I was not turned away by the lack of competitive multiplayer, though it would have been greatly interesting to play as an ODST in multiplayer, relying more on stealth than you normally already need to.

This game was really fun and was very interesting. This was a more campaign led game and that disappointed a lot of people I knew but I really enjoyed it. The campaign intrigued me with its odd time switches, how people got where and what happened in between. You may have ran through the campaign for achievements and not know what happens, skip cutscenes and such like some achievement hunters do. Some of you think you know all of what's happened by playing the campaign and listening to the dialogue and such but you really don't. If all you did was play the campaign you only found out half the story, the rest of the story lies within these scattered audio logs. I got 29/30 and never found the last one and never got the achievement which greatly irked me. But the story that lies within these logs completes all of ODST's storyline. It was a fun campaign and you had to play carefully on Heroic like you would on Halo 3 on Legendary, because now you have stamina and health not shields. Your melees suck, you can't dual wield, you have less resistance to damage, cannot jump higher than a normal human nor run faster than a human. Because now you are simply a human, a highly trained human, but not some natural born BadA** that was later genetically modified to be even better and then given a suit to help even more. A Spartan is a bit more than human, an ODST is just like a special operations group. This element completely made the game much more interesting because you can't go crazy, balls out, dual wielding spikers mowing everything in your path.

There's not much to the multiplayer in this game but it was still fun, when Gears revived an old style of gaming that they named Horde many other popular games tagged along (examples: Halo and Left 4 Dead) and Halo's was Firefight, you fought different waves of enemies and the longer it goes the harder. Having a set amount of lives and gaining lives at the end of sets made it a fun gametype but not something anyone that is MLG oriented would necessarily look for.

ODST disappointed many of my MLG friends and I played MLG all the time, but I'm not as a tightwad about my Halo, this game did great and Reach had it's multiplayer again which satisfied me. Anyone that's a real Halo fan would probably have enjoyed this game.