete a quick, WarioWare-like minigame. These sequences are rarely fun to play. They deliver a chuckle at most, and often leave you thinking, &amp;quot;What the hell did I just do?&amp;quot; Failing a minigame results in Ash taking damage and the hellion regaining a sliver of health. The minigames are a bit annoying, but they tie in nicely with the overarching insanity.&lt;/p&gt;  &lt;p&gt;  &lt;img src="http://media1.gameinformer.com/imagefeed/featured/sega/hellyeah-wrathofthedeadrabbit/review/hellyeah4.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The majority of the hellions Ash encounters are mini-bosses. Most of these adversaries are located in ordinary parts of the world and can be engaged as soon as they are found. They are formidable in appearance but often fall after a few measly hits. Since the hellions are the primary objective for the entire game, I find it puzzling that most of them pose little to no challenge. As a result, Hell Yeah feels like a hunting expedition for unremarkable, wimpy foes.&lt;/p&gt;  &lt;p&gt;That doesn&amp;rsquo;t mean the whole game is a cakewalk. The devilish worlds that the hellions call home are filled with deathtraps and platforming challenges. Ash dies instantly if he so much as grazes a spike. Paying homage to Mega Man, this death concludes with the devil rabbit exploding into energy balls. Timed lasers, swarms of basic enemies, and sections where Ash is weaponless also prove to be tests of skill that are similar in scope to the Blue Bomber&amp;#39;s exploits. The variety in environment-based challenges is impressive. I rarely felt like I was being asked to complete the same exercises, even though the larger objective in each area simply involves killing enough enemies to proceed. Ash&amp;rsquo;s movements are swift, easy to read, and a perfect fit for the challenges Arkedo dreamed up. A jetpack-like after touch allows Ash to achieve a height he normally wouldn&amp;#39;t, and also acts as a nice safety net of sorts for difficult platform navigation.&lt;/p&gt;  &lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sega/hellyeah-wrathofthedeadrabbit/review/hellyeah3.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Ash&amp;rsquo;s arsenal also impresses. He starts with a spinning death wheel that chops enemies to bits and drills through rocky material. As you progress, his wheel is outfitted with an array of weapons. He eventually wields rocket launchers, machine guns, and laser rifles &amp;ndash; all making use of a well-designed 360 degree targeting system. New firearms are delivered at a consistent pace, and enjoyable vehicle sequences are peppered in along the way.&lt;/p&gt;  &lt;p&gt;An unforgiving checkpoint system and far too few health replenishment stations can stall progress. I ran into a few aggravating moments where I entered new zones with only a sliver of life left. At that point it&amp;#39;s a judgment call: Do I go back to a previous zone, or push cautiously to find another health station or activate a checkpoint without getting hit? This is a minor complaint, but I did get a little frustrated a few times when hellish jaunts were negated. This is one nod to classic gaming I could do without.&lt;/p&gt;  &lt;p&gt;Thanks to challenge-filled world designs, the quest to fell 100 foes is enthralling and constantly rewarding &amp;ndash; even if they perish before you really get a good look at them. If you&amp;#39;re wondering about Ash&amp;rsquo;s illicit photos, you&amp;#39;ll get to see them during the credits sequence. Don&amp;#39;t worry; his photos aren&amp;#39;t nearly as graphic as Zach Galifanakis&amp;#39; in &lt;i&gt;The Hangover&lt;/i&gt;.&lt;/p&gt;</description></item><item><title>Blog Post: Hell Hath No Fury Like A Rabbit Scorned</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/b/xbox360/archive/2012/09/24/hell-yeah-review.aspx</link><pubDate>Mon, 24 Sep 2012 18:49:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2238160</guid><dc:creator>Andrew Reiner</dc:creator><description>&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/sega/hellyeah-wrathofthedeadrabbit/review/hellyeah1.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Hell Yeah is an enjoyable 2D sidescroller that waxes nostalgic about   classic games just as much as it establishes its own identity as a   &amp;ldquo;how-to&amp;rdquo; guide to murdering monsters in ridiculous ways.