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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Halo: Reach</title><link>http://www.gameinformer.com/games/halo_reach/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Wiki: Halo: Reach Guides</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/default.aspx</link><pubDate>Fri, 29 Mar 2013 20:25:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:651</guid><dc:creator>Anonymous</dc:creator><description>Guides for Halo: Reach</description></item><item><title>Blog Post: Masterpiece</title><link>http://www.gameinformer.com/games/halo_reach/b/user_reviews/archive/2012/12/01/masterpiece.aspx</link><pubDate>Sun, 02 Dec 2012 01:16:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2418513</guid><dc:creator>campfiresong</dc:creator><description>&lt;p&gt;Bungie&amp;#39;s final halo game ends with a bang. Incredible campagn and the best mulitiplayer on the market. I also enjoy Fire Fight but it did not keep me intrested long. My only multiplayer complaint is trieng to play certian types of games is difficult like hedhunter and some campagn levels last to long but this has great co-op and music. I love the sense of scale too. Ill miss Bungie but halo 4 looks great too now&lt;/p&gt;</description></item><item><title>Blog Post: Bungie's Last Stand</title><link>http://www.gameinformer.com/games/halo_reach/b/user_reviews/archive/2012/11/16/bungie-39-s-last-stand.aspx</link><pubDate>Fri, 16 Nov 2012 23:16:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2384149</guid><dc:creator>Saint Dexter</dc:creator><description>&lt;p&gt;All Halo fans that have not yet bought this killer game, get away from your computer and go buy it! &amp;nbsp;Halo Reach is without a doubt one of the best games I have ever played. &amp;nbsp;The Campaign is killer, Firefight is ADDICTING, and Forge has never been better. &amp;nbsp;I&amp;#39;m not gonna say a ton, bit every thing about this game is amazing. &amp;nbsp;Now, your&amp;#39;e probably wondering why I didn&amp;#39;t give this a flat out 10? Here&amp;#39;s why: At times in the campaign, I felt like a few of the objectives were chores, and I didn&amp;#39;t enjoy riding the blasted Warthog across every aspect of Reach. &amp;nbsp;Every else about the campaign was great. &amp;nbsp;That&amp;#39;s part of why it wasn&amp;#39;t a perfect 10. &amp;nbsp;Since I am really not that good at Halo, I felt, at some times, that the Campaign was a smidgen too difficult. &amp;nbsp;Now, I am a Halo noob, so don&amp;#39;t trust what I just said. &amp;nbsp;I hope my review was helpful, and now that you&amp;#39;ve read it, go play it!!&lt;/p&gt;</description></item><item><title>Wiki Page: How to get the best rank - ups in Halo Reach</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/how-to-get-the-best-rank-ups-in-halo-reach.aspx</link><pubDate>Mon, 22 Oct 2012 16:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:3258</guid><dc:creator>Trenchmace</dc:creator><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;h2&gt;&lt;strong&gt;Hint 1: Check Out the Daily, Weekly Challenges&lt;/strong&gt;&lt;/h2&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Think of the daily and weekly challenges as free cR. Most of them are simple (ex. kill a set amount of enemies in the campaign with automatic weapons) and can be accomplished from normal play in relatively short periods of time. You can find them under &amp;ldquo;Challenges&amp;rdquo; (shocker!) in the pause menu. Completing them might not seem to award that much cR (one day&amp;rsquo;s combined daily challenges totaled 3,800 cR while another was 2,100 cR), but multiply that by seven, add in the 1,500 from the weekly challenge, and you&amp;rsquo;re looking at a nice consistent chunk of change. The coveted Master Chief voice will be yours in no time. Also, get some friends and go for LASO challenges when they become available, they give between 10,000- 20,000cR.&lt;/p&gt;  &lt;h2&gt;&lt;span style="font-weight:normal;"&gt;Hint 2: Upgrade Your Commendations&lt;/span&gt;&lt;/h2&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Commendations are hidden under &amp;ldquo;Service Record&amp;rdquo; after selecting &amp;ldquo;Player&amp;rdquo; in the pause menu. Campaign, matchmaking and Firefight each have their own unique commendations, each containing five different levels. Break into the bronze rank and you get 600 cR; silver rank gets you double that,&amp;nbsp;&lt;a href="http://halo.wikia.com/wiki/Commendations"&gt;and so on&lt;/a&gt;.&amp;nbsp;Upgrading a commendation is as simple as reading the description and then performing that action. Just know that you must play the appropriate game mode to level up a commendation; killing grunts in Firefight won&amp;rsquo;t add to your campaign tally, and vice versa.&lt;/p&gt;  &lt;p&gt;Many commendations will take a while to complete (the &amp;ldquo;Pinpoint&amp;rdquo; commendation in the campaign for example requires 4,000 head shot kills to go gold), and some are downright frustrating (finishing levels on Heroic or Legendary difficulty without dying). But&amp;nbsp;&lt;a href="http://halo.wikia.com/wiki/Commendations" target="_blank"&gt;all yield cR&lt;/a&gt;. &amp;nbsp;Your best bet is to aim at whatever commendations are within reach based on your natural play style, and avoid spending too much time chasing nearly-impossible goals, when you could be racking up easy cR elsewhere.&lt;/p&gt;  &lt;h2&gt;&lt;span style="font-weight:normal;"&gt;Hint 3: Tag Along&lt;/span&gt;&lt;/h2&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Whether you&amp;rsquo;re new to the game or a seasoned vet, sticking with teammates is a solid strategy, but it&amp;rsquo;s also a great way to earn cR. In Halo: Reach, you get bonuses for assisting on a kill (some challenges are based on assists, too) and for avenging a teammate&amp;rsquo;s death. Besides, you&amp;rsquo;re more likely to get kills in the first place when your buddy has already done some of the work. If you can join up with some friends and communicate, even better.&lt;/p&gt;  &lt;h2&gt;&lt;span style="font-weight:normal;"&gt;Hint 4: SWAT or Not&lt;/span&gt;&lt;/h2&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;SWAT is a decent choice for a quick cR fix due to the focused nature of the game type, so vote for it when possible. It&amp;rsquo;s essentially Slayer (or Team Slayer), but everyone loads out with a DMR, a magnum, their chosen armor ability, and no shields. Kills are quick (one head shot is all it takes), which means you don&amp;rsquo;t have to worry about playing the entire length of a match. And if you&amp;rsquo;re a dead-eye, so much the better; you&amp;rsquo;ll rack up a string of kills with ease and end the match that much faster. Just remember: the faster you shoot the DMR, the less accurate it is. If you miss that first head shot, don&amp;rsquo;t fire again right away. Wait that extra second for the reticle to shrink to its default size before engaging your opponent again. It&amp;rsquo;s easy to forget that in the heat of battle, but it could save your life and end the other guy&amp;rsquo;s.