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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">God of War III - PlayStation 3</title><subtitle type="html" /><id>http://www.gameinformer.com/games/god_of_war_iii/b/ps3/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/atom.aspx" /><generator uri="http://telligent.com" version="5.5.134.12297">Community Server</generator><updated>2009-09-29T22:48:00Z</updated><entry><title>Kratos Brings Down The Mountain</title><link rel="alternate" type="text/html" href="/games/god_of_war_iii/b/ps3/archive/2010/03/08/kratos-brings-down-the-mountain.aspx" /><id>/games/god_of_war_iii/b/ps3/archive/2010/03/08/kratos-brings-down-the-mountain.aspx</id><published>2010-03-08T17:39:00Z</published><updated>2010-03-08T17:39:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.71/3480.gow3reviewtop.jpg" border="0" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;Words like &amp;ldquo;visceral&amp;rdquo; and &amp;ldquo;brutal&amp;rdquo; are used to describe many violent 
games these days, but they wield the fullness of their meaning in God of
 War III. No other terms so completely convey the gut-wrenching 
sensation of eviscerating a mythical beast, decapitating a deity, or 
carving up a titan. While moments like these have defined Kratos over 
the years, God of War III isn&amp;rsquo;t amazing just because it&amp;rsquo;s violent; it&amp;rsquo;s 
amazing because it conveys these experiences in ways you have never seen
 before. &lt;/p&gt;
&lt;p&gt;Kratos&amp;rsquo; stylishly elaborate combos and vicious 
context-sensitive kills have been adapted and emulated many times, 
making the video game landscape a bloodier and more epic place. In the 
years since God of War II, while others were chasing the shadow of 
Kratos&amp;rsquo; fighting style, the team at Sony Santa Monica was elevating the 
scale and intensity to a level that once again proves Kratos is the 
undisputed king of the genre.&lt;/p&gt;
&lt;p&gt;Something awesome is constantly 
happening in God of War III. Monsters slink from the shadows, titans 
break through walls, and gods launch divine assaults &amp;ndash; and it&amp;rsquo;s all 
woven seamlessly into the gameplay. Just when you think you know what&amp;rsquo;s 
coming next, you&amp;rsquo;ll encounter a unique sequence or mechanic &amp;ndash; if only to
 be used once &amp;ndash; just to keep the experience fresh. Even the 
context-sensitive kills take on a new cinematic life, especially during 
the grisly deaths of the bosses (each of which will leave you picking 
your jaw up off the floor).&lt;/p&gt;
&lt;p&gt;God of War III recaptures the one 
thing that God of War II was missing for me; it forced me to once again 
reconsider what I thought was possible for a video game to accomplish. 
I&amp;rsquo;m hesitant to ruin any of the moments here (spoiler: Kratos kills a 
lot of dudes), but let me put it this way: Remember the fight against 
the Colossus of Rhodes at the beginning of God of War II? At least three
 moments are just as astounding in God of War III, with cinematic camera
 work even more impressive than Naughty Dog&amp;rsquo;s feats with Uncharted 2.&lt;/p&gt;
&lt;p&gt;God
 of War III takes the biggest strides forward in its cinematic 
presentation, but the nuts and bolts of the combat are also more 
refined. If you&amp;rsquo;ve played the previous games in the series, you&amp;rsquo;ll find 
everything you love about Kratos&amp;rsquo; blade-slinging style intact, but even 
better than before thanks to the seamless integration of items. This new
 equipment (usually ripped from the dead fingers of a fallen adversary) 
allows you to dash, stun enemies, and perform ranged attacks &amp;ndash; and they 
all draw from a rapidly recharging power source. This gives you the 
freedom to use these versatile tools instead of conserving them, opening
 new combo possibilities. Used in conjunction with the sweet new weapons
 (I love the Cestus!) and maneuvers (I love the ranged grab!), these 
additions make Kratos feel like an even more fluid and capable 
combatant.&lt;/p&gt;
&lt;p&gt;The only area where God of War III didn&amp;rsquo;t blow away my 
expectations is the story. Previously, Kratos was driven by a thirst for
 vengeance against a single target &amp;ndash; a concept that kept the narrative 
focused. In God of War III, that singular purpose is diluted by the 
number of characters, agendas, and objectives on the playing field at 
once. The plot isn&amp;rsquo;t bad or difficult to follow, but it also doesn&amp;rsquo;t 
have any standout revelations or developments; Kratos hunts down the 
gods, kills them, and steps over the corpse to reach his next target 
until Olympus is in shambles. It isn&amp;rsquo;t a major problem, however, because
 the real joy isn&amp;rsquo;t in the events themselves, but rather in the 
astonishing ways those events unfold.&lt;/p&gt;
&lt;p&gt;The fury, destruction, and 
murdered gods &amp;ndash; it&amp;rsquo;s all been leading up to this. When I first took up 
Kratos&amp;rsquo; blades back in 2005, I thought I was embarking on a simple quest
 for vengeance. After leaving a trail of bodies spanning four games and 
three systems, that quest has finally reached its end. Not even in my 
wildest dreams could I have imagined such a powerful, cinematic, and 
