<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Gateways</title><link>http://www.gameinformer.com/games/gateways/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Wiki: Gateways Guides</title><link>http://www.gameinformer.com/games/gateways/w/guides/default.aspx</link><pubDate>Sat, 29 Sep 2012 04:19:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2073</guid><dc:creator>Anonymous</dc:creator><description>Guides for Gateways</description></item><item><title>Blog Post: Indie Dev Evolves Portal Formula In 2D Platformer</title><link>http://www.gameinformer.com/games/gateways/b/pc/archive/2012/09/28/indie-dev-evolves-portal-formula-in-2d-platformer.aspx</link><pubDate>Fri, 28 Sep 2012 23:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2251237</guid><dc:creator>Jeff Marchiafava</dc:creator><description>&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/xbox-live-arcade/indie/gateways/gatewaysrev610.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Amongst the glut of sexy trivia games and Minecraft knock-offs that plague the Xbox Live Indie Games portal, an occasional gem shines through. Gateways is one such game, aptly translating the spatial puzzles of Valve&amp;#39;s hit Portal into a 2D environment. If you think that axing the third dimension would neuter the challenge of Portal&amp;#39;s space-jumping puzzles, fear not; a trio of other portal guns transforms the formula in more mind-blowing ways than Valve&amp;#39;s own sequel.[Excerpt]&lt;/p&gt;  &lt;p&gt;Gateways gets off to an underwhelming start, in part due to its primitive presentation. The graphics, animations, and sound effects are all basic, and the story is virtually nonexistent. You play the role of Ed, a scientist who must find a way out of his sprawling laboratory, which is split up into Metroid-style branches that open up as you gain more powers.&lt;/p&gt;  &lt;p&gt;Most of the puzzles involve opening doors via a series of switches or sensors, and those built for the first gun are easy for Portal veterans. Luckily, each of the three subsequent guns you unlock adds new and unique twists to the formula. The size portal gun allows you to shrink or enlarge your character, the time portal gun lets you travel back in time and coordinate your actions with your previous self, and the gravity portal gun has you flipping the world around.&lt;/p&gt;  &lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/xbox-live-arcade/indie/gateways/gatewaysrevfill.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;These new abilities have you crisscrossing your laboratory as you figure out previously impassible puzzles. Remember that pressure plate on the ceiling you couldn&amp;#39;t reach? Use the gravity gun to flip your world upside-down and stroll right up to it. Couldn&amp;#39;t figure out how to split a laser to activate two sensors at the same time? Shine it through a time portal, then jump in after it and use your clone to aim the second beam. Find a door with four pressure plates? Repeatedly jump back through your time portal until you have a quartet of clones to hold the door open for you &amp;ndash; just make sure you don&amp;#39;t bump into your copies, or you&amp;#39;ll rip the fabric of space-time and collapse the portal.&lt;/p&gt;  &lt;p&gt;Just when I figured out all of my powers, the game switched things up one final time; the last power-up gives you the ability to use multiple portal guns at the same time. Gateways becomes awesomely challenging at this point, and the last few puzzles are a mental marathon, requiring you to set up eight different portals simultaneously and orchestrate your movements across an army of clones. One puzzle requires you to shrink yourself down, then jump through a gravity portal and run up a wall to trigger a miniature switch &amp;ndash; then enlarge yourself and hightail it back to the time portal before it closes to create another clone for the next step in the solution. These are the kinds of mind-expanding challenges I had hoped to see in Portal 2.&lt;/p&gt;  &lt;p&gt;As much as I love Gateways, I have a few complaints. I never really got used to the disorienting preview effect portals cast, and despite a network of shortcuts, I still spent a lot of time backtracking to puzzles I couldn&amp;#39;t complete earlier in the game. Gateways also features only one real enemy type (floating contraptions that you jump on to defeat), and they&amp;#39;re rarely ever incorporated into the puzzles. Instead, they&amp;#39;re meant to spice up the occasional platforming sections, but they don&amp;#39;t help much. Thankfully, platforming isn&amp;#39;t the point.&lt;/p&gt;  &lt;p&gt;My biggest complaint, however, is that Gateways eventually ends. While the length of the game is perfectly acceptable (it took me about six hours), I would&amp;#39;ve gladly stumbled my way through countless more puzzles. This addictive and rewarding gameplay makes recommending Gateways a no-brainer.&lt;/p&gt;  &lt;p&gt;&lt;i&gt;The PC version of Gateways is available for purchase on Steam, Desura, and through &lt;a target="_blank" href="http://www.smudgedcat.com/gateways.htm"&gt;Smudged Cat Games&amp;#39; website&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;[View:1780389468001]&lt;/p&gt;</description></item><item><title>Blog: Gateways - PC</title><link>http://www.gameinformer.com/games/gateways/b/pc/default.aspx</link><pubDate>Fri, 28 Sep 2012 23:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:32312</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Blog Post: Indie Dev Evolves Portal Formula In 2D Platformer</title><link>http://www.gameinformer.com/games/gateways/b/xbox360/archive/2012/09/28/indie-dev-evolves-portal-formula-in-2d-platformer.aspx</link><pubDate>Fri, 28 Sep 2012 23:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2251082</guid><dc:creator>Jeff Marchiafava</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/xbox-live-arcade/indie/gateways/gatewaysrev610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Amongst the glut of sexy trivia games and Minecraft  knock-offs that plague the Xbox Live Indie Games portal, an occasional gem  shines through. Gateways is one such game, aptly translating the spatial  puzzles of Valve&amp;#39;s hit Portal into a 2D environment. If you think that axing  the third dimension would neuter the challenge of Portal&amp;#39;s space-jumping puzzles,  fear not; a trio of other portal guns transforms the formula in more mind-blowing  ways than Valve&amp;#39;s own sequel.