&lt;/p&gt;  &lt;h2&gt;&lt;span style="font-weight:normal;"&gt;Hint 5: Show Off in the Campaign&lt;/span&gt;&lt;/h2&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;You&amp;rsquo;re a Spartan; play like one. Small amounts of cR are awarded during missions for kills, and those handfuls add up. Increase the amount gained through stylish play and toppling tougher enemies. For example, destroying an enemy and the vehicle they&amp;rsquo;re riding in yields more cR than just killing the enemy. Turn on&amp;nbsp; Score Mode (even if you&amp;rsquo;re playing alone) to get a feel for the timing required for double kills and other medals. And if you&amp;rsquo;re playing with other people, don&amp;rsquo;t always feel like you need to kill everything that moves. That&amp;rsquo;s just a sure-fire way of dying a lot and pissing off your teammates. Assists count towards a Support Role commendation, so let your partner finish off that Elite whose shield you destroyed.&lt;/p&gt;  &lt;h2&gt;&lt;span style="font-weight:normal;"&gt;Hint 6: Get Some Multi-Kills in Multi-Team&lt;/span&gt;&lt;/h2&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Multi-team is lesser known (and played), but it&amp;rsquo;s great for earning cR. Pitting six teams of two against each other in slayer and random objective-based matches, this game type is noteworthy because you aren&amp;rsquo;t sharing your kills with three &amp;ndash; or, in the case of Big Team Battle, seven &amp;ndash; other players. It&amp;rsquo;s just you, a single partner, and 10 moving targets. Thanks to the frantic pace (five other teams will be jumping around shooting each other), it&amp;rsquo;s easy to steal kills. That&amp;rsquo;s playing smart, though the other teams will have another word for it they&amp;rsquo;ll be sure to share in the post-game carnage report. Multi-team matches tend to end quickly, too, meaning you&amp;rsquo;ll have more chances at the &amp;ldquo;lottery&amp;rdquo; credits earned at the end of every game.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;h2&gt;&lt;span style="font-weight:normal;"&gt;Hint 7: ONI Sword Base Trick&lt;/span&gt;&lt;/h2&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Use the Target Locator : By using it on enemies instead of the two Wraiths, you can rack up insane multi-kills. The only downfall is that eventually the cR amount drops dramatically, which means you can&amp;rsquo;t abuse it indefinitely. On the plus side, this is also an easy way to level up the &amp;ldquo;Splash Damage&amp;rdquo; and &amp;ldquo;Cannon Fodder&amp;rdquo; commendations.&lt;/p&gt;  &lt;h2&gt;&lt;span style="font-weight:normal;"&gt;Hint 8: Fight the Gruntpocalypse&lt;/span&gt;&lt;/h2&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;ldquo;Gruntpocalypse&amp;rdquo; is a rendition of Firefight that pits you against an army of grunts. Killing grunts is great fun (especially with the Grunt birthday party skull activated),&lt;a href="http://www.youtube.com/watch?v=k4aR8PP3q7A" target="_blank"&gt;and as this video illustrates&lt;/a&gt;, an easy (and quick) way to earn cR. Depending on your skill and speed, it will take around eight minutes to earn roughly 2,000 cR. And, again, you&amp;rsquo;ll randomly pick up bonuses here due to upgrading commendations tied into the Firefight mode. It&amp;rsquo;s good for everybody &amp;ndash; except those poor grunt bastards.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Wiki Page: How To Get Kills in Halo</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/how-to-get-kills-in-halo.aspx</link><pubDate>Wed, 10 Oct 2012 01:25:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:3205</guid><dc:creator>Joe yo BOSS</dc:creator><description>&lt;p&gt;&lt;img style="padding-top:8px;padding-right:8px;padding-bottom:8px;" id="il_fi" src="http://t0.gstatic.com/images?q=tbn:ANd9GcSt-xJp3mblNZC2TNiDBvvarbFsNmsIcQGK00FeZrS9-7X-wFBy_8exaS6C" width="225" height="225" alt="" /&gt;If you dont know a frag gernade takes out you&amp;#39;re sheild so the best way to get kills is to throw a gernade at the ground in front of them enles you have a plasma then throw it at the&amp;#39;re face! the best place to be is with tight hallways so if you miss then it can still bounce and hit him/her. then also the DMR even if the enemy is realy close if you spam the DMR it will do less damege . Now to my favorete the&amp;nbsp;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Wiki Page: A Complete Guide to the Ranks of the Halo Universe: Update #3</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/a-complete-guide-to-the-ranks-of-the-halo-universe-update-3.aspx</link><pubDate>Sun, 08 Jul 2012 22:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2975</guid><dc:creator>John Wrek</dc:creator><description>&lt;p&gt;&lt;b&gt;Halo Reach Multiplayer Ranking System:&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Note: This is the complete list of all ranks within the Halo Reach multiverse- if you would not wish to spoil the surprise of what ranks may yet lie ahead of you down this dark and winding road, then do not read this guide. Also, this will only list the experience requirements as well as the name of the ranks. Enjoy.&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;i&gt;Last Updated: 6/19/12&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;i&gt;&lt;img src="/resized-image.ashx/__size/610x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-06-51/1263.haloreacher.jpg" border="0" alt="" /&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Recruit: &lt;/span&gt;&lt;i&gt;0 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Private: &lt;/span&gt;&lt;i&gt;7500 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Corporal: &lt;/span&gt;&lt;i&gt;10000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Corporal Grade 1: &lt;/span&gt;&lt;i&gt;15000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Sergeant: &lt;/span&gt;&lt;i&gt;20000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Sergeant Grade 1: &lt;/span&gt;&lt;i&gt;26250 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Sergeant Grade 2: &lt;/span&gt;&lt;i&gt;32500 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Warrant Officer: &lt;/span&gt;&lt;i&gt;45000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Warrant Officer Grade 1: &lt;/span&gt;&lt;i&gt;78000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Warrant Officer Grade 2: &lt;/span&gt;&lt;i&gt;111000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Warrant Officer Grade 3: &lt;/span&gt;&lt;i&gt;144000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Captain: &lt;/span&gt;&lt;i&gt;210000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Captain Grade 1: &lt;/span&gt;&lt;i&gt;233000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Captain Grade 2: &lt;/span&gt;&lt;i&gt;256000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Captain Grade 3: &lt;/span&gt;&lt;i&gt;279000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Major: &lt;/span&gt;&lt;i&gt;325000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Major Grade 1: &lt;/span&gt;&lt;i&gt;350000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Major Grade 2: &lt;/span&gt;&lt;i&gt;375000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Major Grade 3: &lt;/span&gt;&lt;i&gt;400000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Lt. Colonel: &lt;/span&gt;&lt;i&gt;450000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Lt. Colonel Grade 1: &lt;/span&gt;&lt;i&gt;480000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Lt. Colonel Grade 2: &lt;/span&gt;&lt;i&gt;510000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Lt. Colonel Grade 3: &lt;/span&gt;&lt;i&gt;540000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Commander: &lt;/span&gt;&lt;i&gt;600000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Commander Grade 1: &lt;/span&gt;&lt;i&gt;650000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Commander Grade 2: &lt;/span&gt;&lt;i&gt;700000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Commander Grade 3: &lt;/span&gt;&lt;i&gt;750000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Colonel: &lt;/span&gt;&lt;i&gt;850000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Colonel Grade 1: &lt;/span&gt;&lt;i&gt;960000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Colonel Grade 2: &lt;/span&gt;&lt;i&gt;1070000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Colonel Grade 3: &lt;/span&gt;&lt;i&gt;1180000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Brigadier: &lt;/span&gt;&lt;i&gt;1400000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Brigadier Grade 1: &lt;/span&gt;&lt;i&gt;1520000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Brigadier Grade 2: &lt;/span&gt;&lt;i&gt;1640000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Brigadier Grade 3: &lt;/span&gt;&lt;i&gt;1760000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;General: &lt;/span&gt;&lt;i&gt;2000000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;General Grade 1: &lt;/span&gt;&lt;i&gt;2200000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;General Grade 2: &lt;/span&gt;&lt;i&gt;2350000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;General Grade 3: &lt;/span&gt;&lt;i&gt;2500000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;General Grade 4: &lt;/span&gt;&lt;i&gt;2650000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Field Marshal: &lt;/span&gt;&lt;i&gt;3000000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Hero: &lt;/span&gt;&lt;i&gt;3700000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Legend: &lt;/span&gt;&lt;i&gt;4600000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Mythic: &lt;/span&gt;&lt;i&gt;5650000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Noble: &lt;/span&gt;&lt;i&gt;7000000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Eclipse: &lt;/span&gt;&lt;i&gt;8500000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Nova: &lt;/span&gt;&lt;i&gt;11000000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Forerunner: &lt;/span&gt;&lt;i&gt;13000000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Reclaimer: &lt;/span&gt;&lt;i&gt;16500000 CR&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Inheritor: &lt;/span&gt;&lt;i&gt;20000000 CR&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Halo 3 and Halo 3 ODST Muliplayer Ranking System:&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;&lt;b&gt;Note: All experience points and upgraded ranks in both Halo 3 multiplayer games (on ODST and on the actual game disc of Halo 3) use the same experience currency as well as the same ranks. All (xp) amounts are taken from how many points are needed to get to the next rank only, not the total up until that point. Try not to be too confused.&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;i&gt;Last Updated: 7/7/12&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;i&gt;&lt;img src="http://themexicanconnection.webs.com/photos/ListofobtainableOnlineranks.jpg" style="max-width:610px;" width="538" height="414" border="0" alt="" /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Recruit: &lt;/span&gt;&lt;i&gt;1 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Apprentice Grade 1: &lt;/span&gt;&lt;i&gt;2 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Apprentice Grade 2: &lt;/span&gt;&lt;i&gt;3 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Private Grade 1: &lt;/span&gt;&lt;i&gt;5 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Private Grade 2: &lt;/span&gt;&lt;i&gt;7 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Corporal Grade 1: &lt;/span&gt;&lt;i&gt;10 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Corporal Grade 2: &lt;/span&gt;&lt;i&gt;15 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Sergeant Grade 1: &lt;/span&gt;&lt;i&gt;20 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Sergeant Grade 2: &lt;/span&gt;&lt;i&gt;30 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Sergeant Grade 3: &lt;/span&gt;&lt;i&gt;40 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Gunnery Sergeant Grade 1: &lt;/span&gt;&lt;i&gt;50 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Gunnery Sergeant Grade 2: &lt;/span&gt;&lt;i&gt;60 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Gunnery Sergeant Grade 3: &lt;/span&gt;&lt;i&gt;150 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Gunnery Sergeant Grade 4: &lt;/span&gt;&lt;i&gt;300 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Lieutenant Grade 1: &lt;/span&gt;&lt;i&gt;70 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Lieutenant Grade 2: &lt;/span&gt;&lt;i&gt;85 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Lieutenant Grade 3: &lt;/span&gt;&lt;i&gt;200 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Lieutenant Grade 4: &lt;/span&gt;&lt;i&gt;400 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Captain Grade 1: &lt;/span&gt;&lt;i&gt;100 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Captain Grade 2: &lt;/span&gt;&lt;i&gt;150 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Captain Grade 3: &lt;/span&gt;&lt;i&gt;300 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Captain Grade 