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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Grand Theft Auto V</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: Latest Screens Show An Array Of Criminality</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/17/latest-screens-show-an-array-of-criminality.aspx</link><pubDate>Fri, 17 May 2013 15:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2859599</guid><dc:creator>Jeff Cork</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/rockstar2013/grandtheftautov/gtav0517-610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Rockstar has given us all a little Friday treat with the release of four new Grand Theft Auto V screens. Franklin and Trevor are up to no good, which doesn&amp;#39;t come as &lt;a title="much of a surprise" href="http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/04/30/new-grand-theft-auto-v-character-trailers.aspx"&gt;much of a surprise&lt;/a&gt;.[Excerpt]&lt;/p&gt;  &lt;p&gt;There are plenty of little details to soak in, from the way the member of the SWAT team has positioned himself on the Sheriff&amp;#39;s SUV to how sunlight filters through the murky waters off the Los Santos shores. Franklin appears in two of the screens, getting ready to escape the police on a dirtbike in one shot and breaking into a muscle car in another. We join loose cannon Trevor in the middle of a highway chase. Perhaps that canary-yellow car wasn&amp;#39;t the best choice for keeping a low profile. We can&amp;#39;t tell who&amp;#39;s in the wetsuit, but it does look as though there&amp;#39;s some wreckage to explore in the bottom-left corner of the shot.&lt;/p&gt;  &lt;p&gt;Grand Theft Auto V adds a gameplay twist in that the story is told through the perspectives of &lt;a title="three characters" href="http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/04/30/new-grand-theft-auto-v-character-trailers.aspx"&gt;three characters&lt;/a&gt;. Each brings his own skillset to missions, which is handy in some of the large-scale heists. Players can swap between each character on the fly, depending on the situation. We&amp;#39;ve broken down how it works in our &lt;a title="in-depth preview" href="http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx"&gt;in-depth preview&lt;/a&gt;, so be sure to check it out.&lt;/p&gt;  &lt;p&gt;Look for Grand Theft Auto V on Sept. 17 for the Xbox 360 and PlayStation 3.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.gameinformer.com/gtav" target="_blank"&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/rockstar/gtav/coverreveal/GTAV_610_ad_v4.jpg" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Blog Post: Latest Screens Show An Array Of Criminality</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/17/latest-screens-show-an-array-of-criminality.aspx</link><pubDate>Fri, 17 May 2013 15:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2859598</guid><dc:creator>Jeff Cork</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/rockstar2013/grandtheftautov/gtav0517-610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Rockstar has given us all a little Friday treat with the release of four new Grand Theft Auto V screens. Franklin and Trevor are up to no good, which doesn&amp;#39;t come as &lt;a title="much of a surprise" href="http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/04/30/new-grand-theft-auto-v-character-trailers.aspx"&gt;much of a surprise&lt;/a&gt;.[Excerpt]&lt;/p&gt;  &lt;p&gt;There are plenty of little details to soak in, from the way the member of the SWAT team has positioned himself on the Sheriff&amp;#39;s SUV to how sunlight filters through the murky waters off the Los Santos shores. Franklin appears in two of the screens, getting ready to escape the police on a dirtbike in one shot and breaking into a muscle car in another. We join loose cannon Trevor in the middle of a highway chase. Perhaps that canary-yellow car wasn&amp;#39;t the best choice for keeping a low profile. We can&amp;#39;t tell who&amp;#39;s in the wetsuit, but it does look as though there&amp;#39;s some wreckage to explore in the bottom-left corner of the shot.&lt;/p&gt;  &lt;p&gt;Grand Theft Auto V adds a gameplay twist in that the story is told through the perspectives of &lt;a title="three characters" href="http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/04/30/new-grand-theft-auto-v-character-trailers.aspx"&gt;three characters&lt;/a&gt;. Each brings his own skillset to missions, which is handy in some of the large-scale heists. Players can swap between each character on the fly, depending on the situation. We&amp;#39;ve broken down how it works in our &lt;a title="in-depth preview" href="http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx"&gt;in-depth preview&lt;/a&gt;, so be sure to check it out.&lt;/p&gt;  &lt;p&gt;Look for Grand Theft Auto V on Sept. 17 for the Xbox 360 and PlayStation 3.