The lights are on
1. A 10/10 game score is not perfect like a score on a test. A 10/10 means that the game's good qualities far out weigh the negative and that most people will like it. Some critics actually liked the ending but game informer didn't like it as much but they didn't allow it to affect the score [from the sound of it, whether or not you like the story will be less about its quality then it will be about your expectations]. Most critics though thought the final third of Dante's Inferno fell through in quality and diversity of enemies and the score reflects that.
2. The game was called Dante's Inferno took place in and was pretty much about Dante's travels through the nine circles of hell which are all distinct. The earlier levels were unique but the developers seemed to have run out of steam or time for the final third and the uniqueness fell.
God of War is about Kratos' struggle against the gods, takes place in no specific setting beyond the Greek world and the undead minions that have appeared have all been minions of Hades [convenient yes, but at least that makes sense].
You still haven't addressed why I should see a lust grunt in the later levels of the game and why the enemies shouldn't have been somewhat specific to the circles in a game about the nine circles of hell [it certainly couldn't have hurt the game for me and probably a lot of critics].The developers had a huge field to work on in God of War [Greek world and mythology]. Dante's Inferno developers limited themselves to hell [no pun intended...if that even was a pun]. Also, although fun, I've read a funny comment that went something like this: if you took info about Greek mythology and culture from God of War even to a mythology class, you would fail epically. Dante's Inferno, as weird as it may sound, should have taken even more liberties with the source material then it did. God of War has and it's worked out well for them.
3. The review said the story did not stand out like in previous games and was much simpler: it didn't necessarily say it was "lacking"
4. All the reviews, even ones that didn't give God of War 3 a 10/10 [over 26 by my last count] agree that the combat is familiar but the best yet in the series and much improved from the previous games [though I hope they fix the camera issue with an update] which is also something to look at in game in a trilogy. You don't necessarily have to make huge changes to combat in a game to warrant a higher score: just make it better then before which again all the reviews proclaim. Why would they fix something that wasn't broken? Dante's Inferno gameplay was God of War with a different paint job. That's not a bad thing but if you're gonna do that, try to add your own spin to it like Darksiders did [it got 8.5/10 which it completely deserved]. If not, then don't expect to get above average.
5. Dante's Inferno tried to stand in the shadow of an epic poem and got lost [some reviews admittedly probably lampooned this game because it tried to imitate a greater literary work and did a so-so job] while God of War took Greek mythology and ran in a different direction.
6. I can say these things b/c I've played Dante and read the reviews. I liked Dante well enough [enjoyed the poem way more] but it was no where near a 10.
7. Not trying to say God of War 3 is perfect since I haven't played it yet. Just saying that the review seems spot on [its not the only perfect score God of War 3 has after all]. Last time I checked, it was 17 perfect reviews. Since I have played Dante's Inferno though, I can say it was about average and hardly near a 10.
8. Sorry for the long post. I meant to include some of this in the previous post.