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Ghost Recon: Future Soldier

Ghost Recon: Future Soldier Takes Off Its Cloak

After almost a year underground, Ubisoft finally gave us a chance to check out Future Soldier's single- and multiplayer modes.

Since its announcement in 2009, Ghost Recon: Future soldier has suffered through a rocky development cycle. After a lukewarm reception at last year's E3, Ubisoft went dark to refine the title, pushing the release date from Fall 2011 into the first quarter of 2012. When going to check out the game at Ubisoft's E3 booth, I wasn't sure what to expect.

Upon first impression, Future Solider feels more in line with traditional shooters than it does with the strategy-heavy GRAW. You still have access to cool near-future technology, but Future Soldier cuts down on the tactical micro-management of your four-person squad that was so prevalent in the Advanced Warfighter games. The Ghosts operate more autonomously now, moving freely through the world without the need to give them waypoints or point them to cover.

That's not to say you don't coordinate attacks. Players can still plan breach maneuvers and mark up to three targets. After you've painted the targets, the Ghosts will move into position for the shot and wait for a cue to fire. Line up a shot of your own, and the squad will fire simultaneously at their targets when you pull the trigger. Watching four bodies hit the floor at once is empowering, and I hope Ubisoft has more tactical options like this to showcase your squad's badassery.

With a little prodding, Ubisoft opened up more about the game's plot, which we knew very little about. The Ghosts are hot on the trail of an arms smuggling operation, and tracking them takes the elite unit to all corners of the globe.The E3 demo takes place during the third mission of the 12-level campaign, which supports drop-in/drop-out co-op for four players and should take roughly 10 hours to complete.

The Ghosts are searching for a captured CIA agent in a Nigerian village. As we move toward the settlement undetected thanks to our cloaking technology, I see a group of soldiers harassing citizens. I open fire and the villagers start to panic, running for safety, cowering in shock, and diving to the ground to avoid getting shot. Picking out the armed men amongst the crowd is tough, but my Ghosts are up to the task.

After clearing the village of the remaining threats, the Ghosts move toward a heavily fortified oil refinery. As an Engineer, I decide this is a good time to fire up the UAV drone to identify enemy positions and get a head count. They have the numbers, but we have the technological advantage. After marking three targets my cloaked Ghosts move into position and wait for me to join them in the assault. I train my sights on an enemy in an elevated position and we take the four shots. The remaining soldiers scramble to take cover, and an entrenched firefight ensues.

As I learned rather quickly, moving from cover to cover is imperative to keeping your soldier alive. Bullets will chip away at your position, so I frequently found new positions from which to engage. The gunplay felt adequate, but lacked the visceral punch of some of the better shooters. I also found myself annoyed by the overused augmented reality overlays, which can obfuscate enemies in intense firefights. I hope there is an option for toning this down or removing it altogether.

After securing the agent, our team goes into escort mode, with me guiding the VIP with one hand while firing at oncoming enemies with the other. Soon two choppers move in on our position, and the mission starts to look futile. However, the ever-resourceful Ghosts have one last trick up their sleeves. The mission culminates with the squad calling in an air strike. The ammunition of choice? A thermobaric bomb, a high precision payload that takes out both targets in one fell swoop.

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Comments
  • I'm actually looking forward to this, especially now that it is being shown as a less, super-tactical, game...now it sounds more like R6:V or BIA:HH, you know, more open to the casual-tactical shooter crowd.
  • Sorry, Ubisoft, but I think you're a little late to the party, considering both Modern Warfare 3 and Battlefield 3 were both announced after this but are releasing before it.
  • i am very much looking foward to this. Ubisoft never ceases to amaze me.

  • Can't wait for my favorite shooter to make an EPIC return!

  • so basically everything I just read I had already watched at E3....wow GI you wasted my time
  • 'm hoping they can have a Hardcore Realistic mode that can be like the High Stakes setting in Rainbow Six Vegas 2 combined with Realistic difficulty.

    It can bring back the old school tactical feel but still let everyone else have access to it.

  • The trailer released for this game over a year ago piqued my interest, so i've tried to follow any developments as to gameplay, newer trailers, etc., but the concept and gameplay that were showcased at E3 looked VERY promising, even without the deeper tactical aspects OR astounding weapon customization. Sure it's taking a while in development, but to be honest, what shooter DOESN'T benefit from more development time? Do what you gotta do Ubi. I don't know about you Matt, or anyone else here, but I gotta say; I'm pretty excited for this one. :)
  • I get a little bit more excited for this game every time I see something about it.

  • What about the beta?

  • Thumbs up if you thought they were taking off the cloaking ability in Ghost Recon: Future Soldier because the title of this article says it "Takes Off Its Cloak". Lol... Just playin', I'm not a Youtube ***
  • That's kind of disappointing to hear....

  • That level of gun customization they showed off at the MS press conference was something i wasn't expecting unless Borderlands 2 was going to have a multiplayer.

    If this game comes out at a time I'll have money I'm pretty sure I'm sold.

  • ManOman, GR has a chance at redeeming itself... This footage looked incredible! I really hope it plays as good as it was presented!

  • omg. yes...

  • Looks cool.

  • nice

  • Shoot, I was really hoping for the PEC fuction, sounds like they are using something similar, but I'm not a huge fan of leveling my character twice.

  • I never really got into GRAW but I loved R6V2, I'll have to keep an eye on this one.  

  • Nice!... But the Beta STARTS in early 2012... That means we will only have like 9 months before the world ends to play this Beta...

  • I just hope the view isnt like GRAW 2, I played it for like 2 minutes and gave up because I couldnt see anything, OTS really sucks.

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