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.gameinformer.com/gtav" target="_blank"&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/rockstar/gtav/coverreveal/GTAV_610_ad_v4.jpg" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;</description></item><item><title>File: Grand Theft Auto V Screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2859394.aspx</link><pubDate>Fri, 17 May 2013 15:12:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2859394</guid><dc:creator>Jeff Cork</dc:creator><description>The latest batch of GTA V screens features dirt-bike getaways, underwater escapades, and the titular crime in progress.</description></item><item><title>File: Grand Theft Auto V Screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2859393.aspx</link><pubDate>Fri, 17 May 2013 15:12:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2859393</guid><dc:creator>Jeff Cork</dc:creator><description>The latest batch of GTA V screens features dirt-bike getaways, underwater escapades, and the titular crime in progress.</description></item><item><title>File: Grand Theft Auto V Screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2859391.aspx</link><pubDate>Fri, 17 May 2013 15:12:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2859391</guid><dc:creator>Jeff Cork</dc:creator><description>The latest batch of GTA V screens features dirt-bike getaways, underwater escapades, and the titular crime in progress.</description></item><item><title>File: Grand Theft Auto V Screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2859390.aspx</link><pubDate>Fri, 17 May 2013 15:12:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2859390</guid><dc:creator>Jeff Cork</dc:creator><description>The latest batch of GTA V screens features dirt-bike getaways, underwater escapades, and the titular crime in progress.</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831763.aspx</link><pubDate>Wed, 08 May 2013 01:19:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831763</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831761.aspx</link><pubDate>Wed, 08 May 2013 01:19:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831761</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831760.aspx</link><pubDate>Wed, 08 May 2013 01:19:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831760</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831759.aspx</link><pubDate>Wed, 08 May 2013 01:19:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831759</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831758.aspx</link><pubDate>Wed, 08 May 2013 01:19:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831758</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831756.aspx</link><pubDate>Wed, 08 May 2013 01:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831756</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831755.aspx</link><pubDate>Wed, 08 May 2013 01:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831755</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831754.aspx</link><pubDate>Wed, 08 May 2013 01:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831754</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831753.aspx</link><pubDate>Wed, 08 May 2013 01:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831753</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831752.aspx</link><pubDate>Wed, 08 May 2013 01:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831752</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831751.aspx</link><pubDate>Wed, 08 May 2013 01:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831751</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>File: New Grand Theft Auto V screens</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/m/grand_theft_auto_v_media/2831750.aspx</link><pubDate>Wed, 08 May 2013 01:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2831750</guid><dc:creator>Kyle Hilliard</dc:creator><description>New Grand Theft Auto V screens</description></item><item><title>Blog Post: Running And Gunning In Grand Theft Auto V</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/running-and-gunning-in-grand-theft-auto-v.aspx</link><pubDate>Thu, 02 May 2013 16:12:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2811429</guid><dc:creator>Matt Bertz</dc:creator><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/rockstar/gtav/heist/Gunplay610.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The core combat of Rockstar games has  evolved quite a bit since Grand Theft Auto IV released in 2008. Red  Dead Redemption streamlined the cover system first implemented in GTA  IV, made gunfights more visceral thanks to the animations provided by  the Euphoria technology, and introduced the slow-motion Dead-Eye  mechanic. Max Payne 3 took the combat even further with destructible  environments, kill cams, a last stand mechanic, and more natural  feeling movement when you&amp;#39;re running and gunning. For Grand Theft  Auto V, Rockstar is taking the lessons learned from all of its  previous games to bring the combat into the future. [Excerpt]&lt;/p&gt;  &lt;p&gt;The first thing I notice when Franklin  and Michael open fire during a heist gone wrong is the smoothness of  the transition animations. The characters move effortlessly in  and out of cover, while taking care to avoid exposing themselves to  incoming fire. A library of new animations also introduces a combat-ready jog that makes it easier to shoot from the hip and even allows  players to run, aim, and shoot at the same time. Players can also  drop into a combat roll at the press of a button.