The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
The Front Mission franchise has a limited cult following, but has
struggled to find mainstream appeal. Reaching out to a bigger crowd,
Front Mission Evolved ditches the previous entries' turn-based
tactical gameplay in favor of third-person action. While a few
signature series staples remain, such as a convoluted political
storyline and tons of customization options, the fast-paced mech combat
makes blowing the crap out of stuff far more accessible and fun.
take control of a walking tank (or Wanzer) that can be customized to
suit your play style based on speed, power, or durability. Part of the
fun is tweaking these machines between missions, ensuring you aren't
packing too much heat (overweight machines are about as good as scrap
metal). I preferred strapping on a missile launcher and sniper rifle
for ranged combat; slamming foes with exploding missiles while picking
off limbs is effective and satisfying. If you lean more toward melee,
you can equip oversized shields and blunt weapons for extra force and
defense, handy when having to quickly power through tons of enemies to
reach the next checkpoint. I found ranged assaults to be the most
effective, but it is easy to adjust to other types as needed to survive
specific scenarios. If you want to just jump into the action, you can
select from a number of pre-built machines, but manually tinkering with
the breadth of customization options ensures the highest probability of
The mission objectives are standard, but tight controls
and performance-based difficulty scaling keep things enjoyable. You may
need to speed boost across an entire level to survive a collapsing
environment, man missiles aboard an aircraft, topple an enormous boss,
or simply blast the hell out of everything in your path. Some scenarios
require you to ditch the Wanzer and take out human opponents on foot -- missions I could have lived without. These sections slow pacing
and combat mechanics aren't as tight as the mech battles. Once
reunited with your Wanzer, however, you'll look forward to
transforming your opponents into heaping piles of burning metal.
Mission Evolved offers four multiplayer modes that are average at best:
deathmatch, team deathmatch, domination (take control of turrets), and
supremacy (claim capture points). While chasing and destroying live
opponents might be fun on launch day, the modes are not compelling
enough to compete with other multiplayer offerings out there.
Mission Evolved isn't for everyone, and fans of the series may be
disappointed by the deviation from tactical gameplay, but the
action-focused formula works well enough to earn the series some