The lights are on
Score: 8 / 10
Tom Clancy's Ghost Recon: Future Soldier
PC - Xbox 360 - PS3
Release Date: May 22nd, 2012
name has forever been associated with a military or espionage game from Ubisoft.
The Ghost Recon franchise in particular been going strong since 2001
with over ten games under its belt, offering a squad based shooter that
focused on tactics and strategy in place of run and gun heroics. With
the latest release of Future Soldier, Ubisoft looks to put a futuristic
spin on the typical four man shootouts. Despite some areas of lost potential, the the latest installment in Future Soldier is a solid addition to the franchise.
If I Die, I Am So Going to Haunt You
Predator is wiped out when a standard assignment turns up a bomb and the
mission goes south. It's up to Ghost Team Hunter to find the
responsible parties and avenge their fallen brethren. As each source of
intel links to another, a much bigger plan reveals itself and the ghosts
must quell a larger threat in their road to revenge. You get most of the story
from cinematic sequences and briefings introducing each mission.
Unfortunately, the story begins to take that typical turn in military
shooters where the player is left wondering why they are in certain
areas and told to eliminate certain enemies. The game lands a few
attempts at humanizing the soldiers in your squad, but the story fails to wrap you in and ends rather abruptly.
The visual appeal of Ghost Recon is slightly bipolar, looking
gorgeous one minute and incredibly dated the next. Environments are profoundly detailed, in no small part due to a fantastic play on
lighting in several areas and effects in the environment like sight blinding sandstorms
or sudden flashes of lightning. Your squad will wade through waist high swamp waters,
navigate blindly through snow storms, and even peruse through a forest
in the Fall. On a few occasions, the eye catching views can be skewed when you are
stuck in a vision mode. Character models for the four squad mates are
gritty and real, and the solid motion capture assists in crafting some
believable performances. During the cutscenes, however, the game goes
from gorgeous to blocky with rough textures and doll-like characters.
Accompanying the look of a battlefield is the very gritty sound. Future Soldier makes sure that each bullet that leaves the chamber of your gun is audibly pleasing, and everything from sniper fire to light machine gun rounds are satisfying to shoot. The shouts of enemy positions and riddling of bullet fire all combine to
craft that intense feeling of being in a firefight. The music is solid enough to fuel each
battle, with movie like tracks influencing those tenser moments, though the occasional dubstep tracks that pop up feel a bit out of place.
The Future is Now
Future Soldier's campaign takes you over thirteen mission and is a team based cover shooter at heart,
with plenty of stealth segments mixed in between to keep things interesting. Being a cover shooter,
it only takes a few rounds before your character will drop getting to
the heart of what makes ghost recon what it is; part skill and part strategy.
Playing it smart and knowing when to run is key to survival, especially on the tougher
difficulties. There are even some segments where stealth can even be used to skip a fight entirely. The campaign ends up being rather easy, and only becomes truly enjoyable if playing on Elite where if you are downed, you die.
The stealth segments are about playing it careful and picking off
troops without detection, in which your gadgets and vision modes can assist you greatly. You are able to mark up to four targets that you can drop simultaneously, which can be done manually or by way of a flying drone. Cloaking automatically occurs when crouched to assist in getting in position and lining up targets, but can still warrant detection if your close to an enemy. It ends up being a game of watching troop
patterns and making sure that no soldier finds a dead body. Some segments
actually require stealth in order to progress, but in most cases failure
to accomplish the task results in an influx of enemy troops.
The firefights in the game are plentiful enough to shake off the suppressed weapons in favor of something louder. Enemies have
the ability to "suppress" you by laying firing on your position,
resulting in a shaky camera and inaccurate aiming until your teammate
intervenes. You can still mark targets and call out certain troops to attack. The friendly AI holds up well enough, and will automatically call out enemy positions. Cover to cover transitions are quick and easy, allowing you to get in position without sacrificing time or exposing your head too long.
There is no "I" in Team...or Ghost
The co-operative at heart will find a decent
offering in this title. The campaign can be played with up to four human
counterparts in lieu of the AI. There is also a Guerilla mode, akin to
typical horde mode setup of other titles. Waves of enemies will converge
on your position, with interluding waves offering a switch in weaponry, reward for completing waves successfully,
and resupply of gadgets. The mode holds up well enough but with fifty waves...it can wear thin after the first handful. The most disappointing factor is that neither of the co-operative modes mentioned have matchmaking,
so be prepared to hit up the forums for some Gamertags if your friends did not pick up their copy.
If competitive multiplayer is more your style, then Future Soldier has
you covered. Two teams of 6 are dropped into an arena with varying
objectives, and each team is split into squads of three. You have the
ability to spawn on your teammate or a designated area, gaining points
for working as a team instead of acting the lone wolf. Three classes are
available at the start with varying equipment; ranging from the all
around Soldier, to the stealthy Scout, and close-quarters Engineer.
There are four base game types at your disposal: The Conquest mode
acts as the go-to game, in which objectives such as destroying
a point or defending a device are continually updated, with the winning
team gaining an advantage over the other. Decoy mode spawns a
defense and attack team to squabble over three points, in which only one
really matters. Siege will allow a defending team time to setup and
hold off an attacking team with no respawns. Lastly, Saboteur involves two teams
fighting over a bomb to plant on the opposing faction's side. While Siege and Saboteur are pretty standard, the Conquest and Decoy modes end up being the most enjoyable. Though there is some slight server lag and a lack of any real introduction for new players, the multiplayer is a pretty enjoyable experience.
Gunsmithing without the Duct Tape
When you are not out hunting the masses you will be customizing your arsenal, and this is where Ghost Recon truly shines. The Gunsmith customization allows you to completely assemble a weapon of your choice right down to the trigger. Picking out that ideal weapon is made even simpler with the ability to pop in and out of a firing range from the menu to test out modifications. With hundreds of choices and endless combinations of accessories, the gunsmith mode is a fantastic addition to the game that makes each weapon your own.
Competitive multiplayer even allows you to customize your classes. At a certain level a "crossroads" decision is made on the particular gadget or weapon you would like your class to use. You end up choosing between two weapon types or even the ability to use a decoy grenade or dragon's breath incendiary ammunition. This further level of modifications allows players to assign themselves roles like a support or suppression role. It is unfortunate that most of these are locked out until the later levels however, making new players prime targets for the seasoned vets.
Upon completion of the actual campaign there are a slew of smaller objectives to achieve. These include level by level challenges that unlock additional weapons and modifications in the campaign to new classes only available after leveling your characters in multiplayer. There is even a Kinect gameplay integration that proves...interesting to say the least.
Ghost Recon has a few areas that border the typical, but it manages to
solid third-person shooter. There are a slew of challenges, multiplayer
unlocks, and rewards to provide incentive to revisit the Campaign and
try out different multiplayer modes. While the lack of matchmaking for
the co-operative experiences is a let down, there is a split screen
option to get your buddy in on the action to alleviate that downfall.
Future Soldier is a great all-around title if you have a group of
friends willing to work with you.