The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
During my first season as manager of Manchester City, I brought the
team and its fans The Double – winning both the Premier League and the
FA Cup. Needless to say, we were ecstatic, and it was no easy feat. It
required using the transfer market to collect the right players, a few
lucky bounces, and the emergence of striker Carlos Tévez as a lethal
finisher. I couldn’t have done it without FIFA 10.
My first act
as the new manager of Manchester City was to dive into the transfer
market. Not satisfied with my keeper or depth in the midfield, I picked
up an obscure goalie and Portuguese midfielder Maniche for cheap. Both
proved to be vital to the club. The fact that both of them were near
the top of the transfer list but weren’t big names being signed for low
bucks shows that some of last year’s problems with the transfer market
have been fixed.
On the pitch, my team created its own luck,
using skill moves for one-on-one situations, controlling the ball with
good trapping, and making good attacking runs with off-the-ball
players. I also have to credit FIFA 10’s loose ball physics, as I
scored a few goals by easily cleaning up sloppy clearances in front of
opponents’ goals. My keeper showed mettle, avoiding the bonehead moves
that plagued past keepers in the series, although there were still
times when my defenders and the manual player selection AI lacked such
Despite my excitement for what FIFA has going for it on
the field, I was disappointed that Be a Pro mode is largely the same,
and that improvements to the manager mode are only under the hood (such
as more realistic transfers and simulated results). However, the game
handles dribbling and other ball control mechanics well, and there is a
definite energy on the pitch. Chemistry is an important aspect of any
championship team – even more so if you’re going to win The Double –
and FIFA 10 brings its pieces together nicely.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.