[Excerpt]&lt;/p&gt;  &lt;p&gt;One look at this game in action brings about comparisons to Metroid   or Castlevania. World navigation is reminiscent to these classic titles,   allowing players to leap to hard-to-reach areas for secret   collectibles, and backtrack with different powers to open up new zones.&lt;/p&gt;  &lt;p&gt;After spending a few hours in this world, that comparison doesn&amp;rsquo;t   hold as much weight. Hell Yeah&amp;rsquo;s critical path is surprisingly linear   and mostly free of exploration. Rather than letting the player figure   out where to go, Arkedo Studio directs the gameplay flow, leaving most   of the secrets and side missions to people who want to veer off of the   beaten path. Depending on your approach, this game can be a quickly   paced trip through cartoon Hell lasting five to six hours, or a slightly   longer expedition filled with fun side missions and hidden collectibles   to unearth.&lt;/p&gt;  &lt;p&gt;[View:1859220660001]&lt;/p&gt;  &lt;p&gt;The rapid-fire pacing goes hand-in-hand with the plot, which follows   an undead and easily enraged rabbit named Ash, who just happens to be   the prince of Hell. When scandalous pictures of Ash appear on the   Helternet, he vows to kill all 100 of the hellions who viewed them. This   insane quest spans the entirety of the game. It begins with a   laugh-filled foundation and builds to a frantic,   blow-the-living-crap-out-of-everything-that-moves rampage.&lt;/p&gt;  &lt;p&gt;When it comes to murder, Ash is a bit of an artist. After depleting   an enemy&amp;rsquo;s health with his conventional weapons, he performs a dazzling   and absurd fatality. For one of his kills, he taps magical devil powers   to summon a super-sized microwave oven that nukes a hellion until it   explodes. Minutes later, another foe is dispatched by a hungry   tyrannosaurus rex. The next victim is rendered unrecognizable by a hail   of arrows. Ash even alters the world itself to suit his death dealing   needs. A wrestling ring is used to deliver a piledriver from 200-plus   feet in the air, and a few demons even end up in outer space. While most   of the death sequences are repeated a few times, Arkedo has included a   wealth of cleverly designed dispatching methods. The recurring sequences   often feature some kind of goofy variation, too, such as the T-Rex   returning with 3D glasses on. Before any of Ash&amp;#39;s fatalities are   initiated, players must first complete a quick, WarioWare-like minigame.   These sequences are rarely fun to play. They deliver a chuckle at most,   and often leave you thinking, &amp;quot;What the hell did I just do?&amp;quot; Failing a   minigame results in Ash taking damage and the hellion regaining a sliver   of health. The minigames are a bit annoying, but they tie in nicely   with the overarching insanity.&lt;/p&gt;  &lt;p&gt;  &lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/sega/hellyeah-wrathofthedeadrabbit/review/hellyeah4.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The majority of the hellions Ash encounters are mini-bosses. Most of   these adversaries are located in ordinary parts of the world and can be   engaged as soon as they are found. They are formidable in appearance but   often fall after a few measly hits. Since the hellions are the primary   objective for the entire game, I find it puzzling that most of them pose   little to no challenge. As a result, Hell Yeah feels like a hunting   expedition for unremarkable, wimpy foes.&lt;/p&gt;  &lt;p&gt;That doesn&amp;rsquo;t mean the whole game is a cakewalk. The devilish worlds   that the hellions call home are filled with deathtraps and platforming   challenges. Ash dies instantly if he so much as grazes a spike. Paying   homage to Mega Man, this death concludes with the devil rabbit exploding   into energy balls. Timed lasers, swarms of basic enemies, and sections   where Ash is weaponless also prove to be tests of skill that are similar   in scope to the Blue Bomber&amp;#39;s exploits. The variety in   environment-based challenges is impressive. I rarely felt like I was   being asked to complete the same exercises, even though the larger   objective in each area simply involves killing enough enemies to   proceed. Ash&amp;rsquo;s movements are swift, easy to read, and a perfect fit for   the challenges Arkedo dreamed up. A jetpack-like after touch allows Ash   to achieve a height he normally wouldn&amp;#39;t, and also acts as a nice safety   net of sorts for difficult platform navigation.