&lt;/p&gt;  &lt;table border="5" cellpadding="5" cellspacing="5" align="left" frame="box" style="border:5px solid #cccccc;background-color:#eeeeee;float:left;margin-right:10px;width:254px;height:333px;"&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="font-size:large;"&gt;The Specials&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;In addition to skills that improve over the course of time, each of the three playable protagonists has a unique special ability that can help get you out of sticky situations. Michael wields the slow-motion Bullet Time feature borrowed from Max Payne. Franklin can slow time when driving to navigate through sticky situations. Trevor has a rage mode that allows him to deal double the amount of damage while taking less damage. During his rage fits, he also has a unique melee&amp;nbsp;attack. Rockstar says each of these special abilities is a limited resource that is best used strategically, so don&amp;#39;t expect to spend the majority of your time shooting or driving in slow motion.&lt;/p&gt;  &lt;/td&gt;  &lt;/tr&gt;  &lt;/tbody&gt;  &lt;/table&gt;  &lt;p&gt;The gunplay still takes place in third  person, but Rockstar migrated part of the Max Payne 3 team over to the GTA team to tweak  the camera perspective. The new over-the-shoulder aim view gives you  a clearer field of vision during combat, which makes it easier to  spot enemies at the periphery and while you&amp;#39;re behind cover.&lt;/p&gt;  &lt;p&gt;Not every gamer prefers the same aiming  system, so Rockstar has included three different options in GTA V: a hard snap-to targeting, a soft targeting, and free aim. The  impressive death animations created by Euphoria normally make it easy  to tell when a body is about to hit the floor, but the tweaked  reticle confirms your kill by turning into an X. When you hover the  reticle over an enemy, it also turns red to indicate the threat.&lt;/p&gt;  &lt;p&gt;When you pull the trigger, expect to  have a more visceral connection to the outcome. Some types of cover  are destructible, so you can chip away at hiding spots to expose  enemies. Rockstar says the gunshot damage is now totally dynamic and  specific to particular weapons as well.&lt;/p&gt;  &lt;p&gt;When you&amp;#39;re on the receiving end of a  hail of bullets, you&amp;#39;ll also notice a slightly modified health  system. You can regenerate up to 50 percent of your health, but you  need med packs to make up the difference. Rockstar is also  implementing various kinds of body armor that offer different levels  of protection.&lt;/p&gt;  &lt;p&gt;Melding these improvements together,  Rockstar aims to offer the best gunplay the series has ever seen. We won&amp;#39;t know for sure if it succeeded  until we get our hands on the game for ourselves, but given its track  record of improvements with Red Dead Redemption and Max Payne 3, we&amp;#39;re bullish on its prospects.&lt;/p&gt;  &lt;p&gt;To learn more about GTA V, watch the&amp;nbsp;&lt;a href="http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/04/30/new-grand-theft-auto-v-character-trailers.aspx"&gt;character trailers&lt;/a&gt;, read our new features on the&amp;nbsp;&lt;a href="http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/touring-the-open-world-of-grand-theft-auto-v.aspx"&gt;open world&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx" target="_blank"&gt;heists&lt;/a&gt;, and &lt;a href="http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/putting-your-personal-stamp-on-grand-theft-auto-v.aspx" target="_blank"&gt;customization&lt;/a&gt;, and check out our&amp;nbsp;&lt;a href="http://www.gameinformer.com/p/gtav.aspx" target="_blank"&gt;coverage hub&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Blog Post: Touring The Open World of Grand Theft Auto V</title><link>http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/touring-the-open-world-of-grand-theft-auto-v.aspx</link><pubDate>Thu, 02 May 2013 16:01:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2811298</guid><dc:creator>Matt Bertz</dc:creator><description>&lt;p&gt;&lt;img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/rockstar/gtav/heist/Plane.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Rockstar gives us a new look at the  expansive territory gamers can explore in the latest GTA game.  [Excerpt]&lt;/p&gt;  &lt;p&gt;Reading numbers on paper is one thing.  