4: &lt;/span&gt;&lt;i&gt;600 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Major Grade 1: &lt;/span&gt;&lt;i&gt;200 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Major Grade 2: &lt;/span&gt;&lt;i&gt;300 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Major Grade 3: &lt;/span&gt;&lt;i&gt;600 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Major Grade 4: &lt;/span&gt;&lt;i&gt;1200 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Commander Grade 1: &lt;/span&gt;&lt;i&gt;300 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Commander Grade 2: &lt;/span&gt;&lt;i&gt;450 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Commander Grade 3: &lt;/span&gt;&lt;i&gt;900 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Commander Grade 4: &lt;/span&gt;&lt;i&gt;1800 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Colonel Grade 1: &lt;/span&gt;&lt;i&gt;400 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Colonel Grade 2: &lt;/span&gt;&lt;i&gt;600 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Colonel Grade 3: &lt;/span&gt;&lt;i&gt;1200 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Colonel Grade 4: &lt;/span&gt;&lt;i&gt;2400 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Brigadier Grade 1: &lt;/span&gt;&lt;i&gt;500 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Brigadier Grade 2: &lt;/span&gt;&lt;i&gt;1000 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Brigadier Grade 3: &lt;/span&gt;&lt;i&gt;2000 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Brigadier Grade 4: &lt;/span&gt;&lt;i&gt;4000 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;General Grade 1: &lt;/span&gt;&lt;i&gt;600 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;General Grade 2: &lt;/span&gt;&lt;i&gt;1200 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;General Grade 3: &lt;/span&gt;&lt;i&gt;2500 xp&lt;/i&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;General Grade 4: &lt;/span&gt;&lt;i&gt;5000 xp&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;</description></item><item><title>Wiki Page: How to get Oracle (forge editor), kats helmet and more!</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/how-to-get-oracle-forge-editor-kats-helmet-and-more.aspx</link><pubDate>Fri, 06 Jul 2012 19:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:3038</guid><dc:creator>PSIONICBOSS</dc:creator><description /></item><item><title>Blog Post: Bungie's Last Great Goodbye to the Halo Franchise</title><link>http://www.gameinformer.com/games/halo_reach/b/user_reviews/archive/2012/04/25/bungie-39-s-last-great-goodbye-to-the-halo-franchise.aspx</link><pubDate>Wed, 25 Apr 2012 20:50:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1877623</guid><dc:creator>Jet Pirate</dc:creator><description>&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-40-68/3823.Halo-Reach.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;-Yep this is the last goodbye to Halo from Bungie&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;I came into Halo Reach fresh off of starting out with the Xbox 360 recently and experiencing &amp;nbsp;the past titles in the franchise, which were all good in their own merit. &amp;nbsp;The first halo game started out with a great story and introduced an innovative new way of doing FPS on consoles. &amp;nbsp;The atmosphere and feel of the game made it an amazing experience for gamers to love. &amp;nbsp;While the other games were good, they each felt like multiplayer was the main focus instead of the story, which felt rushed in some parts of the game(especially Halo 2). &amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;Me just getting into PC gaming and falling in love with Half Life series and the great Valve and PC gems available, I was skeptical of how good halo reach would be. I instead was very pleased at the game that I got. &amp;nbsp;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Halo Reach is one of the best Halo and FPS game I&amp;#39;ve played. &amp;nbsp;The story of the game feels more focused and refined in comparison to the past Halo games. &amp;nbsp;Apart of what I loved was the atmosphere in the game and the huge feel of what was going to happen. &amp;nbsp;We all know Reach falls, but the way the game&amp;#39;s story and campeign is crafted delivers a great shooter experience. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;I was dissapointed however by the lack of depth in some of the characters and how it started with you meeting the stereotypical&amp;nbsp;&amp;nbsp;team. &amp;nbsp;You&amp;#39;ve got your menacing silent guy who sits in the corner stroking his huge shotgun, that makes you not want to sleep. &amp;nbsp;You got a big giant guy who&amp;#39;s really just sensitive and nice but still will beat the living be-jesus out of &amp;nbsp;you if you insult him, i.e a hairless Wookie. &amp;nbsp;The strong leader that just wants to keep his team together even though you just know hes going to die in the most noble way possible. &amp;nbsp;Wait. &amp;nbsp;I just realized something. Noble team. &amp;nbsp;I get it. &amp;nbsp;Its because they are basically in a competition to die in the most noble way possible before the game ends. &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-40-68/8308.halo-reach-team.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;-Noble Team&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;The new armor abilities system adds a new level of depth to both the story and multiplayer game play. &amp;nbsp;I was interested in the spaceship levels and how good they were. &amp;nbsp;But I was dissapointed in how it wasn&amp;#39;t used again or incorporated into multiplayer. &amp;nbsp;The new game modes, refined firefight system, and credit system are a great addition to the game and its growing multiplayer system. &amp;nbsp;These new additions were nice, especially the armory and the huge amount of armor and content to buy with ranking up from matches. &amp;nbsp;I&amp;#39;ve all ways loved the halo multiplayer. &amp;nbsp;I like how it focuses on teamwork as opposed to kill streaks and k/d stats. &amp;nbsp;It&amp;#39;s one of the best multiplayer games I&amp;#39;ve played, next to Tf2 and Counter Strike. &lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-40-68/5824.Halo-Reach-Multiplayer.jpg" border="0" alt="" /&gt;&amp;nbsp; &amp;nbsp;&lt;/p&gt;  &lt;p&gt;-The multiplayer system has been refined to new depth for the series.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;span&gt; &lt;/span&gt;The game&amp;#39;s campeign and story might not be as good as other games like Half Life 2, in terms of complexity, characters, game play, and atmosphere, but Halo Reach is still a great game for the Halo Franchise and improves the series in new better ways. &amp;nbsp;It was a great last gift to us from Bungie, before they left the series. &amp;nbsp;Hopefully 343 will take the next Halo games will continue to follow the pattern of delivering great new stories and experiences for gamers to enjoy.