&lt;/p&gt;  &lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/sega/hellyeah-wrathofthedeadrabbit/review/hellyeah3.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Ash&amp;rsquo;s arsenal also impresses. He starts with a spinning death wheel   that chops enemies to bits and drills through rocky material. As you   progress, his wheel is outfitted with an array of weapons. He eventually   wields rocket launchers, machine guns, and laser rifles &amp;ndash; all making   use of a well-designed 360 degree targeting system. New firearms are   delivered at a consistent pace, and enjoyable vehicle sequences are   peppered in along the way.&lt;/p&gt;  &lt;p&gt;An unforgiving checkpoint system and far too few health replenishment   stations can stall progress. I ran into a few aggravating moments where   I entered new zones with only a sliver of life left. At that point it&amp;#39;s   a judgment call: Do I go back to a previous zone, or push cautiously to   find another health station or activate a checkpoint without getting   hit? This is a minor complaint, but I did get a little frustrated a few   times when hellish jaunts were negated. This is one nod to classic   gaming that I could do without.&lt;/p&gt;  &lt;p&gt;Thanks to challenge-filled world designs, the quest to fell 100 foes   is enthralling and constantly rewarding &amp;ndash; even if they perish before you   really get a good look at them. If you&amp;#39;re wondering about Ash&amp;rsquo;s illicit   photos, you&amp;#39;ll to see them during the credits sequence. Don&amp;#39;t worry;   his photos aren&amp;#39;t nearly as graphic as Zach Galifanakis&amp;#39; in &lt;i&gt;The Hangover&lt;/i&gt;.&lt;/p&gt;</description></item><item><title>File: hellyeah7.jpg</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/m/hell_yeah_wrath_of_the_dead_rabbit_media/2238122.aspx</link><pubDate>Mon, 24 Sep 2012 18:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2238122</guid><dc:creator>Andrew Reiner</dc:creator><description>Hell Yeah Review Screens</description></item><item><title>File: hellyeah8.jpg</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/m/hell_yeah_wrath_of_the_dead_rabbit_media/2238121.aspx</link><pubDate>Mon, 24 Sep 2012 18:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2238121</guid><dc:creator>Andrew Reiner</dc:creator><description>Hell Yeah Review Screens</description></item><item><title>File: hellyeah4.jpg</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/m/hell_yeah_wrath_of_the_dead_rabbit_media/2238120.aspx</link><pubDate>Mon, 24 Sep 2012 18:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2238120</guid><dc:creator>Andrew Reiner</dc:creator><description>Hell Yeah Review Screens</description></item><item><title>File: hellyeah6.jpg</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/m/hell_yeah_wrath_of_the_dead_rabbit_media/2238119.aspx</link><pubDate>Mon, 24 Sep 2012 18:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2238119</guid><dc:creator>Andrew Reiner</dc:creator><description>Hell Yeah Review Screens</description></item><item><title>File: hellyeah2.jpg</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/m/hell_yeah_wrath_of_the_dead_rabbit_media/2238117.aspx</link><pubDate>Mon, 24 Sep 2012 18:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2238117</guid><dc:creator>Andrew Reiner</dc:creator><description>Hell Yeah Review Screens</description></item><item><title>File: hellyeah1.jpg</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/m/hell_yeah_wrath_of_the_dead_rabbit_media/2238116.aspx</link><pubDate>Mon, 24 Sep 2012 18:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2238116</guid><dc:creator>Andrew Reiner</dc:creator><description>Hell Yeah Review Screens</description></item><item><title>File: hellyeah3.jpg</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/m/hell_yeah_wrath_of_the_dead_rabbit_media/2238115.aspx</link><pubDate>Mon, 24 Sep 2012 18:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2238115</guid><dc:creator>Andrew Reiner</dc:creator><description>Hell Yeah Review Screens</description></item><item><title>Blog Post: Arkedo Studios Founder Discusses Hell Yeah's Absurdity</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/b/pc/archive/2012/06/11/arkedo-studios-founder-discusses-hell-yeah-39-s-absurdity.aspx</link><pubDate>Mon, 11 Jun 2012 20:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1989361</guid><dc:creator>Tim Turi</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sega/hell%20yeah/hellyeah-322-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Hell Yeah! Wrath of the Dead Rabbit is a twisted Super Metroid-style action game starring a dead rabbit that drills through the depths of hell in a vehicular saw blade. Needless to say, the game is a little eccentric. As such, the founder of developer Arkedo Studios, Camille Guermonprez, is also a little on the unique side. We had the opportunity to get him on camera to talk about his cartoonish, downloadable murder fest.