However, seeing is believing when it comes to getting your head  around just how large the Los Santos territory is in Grand Theft Auto  V. When we visited Rockstar headquarters in New York City for the  cover reveal, the team rattled off several impressive facts about the scale. The  total playable area (including the underwater areas) is five times  bigger than the frontier in Red Dead Redemption. Taken as a whole,  this square footage is bigger than GTA San Andreas, GTA IV, and Red  Dead Redemption combined. As impressive as these stats are, the expansiveness doesn&amp;#39;t really sink in until you see Franklin hanging out of a  plane at 13,000 feet.&lt;/p&gt;  &lt;p&gt;The sense of scale is breathtaking.  Looking out to the left as Franklin jumps from the plane, I can see  clear to the Alamos Sea (the GTA version of the Salton Sea). Far in  the distance to the right is downtown Los Santos, with skyscrapers  reaching high into the sky despite the considerable distance from the  jump location. In between lies a vast mountain range filled with  trees, animals, and a wealth of dynamic activities. As Franklin  descends over a ridge and guides himself toward a stream, I notice  deer and wildcats roaming the mountain range and a park ranger  cruising the winding cliffside roads.&lt;/p&gt;  &lt;p&gt;Franklin successfully navigates himself  to the side of the road, where two men are fishing the stream next to  their Winnebago. Though the wilderness is vast, Rockstar promises  several things to do in these open expanses. Vehicles like ATVs are  parked at the side of the road just waiting for someone to hop on.  Depending on which of the three characters you are controlling, the  location, and the time of day, you may experience dynamic events like  hitchhikers, broken-down cars, and ATM robberies. You can also kill  time by hunting in these territories (sorry, no fishing).&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="font-size:large;"&gt;The Bender And The Wet Suit&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="font-size:large;"&gt;&lt;img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/rockstar/gtav/heist/OpenWorld610.jpg" alt="" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;At this point in the demo we jump to  Trevor, the most unpredictable of the three playable characters. The  camera pulls away from Franklin high into the sky like a satellite  before triangulating on Trevor&amp;#39;s position and descending back to  Earth. He&amp;#39;s passed out on a beach with a bottle of liquor in his  hand wearing nothing but his underwear, socks, and a pair of shoes.  Bloody scratches, bruises, and scars pock his body, which Rockstar  says are dynamically generated. The beachfront around him is littered  with the bodies of the west-coast chapter of The Lost, the biker gang  that first appeared in The Lost &amp;amp; Damned DLC for Grand Theft Auto  IV. These rough-looking characters have patches of dried blood on  their jeans and cuts, but I couldn&amp;#39;t tell if they were just passed  out from a bender or ended up on the losing end of a skirmish with  Trevor, with whom they frequently clash.&lt;/p&gt;  &lt;p&gt;Once Trevor drunkenly struggles to his  feet he leaves the bikers behind and hops into a Dinghy (a boat that has appeared in several previous GTA games). Cruising  out into the body of water, I notice the vastly improved wave  technology, which looks more like the technology driving the open  waters of Assassin&amp;#39;s Creed III than previous GTA games. The boat  rocks forward and backward naturally as the waves roll by.&lt;/p&gt;  &lt;p&gt;Some boats in Los Santos include scuba  equipment, which Trevor grabs to head underwater. Plunging into the  ocean depth reveals another world players can lose themselves in.  With schools of fish, waving seaweed, and a diverse ocean-floor  terrain, it&amp;#39;s teeming with just as much life as the mountainside.  Trevor heads toward a giant shipwreck, which has attracted the  attention of other divers as well. Rockstar wouldn&amp;#39;t give  specifics, but promises you can find several types of useful items in  these wrecks.&lt;/p&gt;  &lt;p&gt;As he moves around the hull of the ship  he encounters the last thing a diver wants to see - a great white  shark. Trevor audibly gasps in fear as it approaches, but Rockstar  says as long as you don&amp;#39;t make sudden movements or swim too near  the sharks they may disregard you. Trevor quickens his pace toward  the surface to escape the sticky situation.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="font-size:large;"&gt;Heart Attack And Vine&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="font-size:large;"&gt;&lt;img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/rockstar/gtav/heist/Vinewood.jpg" alt="" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;With our brief glimpse of the ocean  life coming to an end, the playtester jumps from Trevor to Michael,  who is walking out of an office building in Vinewood. Since he can&amp;#39;t  stand his family, the career criminal spends the majority of his  downtime drinking whiskey, watching Vinewood action movies, and  visiting his therapist.