&lt;/p&gt;  &lt;p&gt;-Hopefully Halo 4 can bring the series to a new level of depth. &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-40-68/8765.Halo-4.jpg" border="0" alt="" /&gt;&lt;/p&gt;</description></item><item><title>Wiki Page: Achievements</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/achievements.aspx</link><pubDate>Sat, 14 Apr 2012 18:56:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2728</guid><dc:creator>Colton</dc:creator><description>&lt;p&gt;  &lt;h2&gt;&lt;span class="mw-headline"&gt;Achievements&lt;/span&gt;&lt;/h2&gt;  &lt;p&gt;Complete the following achievements to unlock Xbox Live Gamerscore points.&lt;/p&gt;  &lt;dl&gt;&lt;dd&gt;&lt;b&gt;The Soldier We Need You To Be (25 points)&lt;/b&gt;: Completed the Campaign on Normal difficulty.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Folks Need Heroes... (50 points)&lt;/b&gt;: Completed the Campaign on Heroic difficulty.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Gods Must Be Strong (125 points)&lt;/b&gt;: Completed the Campaign on Legendary difficulty.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;A Monument To All Your Sins (150 points)&lt;/b&gt;: Completed every mission in Halo: Reach alone, on Legendary.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;We&amp;#39;re Just Getting Started (10 points)&lt;/b&gt;: Completed the 2nd mission on Normal or harder.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Protocol Dictates Action (10 points)&lt;/b&gt;: Completed the 3rd mission on Normal or harder.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;I Need A Weapon (10 points)&lt;/b&gt;: Completed the 4th mission on Normal or harder.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;To War (10 points)&lt;/b&gt;: Completed the 5th mission on Normal or harder.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;You Flew Pretty Good (10 points)&lt;/b&gt;: Completed the 6th mission on Normal or harder.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Into The Howling Dark (10 points)&lt;/b&gt;: Completed the 7th mission on Normal or harder.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Dust And Echoes (10 points)&lt;/b&gt;: Completed the 8th mission on Normal or harder.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;This Is Not Your Grave (10 points)&lt;/b&gt;: Completed the 9th mission on Normal or harder.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Send Me Out... With A Bang (10 points)&lt;/b&gt;: Completed the 10th mission on Normal or harder.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;They&amp;#39;ve Always Been Faster (25 points)&lt;/b&gt;: Cleared the 2nd mission without setting foot in a drivable vehicle.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Two Corpses In One Grave (25 points)&lt;/b&gt;: Killed 2 vehicles at once with the Target Locator in the 3rd mission.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Banshees, Fast And Low (25 points)&lt;/b&gt;: Hijacked a Banshee during the Reach Campaign.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Your Heresy Will Stay Your Feet (25 points)&lt;/b&gt;: Killed the Elite Zealot before he escaped during the 5th mission.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;If They Came To Hear Me Beg (25 points)&lt;/b&gt;: Performed an Assassination against an Elite to survive a fall that would&amp;#39;ve been fatal.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Wake Up Buttercup (25 points)&lt;/b&gt;: Destroyed the Corvette&amp;#39;s engines &amp;amp; escort in under 3 minutes in the 6th mission on Heroic or harder.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Tank Beats Everything (25 points)&lt;/b&gt;: Finished the 9th mission on Legendary with the Scorpion intact.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Lucky Me (25 points)&lt;/b&gt;: Earned a Triple Kill while Jetpacking in Campaign, Firefight or Matchmaking.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;KEEP IT CLEAN (5 points)&lt;/b&gt;: Killed 7 Moa during the 2nd mission of the Campaign.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;I Didn&amp;#39;t Train To Be A Pilot (10 points)&lt;/b&gt;: Killed 3 of the anti-aircraft batteries during the 8th mission.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Doctor, Doctor (5 points)&lt;/b&gt;: Used a Health Pack to replenish life after taking body damage.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;That&amp;#39;s A Knife (10 points)&lt;/b&gt;: Performed an Assassination on an enemy.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;I See You Favour A .45 (10 points)&lt;/b&gt;: Killed 10 enemies in a Firefight or Campaign session with the M6G pistol.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;An Elegant Weapon (10 points)&lt;/b&gt;: Killed 10 enemies in a Firefight or Campaign session with the DMR.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Swap Meet (10 points)&lt;/b&gt;: Traded weapons with an AI ally in Campaign.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;A Spoonful Of Blamite (10 points)&lt;/b&gt;: Killed 10 enemies in Firefight or Campaign with a supercombine explosion.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Be My Wingman Anytime (5 points)&lt;/b&gt;: Let a teammate spawn on you 5 times in an Invasion Matchmaking game.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Yes, Sensei (10 points)&lt;/b&gt;: Earned a First Strike Medal in a Matchmaking game.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Skunked (10 points)&lt;/b&gt;: Won a game of Invasion in the 1st phase.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;What&amp;#39;s A Killing Spree? (5 points)&lt;/b&gt;: Earned a Killing Spree in multiplayer Matchmaking.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Crowd Control (10 points)&lt;/b&gt;: Earned a Killionaire medal in Firefight.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Knife To A Gun Fight (5 points)&lt;/b&gt;: As an Elite, killed 5 Spartan players in Matchmaking.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Score Attack (10 points)&lt;/b&gt;: Scored 15,000 points in Score Attack Firefight Matchmaking.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Firestarter (10 points)&lt;/b&gt;: Scored 50,000 points in a Firefight game.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Blaze Of Glory (25 points)&lt;/b&gt;: Scored 200,000 points in a Firefight game.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Heat In The Pipe (75 points)&lt;/b&gt;: Scored 1,000,000 points in a Firefight game.