[Excerpt]&lt;/p&gt;  &lt;p&gt;[View:1684496984001]&lt;/p&gt;  &lt;p&gt;Hell Yeah! Wrath of the Dead Rabbit hits XBLA, PSN, and PCs later this year.&lt;/p&gt;</description></item><item><title>Blog Post: Arkedo Studios Founder Discusses Hell Yeah's Absurdity</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/b/ps3/archive/2012/06/11/arkedo-studios-founder-discusses-hell-yeah-39-s-absurdity.aspx</link><pubDate>Mon, 11 Jun 2012 20:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1989360</guid><dc:creator>Tim Turi</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sega/hell%20yeah/hellyeah-322-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Hell Yeah! Wrath of the Dead Rabbit is a twisted Super Metroid-style action game starring a dead rabbit that drills through the depths of hell in a vehicular saw blade. Needless to say, the game is a little eccentric. As such, the founder of developer Arkedo Studios, Camille Guermonprez, is also a little on the unique side. We had the opportunity to get him on camera to talk about his cartoonish, downloadable murder fest.[Excerpt]&lt;/p&gt;  &lt;p&gt;[View:1684496984001]&lt;/p&gt;  &lt;p&gt;Hell Yeah! Wrath of the Dead Rabbit hits XBLA, PSN, and PCs later this year.&lt;/p&gt;</description></item><item><title>Blog Post: See How Absurdity Meets Metroid In Sega's Hell Yeah</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/b/xbox360/archive/2012/06/11/arkedo-studios-founder-discusses-hell-yeah-39-s-absurdity.aspx</link><pubDate>Mon, 11 Jun 2012 20:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1989358</guid><dc:creator>Tim Turi</dc:creator><description>&lt;p&gt;&lt;img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/sega/hell%20yeah/hellyeah-322-610.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Hell Yeah! Wrath of the Dead Rabbit is a twisted Super Metroid-style action game starring a dead rabbit that drills through the depths of hell in a vehicular saw blade. Needless to say, the game is a little eccentric. As such, the founder of developer Arkedo Studios, Camille Guermonprez, is also a little on the unique side. We had the opportunity to get him on camera to talk about his cartoonish, downloadable murder fest.[Excerpt]&lt;/p&gt;  &lt;p&gt;[View:1684496984001]&lt;/p&gt;  &lt;p&gt;Hell Yeah! Wrath of the Dead Rabbit hits XBLA, PSN, and PCs later this year.&lt;/p&gt;</description></item><item><title>Blog Post: No Ordinary Rabbit – Hands On With Hell Yeah!</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/b/pc/archive/2012/03/13/no-ordinary-rabbit-hands-on-with-hell-yeah.aspx</link><pubDate>Tue, 13 Mar 2012 17:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1767334</guid><dc:creator>Tim Turi</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sega/hell%20yeah/hellyeah-1131-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;An undead rabbit is caught doing inappropriate deeds with his rubber ducky and goes on a rampage slaughtering any and all creatures that saw the incriminating photos. This is the premise for Sega&amp;rsquo;s upcoming downloadable title, Hell Yeah! Wrath of the Dead Rabbit. I got the chance to play the game last week at GDC 2012, and came away from the bloody, cartoonish Metroidvania title with a smile on my face.[Excerpt]&lt;/p&gt;  &lt;p&gt;Hell Yeah&amp;rsquo;s brilliant visuals are the most decadent eye candy I&amp;rsquo;ve feasted on in some time. The bright, jolly, cartoon art style is contrasted by the game&amp;rsquo;s delightfully twisted sense of humor. Instead of springs, the vampyric Rabbit protagonist, Ash, jumps on dismembered butts which rocket him into the sky with their flatulence. Combine this with Ash&amp;rsquo;s penchant for over-the-top violence, and the whole experience oozes a sort of hyper-sadistic Ren &amp;amp; Stimpy charm.