breathtaking conclusion to the saga of the Ghost of Sparta.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=243132" width="1" height="1"&gt;</content><author><name>GIJoe</name><uri>http://www.gameinformer.com/members/GIJoe/default.aspx</uri></author><category term="PlayStation 3" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/PlayStation+3/default.aspx" /><category term="god of war iii" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/god+of+war+iii/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/Action/default.aspx" /><category term="kratos" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/kratos/default.aspx" /><category term="Sony" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/Sony/default.aspx" /><category term="God of War II" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/God+of+War+II/default.aspx" /><category term="Review" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/Review/default.aspx" /><category term="Sony Santa Monica" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/Sony+Santa+Monica/default.aspx" /><category term="God of War" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/God+of+War/default.aspx" /><category term="God of War 3" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/God+of+War+3/default.aspx" /></entry><entry><title>Kratos Aims High In His Quest Against The Gods</title><link rel="alternate" type="text/html" href="/games/god_of_war_iii/b/ps3/archive/2009/09/29/preview.aspx" /><id>/games/god_of_war_iii/b/ps3/archive/2009/09/29/preview.aspx</id><published>2009-09-30T03:48:00Z</published><updated>2009-09-30T03:48:00Z</updated><content type="html">&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.71/1856.godofwar.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.71/1856.godofwar.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Kratos isn&amp;rsquo;t the kind of guy who sets reasonable goals. When he goes
after something, he aims high and over-delivers with unparalleled zeal
and overwhelming brutality. The team at Sony&amp;rsquo;s Santa Monica studio is
adopting the same philosophy in developing God of War III, making sure
that the final installment in the trilogy has Kratos performing the
most barbaric kills and taking down the most terrifying foes of the
entire series. If this really is the last chapter of the story, Kratos
is certainly going out in style. &lt;br /&gt;&lt;br /&gt;With one of the longest lines
on the E3 show floor, the playable demo for God of War III showcased
several new tricks Kratos uses in his continued assault on the gods and
Mount Olympus. The core of the action is still using his flaming chain
blades to tear apart mythological threats, but a few key improvements
promise to make that process even more entertaining.&lt;br /&gt;&lt;br /&gt;Where
previous God of War games usually had Kratos fighting off advancing
enemies, God of War III incorporates more mobility into combat, giving
you more options to control the fight. When you grab an enemy, you now
have a bull rush option in which Kratos holds the victim in front of
him and plows forward, breaking through clusters of other foes. The
combat grapple also has more utility, since Kratos can throw his blades
out at an enemy and pull himself into them (or pull them over,
depending on the enemy). This works whether your target is on the
ground or in the air. Mastering these crowd-managing moves will be
crucial, since this entry can have up to 50 enemies onscreen at once.&lt;br /&gt;&lt;br /&gt;Like
previous installments, Kratos can use weapons other than his signature
blades, but the team has currently only revealed one: the Cestus. This
pair of vicious gauntlets is ideal for close-quarters fighting, and
they provide a distinctly different feel to the combat &amp;ndash; something that
alternate weapons in God of War games have struggled with in the past.
To further encourage variety in combos, certain special items (like the
fire bow) draw from a recharging meter instead of your magic reserves.
This gives players more freedom to experiment with combining the blades
with other attacks, since the bar will just refill in a matter of
seconds.&lt;br /&gt;&lt;br /&gt;As much as we enjoyed testing out the new mechanics, we
were most impressed by how God of War III continues to up the stakes in
an already epic setting. We saw Kratos pull out a cyclops&amp;rsquo; eye, stab a
chimera with its own horn, and gut a mighty centaur &amp;ndash; and that was just
during standard encounters. With the massive titans waging war, more
gods entering the fray, and Kratos determined to topple Olympus, God of
War III will be packed with jaw-dropping moments worthy of passing into
legend.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=4020" width="1" height="1"&gt;</content><author><name>GIJoe</name><uri>http://www.gameinformer.com/members/GIJoe/default.aspx</uri></author><category term="PlayStation 3" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/PlayStation+3/default.aspx" /><category term="god of war iii" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/god+of+war+iii/default.aspx" /><category term="Preview" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/Preview/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/Action/default.aspx" /><category term="dante's inferno" scheme="http://www.gameinformer.com/games/god_of_war_iii/b/ps3/archive/tags/dante_2700_s+inferno/default.aspx" /></entry></feed>
