The lights are on
me start by saying that I have owned every title in the GT series, I basically
grew up on them. And while I do enjoy this 6th chapter in a very storied racing
series, I will say from a personal point of view I can't help but feel let down
this is a personal review, I will try to remain as objective in my approach as
possible. I am going to break the game down into sections, to make it easier to
Rating: 7.75 (out of 10) - Single Player ONLY
Turismo is, by all accounts, the father of modern racing simulators. You can
almost certainly see various aspects of the series within other racing
simulators. And while GT6 is the newest member to the historic series, it
certainly doesn't feel as "new" as you might think. Granted, visually
speaking it seems to push the limits of what the PS3 is capable of. But it
still seems to hold on too tightly to the past.
removed the ever annoying rank system in Career Mode and added in a
"PP" system as restrictive means for races. The PP system is a point
system for all of the vehicles in the game. Each vehicle has a set point value,
which increases during modification (tuning and aerodynamics). This system
essentially prevents you from entering a Lamborghini in a Novice level race,
etc. While it does help narrow the gap between your car and the rest of the
pool, it isn't nearly as effective as I'm sure they were hoping for. Also
included is a star system, where you earn stars for individual races (up to 3
per race) in order to unlock your license test or championship race series for
your respective level (novice, A, B, IB, IA, Super). There's also the addition
of side races in each division under the guise of Coffee Break, One-Make Races,
and Mission Races.
in all, she feels very polished in certain areas, but left to rust in others.
The lack of innovation and the drudge of otherwise useless racing opponents
leaves me hoping that the future of GT is waiting in the next generation to
take us all by surprise.
I will break down individual sections of the game:
4.75 (out of 5)
ever Gran Turismo had become close to what it feels like to get behind the
wheel of some of the most powerful vehicles on the planet, this is the game.
The handling system is brilliant. Honestly. The only downside of the entire
driving experience is the annoyingly boring rolling starts in every damn race.
3 (out of 5)
noticeably improved from GT5, the AI controlled opponents still move in the
same predictable lines as always. The field size does increase as you reach
higher level races, but this only serves as a brief inconvenience, rather than
5 (out of 5)
is where GT6 shines. New tracks abound, oldies revamped. Driving around on the
myriad of different courses is the best experience in the series yet. The
repetitiveness is drastically reduced.
2 (out of 5)
soundtrack is certainly an improvement over 5, but the cars sound questionably
"unique" compared to one another and the unusually over-exaggerated
screeching of tires every time you make a damn turn over 30 mph is rather disheartening.
Pretty much every V8 sounds the same. The attention to detail here was not nearly as high in respect to other aspects of the game.
3.5 (out of 5)
you read that score right. 1200 cars has to be reason enough to get a higher
score, right? WRONG. Is it really necessary to have 5 of the exact same
make/model/year Nissan Skyline GTR (R34) just because Nissan painted 4 of them
in "special" colors of purple? GT6 does a great job of boasting a
huge list, however, this is extremely misleading. 60-70% of the cars in this
game are duplicates of another vehicle with a different paint scheme or added
wing. While all of the cars returning from series titles past are just horrid
re-skins that don't belong seen in HD or ever 480p for that matter. The only bright
spot, cars are all listed in the dealership (no more super annoying and
rotating used car section) now, within 3 sections - NA, Europe, Asia.
Replay: 3 (out of 5)
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