The lights are on
The epic conclusion to one of the most celebrated series has finally
arrived. Gears of War 3 has been long awaited since the original Gears back in
'06. Take the defining gameplay mechanics of the franchise, polish those
annoying bugs, mix in jaw-dropping action moments and what comes out? The
single greatest conclusion to a trilogy in a long time: a game that will not
leave any household for years to come.
The original Gears of War featured beautiful graphics and each installment
after that seemed to build upon the foundation. Minor glitches occur every now
and then, but it mostly consists of slowly loading textures. The environments
and overall presentation of the game are simply stunning. The Unreal Engine has
never looked better and the same muscular characters return with a more rugged,
survivor look. Gears 3 looks gorgeous and there is not much the game could do
to look any better.
Who doesn't love hearing the sound of a locust skull being bashed into oblivion?
Gears 3 brings back all the snarls, curses, and bone crushing sound effects
that made the series great to begin with. The subtle humor between COG members
is still there as well as their small chit-chat between each other that serve
as a sidekick to the gory violence. The soundtrack is as emotional and powerful
as ever. Gears 3 is meant to be played with maximum volume; the louder the
game, the better it is. For optimum entertainment, crank those speakers and be
Gears 1 had a different feel than any other game when it came out and that
helped in its success. The over-the-shoulder camera angle, huddled down sprint,
dives around the environment, and the chance to chainsaw enemies into chunks of
red goo. The latest chapter cleans up the frustrating "cover grabs"
that you never meant to do, as well as tighten the shooting mechanics. The pace
of the game is balanced perfectly from intense sequences of chaos to distant
sniping moments. Gears 3 also introduces a variety of new weapons. A Retro
Lancer, Sawed-off Shotgun, and Digger are a few of the new weapons of
destruction. Each has their own specialty and has to be tailored to the play
style of the player. For example, the Sawed-off has the capability to rip three
enemies to shreds with one blow, while the Retro Lancer has to be fired in
short bursts to take advantage if its heavy stopping power. The new weapons are
a great addition and a little flavor to the brutal battleground.
The conclusion to the war against the Locust has arrived. We finally get to
prove to them and their queen that this is COG turf. There is no doubt Fenix
and Co. have endured many hardships and felt the pain of a loss here and there,
but they can now breathe slightly easier. The game opens up with Marcus Fenix
and his companions on a ship that are so rudely interrupted by a few unfriendly
Lambent. They soon uncover a message left from Marcus' dad about a way to stop
the dreaded Locust Horde. From here on, the search for Father Fenix continues
around various locations, while introducing new secondary characters. Among
these include a few female ^&*# kickers. The story may not be the
strong point, but the campaign is still over-the-top and fun as ever
(especially since you can go about it 4 player co-op).
Horde mode returns with a bang. The max level is still 50, however the
Locust are more relentless, and they have brought much larger friends that
emerge on each tenth level. In order to slow down these masses, the player(s)
can now build fortifications around a base; these involve laying out lines of
Razor Wire, planting turrets, and even being able to take matters into your own
hands with the chance to take control of a mech suit "Avatar
addition to Horde, another new feature (that term seems to be popping up every
now and then) has been added called Beast mode. This allows you and some
friends to play as any character from the Locust Horde and annihilate a
specific number of Stranded survivors and COG members in a specific amount of
time. As fun as this is, it is short lived. Only a dozen rounds can be finished
and if only you could turn off the timer so one doesn't feel so rushed.
the reason Gears took off and why it is so anticipated, multiplayer. Several
game modes are playable, many of which we have seen before. There are a dozen
or so new maps, and each one is fantastic. There is a map that we have seen in
a previous Gears that makes a return since it was so widely popular. One will
soon find out how addicting the online portion is and how hard it is to turn away.
The core of the mechanics is still there, only add it in the new weapons and
welcome back those sleepless nights.
Gears of War 3 is a conclusion done right. There seems to be an unlimited
amount of things to do and ways to go about it. 4 player co-op is awesome, and
the campaign is an absolute blast. The new weapons spice up the gameplay and
the multiplayer has returned with a bang. It is almost a shame the online
portion of the game is so good because it makes playing the other features and
other games so hard to do. Overall, I give this grub slaying epic an almost
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