Kratos Brings Down The Mountain - God of War III - PlayStation 3 -
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God of War III

Kratos Brings Down The Mountain

Words like “visceral” and “brutal” are used to describe many violent games these days, but they wield the fullness of their meaning in God of War III. No other terms so completely convey the gut-wrenching sensation of eviscerating a mythical beast, decapitating a deity, or carving up a titan. While moments like these have defined Kratos over the years, God of War III isn’t amazing just because it’s violent; it’s amazing because it conveys these experiences in ways you have never seen before.

Kratos’ stylishly elaborate combos and vicious context-sensitive kills have been adapted and emulated many times, making the video game landscape a bloodier and more epic place. In the years since God of War II, while others were chasing the shadow of Kratos’ fighting style, the team at Sony Santa Monica was elevating the scale and intensity to a level that once again proves Kratos is the undisputed king of the genre.

Something awesome is constantly happening in God of War III. Monsters slink from the shadows, titans break through walls, and gods launch divine assaults – and it’s all woven seamlessly into the gameplay. Just when you think you know what’s coming next, you’ll encounter a unique sequence or mechanic – if only to be used once – just to keep the experience fresh. Even the context-sensitive kills take on a new cinematic life, especially during the grisly deaths of the bosses (each of which will leave you picking your jaw up off the floor).

God of War III recaptures the one thing that God of War II was missing for me; it forced me to once again reconsider what I thought was possible for a video game to accomplish. I’m hesitant to ruin any of the moments here (spoiler: Kratos kills a lot of dudes), but let me put it this way: Remember the fight against the Colossus of Rhodes at the beginning of God of War II? At least three moments are just as astounding in God of War III, with cinematic camera work even more impressive than Naughty Dog’s feats with Uncharted 2.

God of War III takes the biggest strides forward in its cinematic presentation, but the nuts and bolts of the combat are also more refined. If you’ve played the previous games in the series, you’ll find everything you love about Kratos’ blade-slinging style intact, but even better than before thanks to the seamless integration of items. This new equipment (usually ripped from the dead fingers of a fallen adversary) allows you to dash, stun enemies, and perform ranged attacks – and they all draw from a rapidly recharging power source. This gives you the freedom to use these versatile tools instead of conserving them, opening new combo possibilities. Used in conjunction with the sweet new weapons (I love the Cestus!) and maneuvers (I love the ranged grab!), these additions make Kratos feel like an even more fluid and capable combatant.

The only area where God of War III didn’t blow away my expectations is the story. Previously, Kratos was driven by a thirst for vengeance against a single target – a concept that kept the narrative focused. In God of War III, that singular purpose is diluted by the number of characters, agendas, and objectives on the playing field at once. The plot isn’t bad or difficult to follow, but it also doesn’t have any standout revelations or developments; Kratos hunts down the gods, kills them, and steps over the corpse to reach his next target until Olympus is in shambles. It isn’t a major problem, however, because the real joy isn’t in the events themselves, but rather in the astonishing ways those events unfold.

The fury, destruction, and murdered gods – it’s all been leading up to this. When I first took up Kratos’ blades back in 2005, I thought I was embarking on a simple quest for vengeance. After leaving a trail of bodies spanning four games and three systems, that quest has finally reached its end. Not even in my wildest dreams could I have imagined such a powerful, cinematic, and breathtaking conclusion to the saga of the Ghost of Sparta.

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Second Opinion:


With heads, entrails, and limbs flying through the air like confetti, Kratos’ thirst for revenge is the beating heart of God of War III – thumping faster and louder than we’ve seen or heard before. The development team revels in Kratos’ bloodlust, channeling his brutal sense of justice to create a journey that unfolds like a highlight reel. Gods fall, and they fall hard. We even witness one of their deaths from the eyes of the victim. From the murderous deeds to the towering level designs, creativity runs rampant throughout the entire game. The gameplay still retains the classic God of War charm, but is strengthened with the new weapons, not to mention the over-the-top scale of the boss encounters. As you’ll learn in the bloodiest way possible, an average-sized man can topple a thousand-foot-tall giant. This level in particular is one of the coolest I’ve seen in any game, yet it simply blends with the rest of this adventure. The only blemish on this masterpiece is a puzzle that incorporates the PlayStation icons into Kratos’ world. Outside of this minor misstep, God of War III is a whirlwind of violence that begins with relentless chaos and concludes with the most satisfying punch in video game history.

User Reviews:

  • 9.00
    I'm not a fan of Greek mythology,I actually like Asian mythology a lot more but I enjoyed this game quite a lot,there is something about it's story and visual presentation and gameplay that all click together to make this game one of the better PS3 titles.I've played the first two God of...
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  • 8.50
    God Of War is known for being one of the angriest game franchises on any console and the games are a lot of fun too, but they are all pretty much the same... God Of War 3 hasn't changed much since the second one, which isn't a bad thing but it isn't a good thing either. The mechanics to the...
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  • When it comes to action, no series delivers like God of War. Released for the Playstation 2 in 2005, the original God of War took the gaming world by storm and its sequels and prequels are some of the finest action titles ever released. Sony Santa Monica, the studio behind the series, has consistently...
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  • 9.50
    Okay so I hadn't played any god of war games before I played this one so I didnt really know why I was kicking butt, but from the beginning of the game to where you battle Hades, I had been convinced my money was already well spent. Coming in to the franchise in the third game was a little strange...
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  • 10.00
    This game is amazing. It looks amazing, the voice work is awesome. There is plenty of m rated gore to keep God of War fans into it. What else did we expect. This game does a series justice with one of the best triquels ever. Great game with a fantastic story. You'll be playing for days.
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  • 9.50
    I remember when God of war 3 came out. It looked cool, but just didn't looked like something I would like. Then, a few days ago I was like what the heck and rented the game for the week. I must tell you, if you have a PS3, you should try this. This is Kratos last stand, and he's victorious. The...
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