The lights are on
After almost a year underground, Ubisoft finally gave us a chance
to check out Future Soldier's single- and multiplayer modes.
Since its announcement in 2009, Ghost Recon: Future soldier has
suffered through a rocky development cycle. After a lukewarm
reception at last year's E3, Ubisoft went dark to refine the title, pushing the release date from Fall 2011 into the
first quarter of 2012. When going to check out the game at Ubisoft's
E3 booth, I wasn't sure what to expect.
Upon first impression, Future Solider feels more in line with
traditional shooters than it does with the strategy-heavy GRAW. You still have access to
cool near-future technology, but Future Soldier cuts down on the
tactical micro-management of your four-person squad that was so
prevalent in the Advanced Warfighter games. The Ghosts operate more
autonomously now, moving freely through the world
without the need to give them waypoints or point them to cover.
That's not to say you don't coordinate attacks. Players can still
plan breach maneuvers and mark up to three targets. After you've
painted the targets, the Ghosts will move into position for the shot
and wait for a cue to fire. Line up a shot of your own, and the squad
will fire simultaneously at their targets when you pull the trigger. Watching four
bodies hit the floor at once is empowering, and I hope Ubisoft has
more tactical options like this to showcase your squad's badassery.
With a little prodding, Ubisoft opened up more about the game's
plot, which we knew very little about. The Ghosts are hot on the trail of an arms smuggling operation,
and tracking them takes the elite unit to all corners of the
globe.The E3 demo takes place during the third mission of the
12-level campaign, which supports drop-in/drop-out co-op for four
players and should take roughly 10 hours to complete.
The Ghosts are searching for a captured CIA agent in a Nigerian
village. As we move toward the settlement undetected thanks to our
cloaking technology, I see a group of soldiers harassing citizens. I
open fire and the villagers start to panic, running for safety,
cowering in shock, and diving to the ground to avoid getting shot.
Picking out the armed men amongst the crowd is tough, but my Ghosts
are up to the task.
After clearing the village of the remaining threats, the Ghosts
move toward a heavily fortified oil refinery. As an Engineer, I
decide this is a good time to fire up the UAV drone to identify enemy
positions and get a head count. They have the numbers, but we have
the technological advantage. After marking three targets my cloaked
Ghosts move into position and wait for me to join them in the
assault. I train my sights on an enemy in an elevated position and we
take the four shots. The remaining soldiers scramble to take cover,
and an entrenched firefight ensues.
As I learned rather quickly, moving from cover to cover is
imperative to keeping your soldier alive. Bullets will chip away at
your position, so I frequently found new positions from which to
engage. The gunplay felt adequate, but lacked the visceral punch of
some of the better shooters. I also found myself annoyed by the
overused augmented reality overlays, which can obfuscate enemies in
intense firefights. I hope there is an option for toning this down or
removing it altogether.
After securing the agent, our team goes into escort mode, with me
guiding the VIP with one hand while firing at oncoming enemies with
the other. Soon two choppers move in on our position, and the mission
starts to look futile. However, the ever-resourceful Ghosts have one
last trick up their sleeves. The mission culminates with the squad
calling in an air strike. The ammunition of choice? A
thermobaric bomb, a high precision payload that takes out both
targets in one fell swoop.
Email the author Matt Bertz, or follow on Twitter, Google+, Facebook, and Game Informer.
i am very much looking foward to this. Ubisoft never ceases to amaze me.
Can't wait for my favorite shooter to make an EPIC return!
'm hoping they can have a Hardcore Realistic mode that can be like the High Stakes setting in Rainbow Six Vegas 2 combined with Realistic difficulty.
It can bring back the old school tactical feel but still let everyone else have access to it.
I get a little bit more excited for this game every time I see something about it.
What about the beta?
That's kind of disappointing to hear....
That level of gun customization they showed off at the MS press conference was something i wasn't expecting unless Borderlands 2 was going to have a multiplayer.
If this game comes out at a time I'll have money I'm pretty sure I'm sold.
ManOman, GR has a chance at redeeming itself... This footage looked incredible! I really hope it plays as good as it was presented!
Shoot, I was really hoping for the PEC fuction, sounds like they are using something similar, but I'm not a huge fan of leveling my character twice.
I never really got into GRAW but I loved R6V2, I'll have to keep an eye on this one.
Nice!... But the Beta STARTS in early 2012... That means we will only have like 9 months before the world ends to play this Beta...
I just hope the view isnt like GRAW 2, I played it for like 2 minutes and gave up because I couldnt see anything, OTS really sucks.