&lt;/p&gt;  &lt;p&gt;As he turns the corner he runs into a  fading actress named Pamela Drake, who says to anyone who will listen  that back in the day a big-time Vinewood mogul wrote the film &lt;i&gt;A  *** In Paris&lt;/i&gt; specifically her for. Like the street preacher in  GTA IV, Drake is one of a series of recurring pedestrians that offers  chatter. Depending on whether you approach her with Trevor, Franklin,  or Michael, she will react differently.&lt;/p&gt;  &lt;table cellspacing="5" cellpadding="5" border="5" align="left" frame="box" style="border:5px solid #cccccc;background-color:#eeeeee;float:left;margin-right:10px;width:254px;height:433px;"&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td&gt;  &lt;p&gt;&lt;strong&gt;&lt;strong&gt;&lt;span style="font-size:x-large;"&gt;Gangland&lt;/span&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;San Andreas fans look back fondly at the gang wars between the Ballas, Grove Street Families, and Vagos. Though modern day Los Santos is very different from the golden era of street gangs featured in that game, Rockstar has confirmed that the Ballas are still going strong.&lt;/p&gt;  &lt;p&gt;When you ride into gang territory, they don&amp;#39;t automatically attack you like they used to. The thugs mind their own business unless you antagonize them by drawing a weapon. Their extreme distaste for authority, however, is much more apparent. Whenever the police roll into their neighborhood, the Ballas will open fire on the boys in blue. This can be used to your advantage when you&amp;#39;re trying to lose the heat in a chase. Drive into gang territory and they will immediately attack the police, giving you a window to escape.&amp;nbsp;&lt;/p&gt;  &lt;/td&gt;  &lt;/tr&gt;  &lt;/tbody&gt;  &lt;/table&gt;  &lt;p&gt;Michael continues down the street and I  get a glimpse of the street life in the more populated sections of  Los Santos. Much like in the Elder Scrolls games, the pedestrians in  GTA V don&amp;#39;t stay in one spot all day, preferring to move around  from activity to activity. The AI is also much more responsive to  your actions. In this instance, Michael walks past two celebrity  lookalikes. The first is a stand-in for one of the&amp;nbsp;&lt;i&gt;Republican Space Rangers&lt;/i&gt; (which returns with  new episodes in GTA V). The other is dressed as Impotent Rage, a  new liberal superhero with a hit TV show. When Michael pulls out his  smartphone to take a picture of the Space Ranger, the actor strikes a pose for  him. Whenever you take a picture in Los Santos, you can share it with  friends via the Rockstar Social Club. Nearby, another man is offering  a tour of celebrity homes. If you jump on board, he will tell you  the sleazy backstories of the stars featured on the tour.&lt;/p&gt;  &lt;p&gt;Passing a tattoo parlor (which you can  enter if you wish), Michael notices a woman hiding behind a bus in a  nearby alley. The woman is Lacy Jonas, a celebrity who calls herself the  voice of a generation., This is just one of the several dynamic missions that may pop up on your map when walking through a neighborhood. Why is she in the alley? Paparazzi have staked  out her car (which is hilariously called a Benefactor Surano). Michael nonchalantly  walks up to the vehicle, smarts off to the cameramen, and peels away to pick up Lacy.&lt;/p&gt;  &lt;p&gt;The paparazzi don&amp;#39;t give up that  easily. As Michael takes off in the sportscar, they give chase in a  van. Lacy angrily voices her reservations about being photographed right now because she feels fat (she&amp;#39;s not). When Michael asks what she  did to generate so much attention, she replies, &amp;quot;I&amp;#39;m really  famous. I didn&amp;#39;t do anything!&amp;quot; Michael eventually shakes their  pursuers and heads up to the safety of Vinewood hills.&lt;/p&gt;  &lt;p&gt;Though our glimpses into the lives of  Franklin, Trevor, and Michael were brief, they effectively  communicate just how diverse the experiences will be depending on  which corner of the open world you&amp;#39;re in. The wildnerness both above and below water give players ample reasons to explore, and the heart of Los Santos feels just as vibrant and teeming with life as Liberty City did in GTA IV.&lt;/p&gt;  &lt;p&gt;To learn more new details about GTA V, check out our other features that went up today on the new &lt;a target="_blank" href="http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx"&gt;heist system&lt;/a&gt;, &lt;a target="_blank" href="http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/putting-your-personal-stamp-on-grand-theft-auto-v.aspx"&gt;character customization&lt;/a&gt;, and &lt;a target="_blank" href="http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/running-and-gunning-in-grand-theft-auto-v.aspx"&gt;combat&lt;/a&gt;. If you haven&amp;#39;t  already, we also suggest you watch the &lt;a href="http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/04/30/new-grand-theft-auto-v-character-trailers.aspx" target="_blank"&gt;brand new trailers&lt;/a&gt;&amp;nbsp;and dive into  our &lt;a href="http://www.gameinformer.com/p/gtav.aspx" target="_blank"&gt;extensive coverage&lt;/a&gt; we released during our cover story last  December.&lt;/p&gt;</description></item></channel></rss>