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Game, Set, Match (25 points)&lt;/b&gt;: Completed a Firefight set on Legendary without dying.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Make It Rain (10 points)&lt;/b&gt;: Purchased an item from the Armory that required the rank of Lt. Colonel.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;The Start Of Something (15 points)&lt;/b&gt;: Reached the rank of Corporal in the UNSC.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;An Honor Serving (25 points)&lt;/b&gt;: Reached the rank of Captain in the UNSC.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;A Storage Solution (5 points)&lt;/b&gt;: Used the File Browser to upload a file to your File Share.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;A New Challenger (10 points)&lt;/b&gt;: Completed all of the Daily Challenges in a given day.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Make It Drizzle (10 points)&lt;/b&gt;: Purchased an item from the Armory.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Cool File, Bro (5 points)&lt;/b&gt;: Recommended a file to someone.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Lemme Upgrade Ya (10 points)&lt;/b&gt;: Advanced a Commendation to a Silver state.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;One Down, 51 To Go (10 points)&lt;/b&gt;: Completed a Weekly Challenge.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Both Barrels (50 points)&lt;/b&gt;: Noble 1: Earn a Double Kill with the shotgun in multiplayer Matchmaking.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Cross-Mappin&amp;#39; (50 points)&lt;/b&gt;: Noble 1: Kill a player at long range with the DMR in a matchmade Slayer game.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Offensive Driver (20 points)&lt;/b&gt;: Noble 1: Earn a kill in a matchmade Rocket Race game.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Poppin&amp;#39; &amp;amp; Lockin&amp;#39; (25 points)&lt;/b&gt;: Noble 1: Destroy a vehicle using Armor Lock in a matchmade game.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;Totally Worth It (50 points)&lt;/b&gt;: Noble 1: Earn a Double Kill from the Grave in multiplayer Matchmaking.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;You Ate All the Chips (42 points)&lt;/b&gt;: Noble 1: Collect all of the flags in a matchmade Stockpile game.&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;You Blew It Up! (13 points)&lt;/b&gt;: Noble 1: Blow up the research facility in a matchmade Invasion game on Breakpoint.&lt;/dd&gt;&lt;/dl&gt;&lt;/p&gt;</description></item><item><title>Wiki Page: Halo: Reach Sniper Guide</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/halo-reach-sniper-guide.aspx</link><pubDate>Sat, 14 Apr 2012 18:01:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2612</guid><dc:creator>Colton</dc:creator><description>&lt;p&gt;In Halo: Reach, the Sniper Rifle is one of the most sought after weapons. In this short guide I will teach you the basics to learn how to snipe like a pro.&lt;/p&gt;  &lt;p&gt;1. Turn the sensitivity up higher. When you notice an enemy you want to be able to snap to his head as quickly as possible.&lt;/p&gt;  &lt;p&gt;2. When moving, keep the reticule at head level, so that if a player suddenly appears right in front of you, you can kill him quickly.&lt;/p&gt;  &lt;p&gt;3. When in doubt jump about! If you have just been shot at and you haven&amp;#39;t spotted the enemy, it is moderately effective to jump consistently to make it harder for your enemy to get a direct shot to your head or body.&lt;/p&gt;  &lt;p&gt;4. Don&amp;#39;t stay in the same place for too long! If you do, players you recently killed can easily gain the advantage by catching you by surprise since they know where you are.&lt;/p&gt;  &lt;p&gt;5. Don&amp;#39;t shoot when you are uncertain, Only take a shot when you are confident it will hit the player.&lt;/p&gt;  &lt;p&gt;6. Be unpredictable. Being unpredictable makes it harder for enemies to anticipate your next move.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;7. Reload when you get the chance! You do not want to be in a battle when you have low ammo, so when you can reload.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Follow these tips and you will learn to be an excellent sniper. It&amp;#39;ll take a while though, so practice hard!&lt;/p&gt;  &lt;p&gt;- Lolfox1019&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Wiki Page: Want to Level Up Quick</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/want-to-level-up-quick.aspx</link><pubDate>Fri, 13 Apr 2012 17:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2699</guid><dc:creator>Caudex</dc:creator><description>&lt;ol&gt;  &lt;li&gt;In the Start Menu, click on Challenges.&lt;/li&gt;  &lt;li&gt;Read the Daily Challenges and try to complete them. They give you a lot of Credits, which is what you need to level up.&lt;/li&gt;  &lt;li&gt;Also do the Weekly Challenges. They give you a huge boost of Credits. Weekly Challenges have a whole week to be completed in.&lt;/li&gt;  &lt;li&gt;Play Multiplayer games like Team Slayer, Team Swat, Team Objectives, etc., because they give you a lot of Credits&lt;/li&gt;  &lt;li&gt;During any game, try to get a lot of Headshot kills and Melee Kills. They help a lot.&lt;/li&gt;  &lt;/ol&gt;</description></item><item><title>Blog Post: My First Halo Game; Impresses</title><link>http://www.gameinformer.com/games/halo_reach/b/user_reviews/archive/2012/04/10/my-first-halo-game-impresses.aspx</link><pubDate>Wed, 11 Apr 2012 02:43:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1841768</guid><dc:creator>Ramil X2X</dc:creator><description>&lt;p&gt;The First Halo Game I have played and it impresses me how unique and out of this world this game is. First off, campaign story is long and entertaining with an heroic and unforgettable end to it. Graphics are slick with amazing environments surrounding the game area. Multiplayer has many options to keep players happy with the rules, weapons, and gameplay ideas. This is different from many first-person shooters I have played because of its unique concept and story. Playing with family and friends in this game is very entertaining and competitive also to have a big laugh with. I have enjoyed my time playing with a very controversial game like Halo: Reach.