[Excerpt]&lt;/p&gt;  &lt;p&gt;Gateways gets off to an underwhelming start, in part due to  its primitive presentation. The graphics, animations, and sound effects are all  basic, and the story is virtually nonexistent. You play the role of Ed, a  scientist who must find a way out of his sprawling laboratory, which is split  up into Metroid-style branches that open up as you gain more powers.&lt;/p&gt;  &lt;p&gt;Most of the puzzles involve opening doors via a series of  switches or sensors, and those built for the first gun are easy for Portal  veterans. Luckily, each of the three subsequent guns you unlock adds new and  unique twists to the formula. The size portal gun allows you to shrink or  enlarge your character, the time portal gun lets you travel back in time and  coordinate your actions with your previous self, and the gravity portal gun has  you flipping the world around.&lt;/p&gt;  &lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/xbox-live-arcade/indie/gateways/gatewaysrevfill.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;These new abilities have you crisscrossing your laboratory  as you figure out previously impassible puzzles. Remember that pressure plate  on the ceiling you couldn&amp;#39;t reach? Use the gravity gun to flip your world  upside-down and stroll right up to it. Couldn&amp;#39;t figure out how to split a laser  to activate two sensors at the same time? Shine it through a time portal, then  jump in after it and use your clone to aim the second beam. Find a door with  four pressure plates? Repeatedly jump back through your time portal until you  have a quartet of clones to hold the door open for you &amp;ndash; just make sure you  don&amp;#39;t bump into your copies, or you&amp;#39;ll rip the fabric of space-time and  collapse the portal.&lt;/p&gt;  &lt;p&gt;Just when I figured out all of my powers, the game switched  things up one final time; the last power-up gives you the ability to use multiple  portal guns at the same time. Gateways becomes awesomely challenging at this  point, and the last few puzzles are a mental marathon, requiring you to set up  eight different portals simultaneously and orchestrate your movements across an  army of clones. One puzzle requires you to shrink yourself down, then jump  through a gravity portal and run up a wall to trigger a miniature switch &amp;ndash; then  enlarge yourself and hightail it back to the time portal before it closes to  create another clone for the next step in the solution. These are the kinds of  mind-expanding challenges I had hoped to see in Portal 2.&lt;/p&gt;  &lt;p&gt;As much as I love Gateways, I have a few complaints. I never  really got used to the disorienting preview effect portals cast, and despite a  network of shortcuts, I still spent a lot of time backtracking to puzzles I  couldn&amp;#39;t complete earlier in the game. Gateways also features only one real enemy  type (floating contraptions that you jump on to defeat), and they&amp;#39;re rarely  ever incorporated into the puzzles. Instead, they&amp;#39;re meant to spice up the  occasional platforming sections, but they don&amp;#39;t help much. Thankfully,  platforming isn&amp;#39;t the point.&lt;/p&gt;  &lt;p&gt;My biggest complaint, however, is that Gateways eventually  ends. While the length of the game is perfectly acceptable (it took me about  six hours), I would&amp;#39;ve gladly stumbled my way through countless more puzzles. This  addictive and rewarding gameplay makes recommending Gateways a no-brainer.&lt;/p&gt;  &lt;p&gt;[View:1780389468001]&lt;/p&gt;</description></item><item><title>Group: Gateways</title><link>http://www.gameinformer.com/games/gateways/default.aspx</link><pubDate>Fri, 28 Sep 2012 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2030</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Forum: Gateways Discussions</title><link>http://www.gameinformer.com/games/gateways/f/32308.aspx</link><pubDate>Fri, 28 Sep 2012 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:32308</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Files: Gateways Media</title><link>http://www.gameinformer.com/games/gateways/m/gateways_media/default.aspx</link><pubDate>Fri, 28 Sep 2012 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:32309</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Wiki Page: Gateways Guides</title><link>http://www.gameinformer.com/games/gateways/w/guides/default.aspx</link><pubDate>Fri, 28 Sep 2012 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:3183</guid><dc:creator>admin</dc:creator><description /></item><item><title>Blog: User Reviews</title><link>http://www.gameinformer.com/games/gateways/b/user_reviews/default.aspx</link><pubDate>Fri, 28 Sep 2012 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:32310</guid><dc:creator>Anonymous</dc:creator><description>User reviews for Gateways</description></item><item><title>Blog: Gateways - Xbox 360</title><link>http://www.gameinformer.com/games/gateways/b/xbox360/default.aspx</link><pubDate>Fri, 28 Sep 2012 22:46:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:32311</guid><dc:creator>Anonymous</dc:creator><description /></item></channel></rss>