The lights are on
Gotham City Impostors is a newly released first person shooter
game on the Playstation 3, Xbox 360 consoles and Steam online service. The game
incorporates people who have taken it upon themselves to either do the justice
work that batman does or spread the havoc that Joker does. The player is then
pitted into the fray fighting on both sides of the coin swinging from Order to
From the onset Gotham City Impostors doesn’t seem like much but
as the player delves further into the game and looks into the mechanics and
choices they can make a not so surprising game begins to show its colors. Aside
from the characters running around impersonating two of Gotham’s citizens
players are given the several guns to dispatch their foes for the sake of this
review I will touch upon some of the guns listed as well as some other items
that come about.
Tools of Destruction
I am sure we all have come to understand how weapons in first
person shooter games work namely ones in which utilize “standard issue” weapons
that range from Assault rifles to launchers whether it be rocket or grenade.
Yet for the sake of this review I would touch upon each weaponry category to at
least give the reader a glimpse as to what they will be getting into when they
pick up that first piece of equipment.
Players have the option of six weaponry options with the seventh
being more of assistance for those peoples that value helping their team in a
different way. Among the weaponry choices players are presented with the option
for rifles, Heavy weapons, Sub machineguns, launchers, shotguns, sniper rifles,
and among which a form of assistance “weapon” as touched upon earlier. The
weapons are all standard use of which one could come to expect in another FPS
game in which the rifles will act like any other assault rifle. The main
difference in this game and let’s say another FPS is the way in which these
weapons appear. Each weapon has more of a home grown feeling than actually
looking like a weapon save for a few selections. A prime example of this would
be the thunder dragon in the launcher category. Designed to be synonymous with
that of a rocket launcher but instead shoots 2 liters.
With each weapon comes the possibility of modifying each
modifier can be purchased only through the usage of unlock keys. Unlock keys
are gained every so often from leveling up, each modifier in a sense tweaks the
aspects of your weapon’s performance or in some way can help your team mates.
As one prime example of a mod is a body odor sniffer which reveals positions of
nearby enemies on the mini map. Along with this you can get the stand reflex
sight, red dot sight or even a silencer to equip to your weapon.
Along with the two standard fare weapons you can use your
character may also carry a support weapon ranging from a proximity mine that is
a modified Jack-in-the-box; to that of a regular ‘ol bear trap that one would
see in the woods. Gotham City Impostors spares no expense at making the game
feel silly but also gives one the tools they would come to expect in certain
FPS games. Body armor, Grenades, and even pipe-bombs with the only difference
here just like the weapons is how the impostors have shaped and made their own
tools of destruction.
Yet the customization of weaponry does not end there as it
wouldn’t be a weapon unless we could paint it right? Weapons also have paint
job options which we normally call camo for those war related FPS games. Yet
unlike those games paint jobs aren’t simply unlocked by leveling up but rather
through the completion of weapon and mod related challenges. An example of this
is that I had received a paint job through the usage of a silencer mod on my
gun thus giving me the Ivy paint job.
Lastly there is but one more thing to touch upon in the weaponry
section which actually is not weapon related at all. It is more or less
movement enhancers such that one could say are perhaps like vehicles in another
FPS game? From grappling hooks to roller-skates and anything in between such as
gliders, players can have an old fashioned brawl in the city and outer lying
portions of Gotham city.
Ultimately I find the weaponry selection including that of
support items and customization 0f said weapons to be quite sufficient for what
you pay for in this game. Of course there are those who will argue that it is
not enough but overall I would say that for what you pay for it and the amount
of things you can do to a particular gun I would say this game jumps the bar
and gives more in terms of weaponry than a few other games out there. Couple
that with the aspect of body customization in which some weapons only work well
with certain body types and you have yourself a recipe for an intriguing game.
This mode titled Initiation is simply a tutorial and gets the
player used to the game play elements in the game. The likes of which range
from learning how to shoot, utilizing support items and getting the player used
to the gadgets in the game. This mode is certainly a good way to get introduced
into the world of Gotham City Impostors yet it is certainly not mandatory.
The challenge mode gives players the chance of testing their
knowledge of utilizing the gadgets in the game at getting several orbs
scattered around the five maps. The player is presented with three challenges
levels ranging from Basic to intermediate and then Expert. Basic being unlocked
from the get go while Intermediate and Expert require the player to do a few
challenges before they are able to tackle them. Each challenge also comes with
Experience that can be earned and is categorized in terms of medals which is
monitored by time. An example of this system is that a gold medal will be given
if the challenge is completed in eight seconds, fourteen seconds yields a
silver medal and twenty five gives a bronze. In terms of experience gold nets
sixty, silver thirty and bronze ten. The experience points are universal for
the challenge levels but the time is altered as the player presses on to higher
difficulty levels as more orbs are placed into the map for the player to grab.
Team death match as we all know is a standard game mode that
seems to encompass almost all multiplayer games in which two teams are pitted
against one another; depending on the game itself it is either a maximum number
of kills one must get to or deplete an opposing team’s numbers to zero. In the
case of Gotham City Impostors the main objective is to get to the magic number
after killing either enough of the joker side or the batman side.