&lt;/p&gt;</description></item><item><title>Blog Post: Halo Reach: A True Fan's Review</title><link>http://www.gameinformer.com/games/halo_reach/b/user_reviews/archive/2012/04/06/halo-reach-a-true-fan-39-s-review.aspx</link><pubDate>Fri, 06 Apr 2012 06:20:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1831323</guid><dc:creator>sirhc</dc:creator><description>&lt;p&gt;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;&lt;i&gt;Halo: Reach&lt;/i&gt; is a prequel to the first Halo title &lt;i&gt;Halo: Combat Evolved&lt;/i&gt;, the game that drew the attention of millions of gamers to the original &lt;i&gt;Xbox &lt;/i&gt;console. In total, of seven Halo games have been seen on Xbox systems. The original trilogy, two Bungie-developed spin-offs(Including Reach), a remake of the &lt;i&gt;Combat Evolved,&lt;/i&gt; and even an RTS game developed by Ensemble Studios. &lt;i&gt;Reach &lt;/i&gt;is the last game in the franchise developed by Bungie, and even though it was hyped to be the ultimate &lt;i&gt;Halo &lt;/i&gt;game, it didn&amp;#39;t really live up to those expectations.&lt;/p&gt;  &lt;p&gt;Gameplay: At its core, it&amp;#39;s still&amp;nbsp;&lt;i&gt;Halo&lt;/i&gt;. The weapons feel powerful as ever and the Covenant is still a fun enemy to engage in combat with. But some unwelcome additions like Armor Abilities didn&amp;#39;t exactly change up gameplay for the better. Abilities like Sprint and the Jetpack can be very enjoyable and suit Halo quite well, while others such as Active Camo and Armor Lock tend to be frustrating. Standing in front of your opponent in anticipation of killing him as soon as he exits Armor Lock isn&amp;#39;t very fun.&lt;/p&gt;  &lt;p&gt;Story: In&amp;nbsp;&lt;i&gt;Reach &lt;/i&gt;you assume the role of Noble Six, a Spartan III assigned &amp;nbsp;to Noble Team. Throughout the story, you fight alongside your fellow members of Noble Team known as Carter, Kat, Emile, Jorge, and Jun. Each level in &lt;i&gt;Reach &lt;/i&gt;has its own unique feel to it and sandbox-style gameplay which you can find in past &lt;i&gt;Halo &lt;/i&gt;games is is still present. A common problem with games in the &lt;i&gt;Halo &lt;/i&gt;franchise is backtracking., and for the first time in the franchise it&amp;#39;s &lt;i&gt;almost&lt;/i&gt;&amp;nbsp;gone. You will find yourself essentially replaying a part of a past mission, but this can be easily overlooked. &lt;i&gt;Reach&lt;/i&gt;&amp;nbsp;has a satisfying story, and a pretty special nod to the original game at the end of the story.&lt;/p&gt;  &lt;p&gt;Sound: For me, sound is half of the experience, especially in &lt;i&gt;Halo&lt;/i&gt;&amp;#39;s case. This series&amp;#39; soundtracks easily tops any game or movie&amp;#39;s in my honest opinion. The soundtrack is truly epic, and it&amp;#39;s easily one of the best things &lt;i&gt;Reach&lt;/i&gt;&amp;nbsp;has to offer. Weapons, Vehicles, and Equipment sound similar to their past iterations, but have been improved. Each weapon sounds like it really packs a punch, and they&amp;#39;re very satisfying to shoot due to this.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Graphics: &lt;i&gt;Reach &lt;/i&gt;has an excellent engine. Textures, landscapes, animations, and lighting look significantly improved compared&amp;nbsp;&lt;i&gt;H&lt;/i&gt;&lt;i&gt;alo 3&lt;/i&gt;, and best of all it always keeps the smooth 30 FPS gameplay each game in the franchise has delivered while looking very pretty simultaneously. All character, weapon, and vehicle models have been redesigned for this game and generally look excellent.&lt;/p&gt;  &lt;p&gt;Multiplayer: This series&amp;#39; multiplayer has always been outstanding. I&amp;#39;m an avid fan of &lt;i&gt;Halo &lt;/i&gt;multiplayer who has put forth hundreds of hours played between &lt;i&gt;Halo 2&lt;/i&gt; and &lt;i&gt;3&lt;/i&gt; alone. But &lt;i&gt;Reach&lt;/i&gt;&amp;#39;s online experience lacks one thing which is crucial to &lt;i&gt;Halo &lt;/i&gt;multiplayer: Competition. I&amp;#39;ll keep it simple: &lt;i&gt;Reach &lt;/i&gt;tries to appeal to more casual gamers with the introduction of Armor Abilities and a very &lt;i&gt;Call of Duty&lt;/i&gt;-esque rank system. This is an instant turn-off to true fans of the series and damages the online experience&amp;nbsp; for people like myself. Other things like the mediocre maps that shipped with the game is unfortunate and really is a step down from past games. On the bright side, new modes such as the excellent Invasion mode and a drastically improved Forge mode appear in &lt;i&gt;Reach&lt;/i&gt;. Custom Games remain a blast to play, so grab a few friends to play with and you&amp;#39;re in for a great time. &lt;i&gt;Halo&lt;/i&gt;&amp;#39;s co-op mode, Firefight, returns in &lt;i&gt;Reach&lt;/i&gt;. It remains similar to &lt;i&gt;ODST&lt;/i&gt;&amp;#39;s version, but comes with a load of customization options this time and a healthy amount of new modes.&lt;/p&gt;  &lt;p&gt;Overall: If you&amp;#39;re a huge fan of &lt;i&gt;Halo&lt;/i&gt;, prepare for a very satisfying Campaign experience, plenty of co-op fun, and a blast with your friends in the game&amp;#39;s Forge and Custom Game modes. But if you&amp;#39;re expecting a very competitive experience that you&amp;#39;d expect from past &lt;i&gt;Halo&lt;/i&gt; games, stick to &lt;i&gt;Halo 3.&lt;/i&gt;&lt;/p&gt;</description></item><item><title>Blog Post: Bungie goes out with a bang with Halo: Reach</title><link>http://www.gameinformer.com/games/halo_reach/b/user_reviews/archive/2012/03/21/bungie-goes-out-with-a-bang-with-halo-reach.aspx</link><pubDate>Wed, 21 Mar 2012 20:16:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1788844</guid><dc:creator>Juanolo</dc:creator><description>&lt;p&gt;&lt;span style="font-size:small;"&gt;When I&amp;#39;d played Halo 3 ODST, I thought it was great, and couldn&amp;#39;t wait until my friend got Halo Reach. Then he got it, and me and him played it, and it was great. Great way to end&amp;nbsp;a critically acclaimed series.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:small;"&gt;Graphics are pretty good. Probably the best of the series. Story all right. Gameplay is pretty good. About 4-6 hours. Still it&amp;#39;s pretty fun, and so is the multiplayer.