&lt;/p&gt;  &lt;p&gt;Ash&amp;rsquo;s means for dispatching his foes and navigating Hell are one in the same &amp;ndash; basically a gigantic saw blade with a seat in the middle. This razor sharp wheel of torment allows Ash to stick to surfaces and climb walls, much like Samus&amp;rsquo; morph ball ability in Metroid II: Return of Samus. Certain combat encounters call for a brief Warioware-esque minigame, which launches Ash into new levels of obscenity. This usually involves timing a button press or mashing the controller to hew an enemy in two, accompanied with screen-filling gore and little chunks of meat.&lt;/p&gt;  &lt;p&gt;The vast maps are filled with temporarily-inaccessible areas, which the game urges you to check back on later. Ash can discover new passages by using the saw blade machine to mine through veins of precious stones. Digging through the earth, discovering new areas, and collecting gems all at once is satisfying. Gems can be used to buy new outfits and weapons. I purchased a missile launcher which allowed me to defeat an untouchable enemy with an electricity shield. &lt;/p&gt;  &lt;p&gt;My time playing Hell Yeah concluded with a gigantic boss battle. Ash can only damage the screen-filling flame demon by jumping into cannons littered around the arena. Launching yourself into the boss requires careful timing, and makes sawing of chunks of his life bar more rewarding. Hell Yeah&amp;rsquo;s crazy look, inventive mechanics, and sprawling world have me excited to check out the game when it hit&amp;rsquo;s PSN, XBLA, and PC later this year.&lt;/p&gt;</description></item><item><title>Blog Post: No Ordinary Rabbit – Hands On With Hell Yeah!</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/b/ps3/archive/2012/03/13/no-ordinary-rabbit-hands-on-with-hell-yeah.aspx</link><pubDate>Tue, 13 Mar 2012 17:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1767333</guid><dc:creator>Tim Turi</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sega/hell%20yeah/hellyeah-1131-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;An undead rabbit is caught doing inappropriate deeds with his rubber ducky and goes on a rampage slaughtering any and all creatures that saw the incriminating photos. This is the premise for Sega&amp;rsquo;s upcoming downloadable title, Hell Yeah! Wrath of the Dead Rabbit. I got the chance to play the game last week at GDC 2012, and came away from the bloody, cartoonish Metroidvania title with a smile on my face.[Excerpt]&lt;/p&gt;  &lt;p&gt;Hell Yeah&amp;rsquo;s brilliant visuals are the most decadent eye candy I&amp;rsquo;ve feasted on in some time. The bright, jolly, cartoon art style is contrasted by the game&amp;rsquo;s delightfully twisted sense of humor. Instead of springs, the vampyric Rabbit protagonist, Ash, jumps on dismembered butts which rocket him into the sky with their flatulence. Combine this with Ash&amp;rsquo;s penchant for over-the-top violence, and the whole experience oozes a sort of hyper-sadistic Ren &amp;amp; Stimpy charm.&lt;/p&gt;  &lt;p&gt;Ash&amp;rsquo;s means for dispatching his foes and navigating Hell are one in the same &amp;ndash; basically a gigantic saw blade with a seat in the middle. This razor sharp wheel of torment allows Ash to stick to surfaces and climb walls, much like Samus&amp;rsquo; morph ball ability in Metroid II: Return of Samus. Certain combat encounters call for a brief Warioware-esque minigame, which launches Ash into new levels of obscenity. This usually involves timing a button press or mashing the controller to hew an enemy in two, accompanied with screen-filling gore and little chunks of meat.&lt;/p&gt;  &lt;p&gt;The vast maps are filled with temporarily-inaccessible areas, which the game urges you to check back on later. Ash can discover new passages by using the saw blade machine to mine through veins of precious stones. Digging through the earth, discovering new areas, and collecting gems all at once is satisfying. Gems can be used to buy new outfits and weapons. I purchased a missile launcher which allowed me to defeat an untouchable enemy with an electricity shield. &lt;/p&gt;  &lt;p&gt;My time playing Hell Yeah concluded with a gigantic boss battle. Ash can only damage the screen-filling flame demon by jumping into cannons littered around the arena. Launching yourself into the boss requires careful timing, and makes sawing of chunks of his life bar more rewarding. Hell Yeah&amp;rsquo;s crazy look, inventive mechanics, and sprawling world have me excited to check out the game when it hit&amp;rsquo;s PSN, XBLA, and PC later this year.