Psychological Warfare is certainly an interesting one that pits
both teams against each other in a different way than the previous modes. In
[game mode] the teams are fighting over control of a battery this battery is to
be utilized for a propaganda machine. Once a member of either team grabs the
battery they must attach it to the opposing team’s machine, in which they have
30 seconds to defend the machine. Once the time has passed and the machine
begins to shout the opposing team has two options the one of which is they wait
it out slapping the opposing team being that the slap is essentially a one hit
kill. Or the team may go after the machine itself and destroy it; it is usually
in the opposing team’s best interest to go after the machine seeing as there is
a limit to how long the machine operates. While it is in operation you do only
have the slap attack and cannot use weaponry. In a way psychological warfare is
reminiscent of capture the flag.
Fumigation in a basic sense is capturing the flag, but in Gotham
City Impostors fumigation comes with a twist. The flags are placed with gas
blasters and your team whether it is the joker side or the batman side is to
capture the gas blasters and hold them until the bar at the bottom left fills
up to 100%. For this to work the team must have either two or all of the gas blasters
on their side. Two being the minimum team would need while holding all three
would be ideal so that the process of getting to 100% goes by faster.
Each game mode that takes into account multiple players gives
the sense that havoc and mayhem can be caused here not to mention that with the
five maps that are given from the start one can certainly come to enjoy each
nook and cranny of these maps. I would have to say that by far fumigation is
one of my most favorite game modes and the classic Crime Alley (one of the maps
from the beta) are of my most favorite types of things about this game.
Gotham City Impostors would almost be nothing if players
couldn’t customize their characters just as much as they can customize their
guns. The fun part of Impostors is having free roam as to how you want your
character to look, what you would want to outfit them with and even how you
want them to sound. The Impostors of Gotham come in five different body type
shapes of which only one of them is female of these five shapes your character
can either be an extremely buff and slow character or a small and nimble speedy
type of character.
The starting point of each body type labeled tough present’s
players with the basic of body types in which the attributes of speed, melee
(power) and health are all the same. This is one of the first body types that
are given freely to the players to get them started and certainly leaves things
open as to whether or not they want to be heavier or speedy. If the player so
chooses to take the heavier route they would soon find that their character is
slower but they would be able to take more hits and have more power. Coupled
with the winged glider which can dive bomb an opponent the player’s dive bomb
will have more impacting power than say a speedy type character.
If the player so happens to choose the faster route then they
will sacrifice a bit of power and health for the sake of speed. While the
tradeoff may not seem as good perhaps to some it certainly can lead to a hard
match up in a game of psychological warfare. If a speed character has the
battery and attempts to run around the map for the entire duration until the
end this could pose a problem for the opposing team. This set up can be even
more complicated with the usage of the roller-skates the other trade off that
may bother a few people and was touched upon earlier is the inability to have
that speed while wielding a heavy weapon.
With each body type chosen players can choose from a range of
faces with each body type presented with at least three choices along with the
facial structure players are also able to choose voices as well. Voices are
divided into batman and joker segments with each playing depending on the team
you are on, the best part about this is that voices are not tied to body type
structure. So in practice one could make a really heavy tank like character
with a high-pitched feminized voice or they could even make the female
character have a deep and gruff type of voice. It is in this instance that
Gotham City Impostors comes alive! Hearing the soft voice of a sensual woman
talking about how she killed you only to be confronted by a hulking behemoth on
your screen really does wonders.
Lastly I would like to talk about the Black Market a segment of
the game in which players can use their PSN/SEN money to buy things for the
game including but certainly not limited to at this time. Clothing attire if
one certainly does not want to wait for the in-game currency to build up, XP
booster (which doubles also for your team), and Calling card goodies. Later
there is supposed to be other content for your character to be released at a
later time it certainly would be interesting to see what they might happen to
While all of this that I have typed gives the impression of a
good game there do exist some flaws in the game that could certainly be a deal
breaker for some. The likes of which comes in the form is the matchmaking set
up which does leave something to be desired. At times the matchmaking could
completely fill a lobby but once the game has commenced only about 1/4th of the lobby may be in the game. So while Gotham does have
some things going for it, it also has a few things it can work on. There also
seems to be a bit of lag at several instances before the game starts and for a
few people as they are killed. Though I would assume that some of this factors
largely in on their connection it still was worth mentioning in this segment.
So in conclusion while it is a good game a very good game for
15.00 one must take into account the aspect of match-making, but to be
completely fair the developers have come out and stated that a fix was in the
works. The likes of which will hopefully help bring down the lag and fix the
matchmaking as well as some tweaks to the current design. It should also be
stated that due to this and the announcement of free dlc another review will
have to be written upon this change as a variety of things will come about that
changes the game. If you were forced to pick just one game from the PSN/SEN
store let it be this one you are surely to have a great time.
While it does have some problems at this point if you can get
past them Gotham City Impostors is well worth it. If I had to give a score a
9.0/10 would be the score I would give to it. I would also add a big clown
smile and a thumbs up.
Please visit us here for more news, reviews and general twisted things!http://seriousless.com/news/
Sorry about that trouble all. It has been changed whole review is here now.