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:small;"&gt;Overall, Halo Reach is a great game. If you have a xbox360, you really need to this great. Great way to end the series. I would give Halo: Reach a &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:small;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:small;"&gt;&lt;strong&gt;&lt;span style="font-size:large;"&gt;9.25 out of 10&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Blog Post: Halo: Reach User Review</title><link>http://www.gameinformer.com/games/halo_reach/b/user_reviews/archive/2012/03/15/halo-reach-user-review.aspx</link><pubDate>Thu, 15 Mar 2012 22:09:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1773627</guid><dc:creator>TheHolyDiver98</dc:creator><description>&lt;p&gt;The first rated Mature game I ever received was the original Halo: Combat Evolved. I loved every minute of it, and couldn&amp;#39;t wait for Halo 2. I then worked my way to Halo 3, and Halo 3: ODST. I&amp;#39;m kind of glad I didn&amp;#39;t give Halo Wars a second look. I always enjoyed the multiplayer on all of them, and while ODST&amp;#39;s campaign was dissapointing, the game didn&amp;#39;t collect dust due to the multiplayer. I was excited seeing Halo 3 introducing Forge, as I liked creating things like Forts and such. &lt;/p&gt;  &lt;p&gt;Halo: Reach&amp;#39;s multiplayer definetly delivered, and like ODST, it didn&amp;#39;t collect dust thanks to Firefight. I was engulfed in waves of Covenant, and was loving every minute of it. I&amp;#39;m always using a jetpack, and I often use it to pull my butt out of the fire. The Forge mode was great, and I&amp;#39;m still adding on to my&amp;nbsp;Fort which I saved under the name of &amp;quot;Rodney&amp;quot;, since I was listening to a Rodney Dangerfield tape when I first started working on it. Forge alone provided me with hours of entertainment.&lt;/p&gt;  &lt;p&gt;Now to the campaign. The scenery on Reach is beautiful amazing, and the controls are as smooth as ever. But the campaign is what got me. I only played a few levels into it, and I&amp;#39;m not feeling the vibe of the original Halo trilogy. The thrills, the drama, the narrative, none of it. The music was as crisp as ever, but I seemed to think that Halo was turning into the normal &amp;quot;shoot &amp;#39;em up&amp;quot; that I see today with Modern Warfare. The seemingly pointless missions turned me off immeidiantly. Like ODST again, I am not feeling the original Halo feeling. &lt;/p&gt;  &lt;p&gt;I know you&amp;#39;re thinking &amp;quot;How can he compare ODST to Reach?&amp;quot; I know, I know. ODST was a lot worse than Reach, but similar: the campaigns were not great, and I played it mostly for multiplayer.&lt;/p&gt;  &lt;p&gt;I&amp;#39;m sad to see Bungie not developing the next Halo, but I&amp;#39;m also excited to see how 343 Industries will take an innovative franchise like Halo, and turn innovate it even further. I just hope I can pick up the Halo vibe in Halo 4&amp;#39;s campaign, and not be dissapointed.&lt;/p&gt;</description></item><item><title>Forum Post: Re: Trouble With Map Packs</title><link>http://www.gameinformer.com/games/halo_reach/f/4066/p/81550/1758125.aspx#1758125</link><pubDate>Fri, 09 Mar 2012 01:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1758125</guid><dc:creator>RPGX400</dc:creator><description>&lt;p&gt;all you need to do hopefully is to re download them on your xbox using recent downloads on account activity.&lt;/p&gt; </description></item><item><title>Blog Post: CATFISHGOD SAYS YES</title><link>http://www.gameinformer.com/games/halo_reach/b/user_reviews/archive/2012/02/27/catfishgod-says-yes.aspx</link><pubDate>Tue, 28 Feb 2012 04:07:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1731591</guid><dc:creator>CatfishGod</dc:creator><description>&lt;p&gt;The campaign mode on reach is awesome, but sad. Online has great modes like griffball, and great co-op user-generated golf. Firefight is great for survivalists.&lt;/p&gt;</description></item><item><title>Forum Post: halo reach</title><link>http://www.gameinformer.com/games/halo_reach/f/4066/p/207497/1681901.aspx#1681901</link><pubDate>Mon, 06 Feb 2012 23:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1681901</guid><dc:creator>angelo dileonardo</dc:creator><description>&lt;p&gt;this game is great to play but xbox live thinks they have to police the &amp;nbsp;site and ban kids for stupid stuff &amp;nbsp;everybody pays to be on xbox live &amp;nbsp;for halo reach its great &amp;nbsp;but xbox live stinks&lt;/p&gt;</description></item><item><title>Wiki Page: Halo: Reach Vehicle Guide</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/halo-reach-vehicle-guide.aspx</link><pubDate>Sat, 21 Jan 2012 23:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2561</guid><dc:creator>SoD x BTownBomb</dc:creator><description>&lt;p&gt;&lt;strong&gt;Human&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Warthog&lt;/p&gt;  &lt;p&gt;Includes gunner and passenger. Stantard machine gun turret attachment. &lt;/p&gt;  &lt;p&gt;Gauss Warthog&lt;/p&gt;  &lt;p&gt;Includes gunner and passenger. Grenade launcher type turret attachment.&lt;/p&gt;  &lt;p&gt;Rocket Warthog&lt;/p&gt;  &lt;p&gt;Includes gunner and passenger. Rocket turret. Fires six rockets at once.&lt;/p&gt;  &lt;p&gt;Mongoose&lt;/p&gt;  &lt;p&gt;Includes one passenger. Full weapon aiming for passenger.&lt;/p&gt;  &lt;p&gt;Falcon&lt;/p&gt;  &lt;p&gt;Standard helicopter. Includes two turret gunners. &lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Covenant&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Wiki Page: Halo Reach Armor Abilities Guide</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/halo-reach-armor-abilities-guide.aspx</link><pubDate>Mon, 19 Dec 2011 06:47:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2509</guid><dc:creator>Grandisle</dc:creator><description>&lt;ul&gt;  &lt;li&gt;Sprint (on map color: green)&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;Able to move faster and jump farther. Unable to use weapons during sprint. Useful in rumning away and getting closer.&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;Armor Lock (on map color: orange)&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;Player is invulnerable to vehicles and weapons but is stuck in one place. Unable to use weapon during activation. At end of activation, a blast is sent out pushing away close by enemies and plasma grenades.&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;Drop Shield (on map color: light blue)&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;A bubble shield surrounds the player when activated. Shield becomes weaker over time.&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;Hologram (on map color: yellow)&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;A copy of the player is activated and runs forward from player. Used for distracting/confusing enemies.&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;Jetpack (on map color: white)&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;Used to fly to high/long distances. Useful for getting to high places.&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;Evade (on map color: purple)&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;Used to avoid fire, travel faster. Can confuse enemies.&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;Active Camouflage (on map color: cyan)&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;Turn invisible while standing still. Invisibility fades as you move or fire weapons. Radar Jammer confuses enemies but gives away your general postion.&lt;/p&gt;</description></item></channel></rss>