The lights are on
In a new blog post, a designer tells you about the process that went into creating the series first multiplayer boss, the one-eyed Polyphemus.
The designer, who calls himself "Izzy" in the blog post, details how he researched Polyphemus in the original Greek myth, and helped create an in-game Titan that was "ferocious" and a "constant element of danger" for multiplayer. In the extensive post, you'll see lots of character art that shows the evolution the boss went through.
In addition, there's also the trailer (below), which shows off more Ascension multiplayer, and reaction from fans at E3. For more, read Izzy's full blog post.
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
My anticipation for this game just keeps increasing! Q1 2013 is shaping up to be better than the fall...
I love these kind of articles! I think I'm going to have to go pre-order this game...
Polyphemus looks like a pretty sweet boss.
Wow, the game looks good
So...Izzy isn't the most uncommon name?
Also, Polyphemus definitely wasn't that huge, Odysseus would've needed more men and a bigger piece of wood to blind him.
is that using maya?
Wow. that's all I can say.
Good lord... Gotta have a big screen tv just to see this whole thing!!! It is gonna be awesome, can't wait!!!
Good this will be great
I will absolutely never get how Kratos is supposed to topple a Cyclops if he's not a god in this title. . .
That guy at the beginning of the video was a contestant on The Tester!
I keep forgetting to go pre-order this, time to set an alarm in my phone.
Despite multiplayer being somewhat of an odd thing to add to God of War, I'm still looking forward to getting to whoop some more monster, demigod, and other mythical beings' butts. ;-)