&lt;/p&gt;</description></item><item><title>Blog Post: No Ordinary Rabbit – Hands On With Hell Yeah!</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/b/xbox360/archive/2012/03/13/no-ordinary-rabbit-hands-on-with-hell-yeah.aspx</link><pubDate>Tue, 13 Mar 2012 17:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1767332</guid><dc:creator>Tim Turi</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/sega/hell%20yeah/hellyeah-1131-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;An undead rabbit is caught doing inappropriate deeds with his rubber ducky and goes on a rampage slaughtering any and all creatures that saw the incriminating photos. This is the premise for Sega&amp;rsquo;s upcoming downloadable title, Hell Yeah! Wrath of the Dead Rabbit. I got the chance to play the game last week at GDC 2012, and came away from the bloody, cartoonish Metroidvania title with a smile on my face.[Excerpt]&lt;/p&gt;  &lt;p&gt;Hell Yeah&amp;rsquo;s brilliant visuals are the most decadent eye candy I&amp;rsquo;ve feasted on in some time. The bright, jolly, cartoon art style is contrasted by the game&amp;rsquo;s delightfully twisted sense of humor. Instead of springs, the vampyric Rabbit protagonist, Ash, jumps on dismembered butts which rocket him into the sky with their flatulence. Combine this with Ash&amp;rsquo;s penchant for over-the-top violence, and the whole experience oozes a sort of hyper-sadistic Ren &amp;amp; Stimpy charm.&lt;/p&gt;  &lt;p&gt;Ash&amp;rsquo;s means for dispatching his foes and navigating Hell are one in the same &amp;ndash; basically a gigantic saw blade with a seat in the middle. This razor sharp wheel of torment allows Ash to stick to surfaces and climb walls, much like Samus&amp;rsquo; morph ball ability in Metroid II: Return of Samus. Certain combat encounters call for a brief Warioware-esque minigame, which launches Ash into new levels of obscenity. This usually involves timing a button press or mashing the controller to hew an enemy in two, accompanied with screen-filling gore and little chunks of meat.&lt;/p&gt;  &lt;p&gt;The vast maps are filled with temporarily-inaccessible areas, which the game urges you to check back on later. Ash can discover new passages by using the saw blade machine to mine through veins of precious stones. Digging through the earth, discovering new areas, and collecting gems all at once is satisfying. Gems can be used to buy new outfits and weapons. I purchased a missile launcher which allowed me to defeat an untouchable enemy with an electricity shield. &lt;/p&gt;  &lt;p&gt;My time playing Hell Yeah concluded with a gigantic boss battle. Ash can only damage the screen-filling flame demon by jumping into cannons littered around the arena. Launching yourself into the boss requires careful timing, and makes sawing of chunks of his life bar more rewarding. Hell Yeah&amp;rsquo;s crazy look, inventive mechanics, and sprawling world have me excited to check out the game when it hit&amp;rsquo;s PSN, XBLA, and PC later this year.&lt;/p&gt;</description></item><item><title>File: Hell Yeah! Wrath of the Dead Rabbit</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/m/hell_yeah_wrath_of_the_dead_rabbit_media/1767315.aspx</link><pubDate>Tue, 13 Mar 2012 17:06:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1767315</guid><dc:creator>Tim Turi</dc:creator><description>Ash is after revenge, and there will be blood</description></item><item><title>File: Hell Yeah! Wrath of the Dead Rabbit</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/m/hell_yeah_wrath_of_the_dead_rabbit_media/1767314.aspx</link><pubDate>Tue, 13 Mar 2012 17:06:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1767314</guid><dc:creator>Tim Turi</dc:creator><description>Ash is after revenge, and there will be blood</description></item><item><title>File: Hell Yeah! Wrath of the Dead Rabbit</title><link>http://www.gameinformer.com/games/hell_yeah_wrath_of_the_dead_rabbit/m/hell_yeah_wrath_of_the_dead_rabbit_media/1767313.aspx</link><pubDate>Tue, 13 Mar 2012 17:06:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1767313</guid><dc:creator>Tim Turi</dc:creator><description>Ash is after revenge, and there will be blood</description></item></channel></rss>