The lights are on
Our time with the Horde-like mode leaves us hoping for more innovation in the full Future Soldier package.
We’re about six weeks from the release of Ghost Recon: Future Soldier, and Ubisoft is giving PAX East attendees an early look at the game’s Horde-like Guerrilla mode. With fifty waves of enemies to blast through, the publisher claims that a full playthrough of the mode will take gamers over five hours. We had a chance to play through four waves on the show floor, and the mode seems to be little that we haven’t seen before.
Ubisoft’s demo started us on wave five, and we were already outfitted with a selection of weapons and support items. At the outset of each round, airdrops that represent new weapons and items are indicated with red and blue smoke, respectively. Each of the four team members has about thirty seconds to grab what they want, set up claymores, and get in position. Once the timer hits zero, a new wave of enemies enters the battle.
Teamwork is necessary to make it through these waves, and tagging enemies is critical to success. I found that whenever I pointed out an enemy location, it was a matter of seconds before someone on my team took him down with a few assault rifle rounds. Considering how quickly you can be taken down yourself, it’s to everyone’s benefit if you call out for a revive as soon as you’re injured.
The four waves I played tasked us with protecting a glowing blue HQ, which we defended from cover. On the rare occasion a member of my team did a roadie run through open air, it wasn’t long before he was bleeding out on the ground. Players will have to defend this static primary objective for ten waves at a time before the location moves.
Wave streaks are available as you progress, and the Ubisoft representative hesitantly told me they were similar to Call of Duty’s killstreak rewards. I only saw two during my time with the game, and they were a UAV and optic camouflage. There were still three slots for additional streak rewards, but they weren’t on display at this event.
While nothing about the mode seemed broken, I walked away feeling that Guerrilla seemed very uninspired. It may have only been four waves out of fifty, but nothing felt particularly original or entertaining. It’s just one mode in a bigger game, but it left me hoping for more innovation in the overall package of Ghost Recon: Future Soldier.
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