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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Fez - Xbox 360</title><link>http://www.gameinformer.com/games/fez/b/xbox360/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Change Your Perspective</title><link>http://www.gameinformer.com/games/fez/b/xbox360/archive/2012/04/11/change-your-perspective.aspx</link><pubDate>Wed, 11 Apr 2012 23:35:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1843964</guid><dc:creator>Matt Miller</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/microsoft/polytron/fez/cube610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;
&lt;p&gt;Take two small objects and hold them out in either hand directly in front of your left and right eyes. Now move them both to the center point between your two eyes, like both objects are rotating a quarter turn around an invisible center axis. In your perception, those two objects now look like one; they&amp;rsquo;ve merged on the horizontal plane in front of your eyes. This simple optical illusion is the foundation of Fez, the brilliant new puzzle/platformer from Polytron. While others have teased the potential of this trick &amp;ndash; most notably Echochrome and Paper Mario &amp;ndash; no other game captures the potential and magic of the concept like Fez. The result is one of the most accessible, clever, and mind-altering experiences on the gaming market.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;You are Gomez, and your small 2D world has just been flipped on its head by the arrival of a magical fez. Your new hat lets you shift your perspective and perceive the 3D world that&amp;rsquo;s always been outside your perception. Echoing storytelling and themes presented decades ago in the novella &lt;i&gt;Flatland&lt;/i&gt; by Edwin A. Abbot, you set out and discover that the world is far bigger and more complex than you first imagined.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The guiding principle behind the joy of Fez is the sensation of discovery. Every new level is a process of pulling back the curtain a little further. Secrets and mysteries abound: Hidden warp doors send you careening across the map to different locations, bright red treasure chests hide keys and artifacts, and looming obelisks tease concepts you might not grasp until hours later. The rabbit hole goes incredibly deep; some of the most involved puzzles are so complicated that you can easily pass them by without even realizing a puzzle was present.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;As you reveal these mysteries, you collect glowing cubes &amp;ndash; the keys to saving the universe, naturally. Reaching these tantalizing cubes is the real trick, requiring you to rotate the entire world around to get a new view of the action. Changing perspective makes impossibly distant gaps between platforms appear to be only a few feet away, or a ladder on the opposite side of a wall show up where it seemed invisible from your initial viewpoint. Where another game would have you staring at the same screen for five minutes trying to figure out what to do next, many puzzles in Fez are built around motion and dynamic interaction. I love what this mechanic does for puzzle design. The solution is usually right in front of you, if you change your view on the situation. Puzzles are challenging, but for most of the game you&amp;rsquo;re solving them at a steady and rewarding pace.&lt;/p&gt;
&lt;p&gt;Several magnificent and original brainteasers wait in the later hours, but the pace of progression dramatically slows. Confusing navigation and the likelihood of frequent backtracking are the game&amp;rsquo;s only real flaws; far flung clues and the inability to move quickly between unsolved levels takes its toll, and the conclusion sits frustratingly out of reach for several hours. Fez alleviates some of this slowdown by offering two different types of cubes that can be used to reach the end. One set is generally easier to reach, but they both combine to create the total you need to witness the endgame. Completionists may return afterwards to put together the wildly challenging full picture. Those dedicated players are in for a treat, since Fez offers a New Game+ feature with an intriguing twist that will change the way you see Gomez&amp;rsquo;s world.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Fez&amp;rsquo;s 8-bit art style is simple but charming, and plays well into the fiction of this strange universe of flat shapes and hard corners. Occasional frame rate stalls during autosaves and location loads aren&amp;rsquo;t enough to hurt the otherwise smooth visual presentation. The sparse musical soundtrack heightens the atmosphere at key moments, and drives home the &amp;lsquo;80s nostalgia vibe.&lt;/p&gt;
&lt;p&gt;The most striking moments and puzzles of Fez are the ones I&amp;rsquo;m most reticent to spoil. The initial core mechanic of changing your perspective on the level is actually a preface for deeper layers of gameplay. Whether it&amp;rsquo;s the subtle shifts in lighting during the day and night cycle of a level, translating seemingly meaningless symbols into meaningful clues, or even paying attention to the specific vibrations of your controller, Fez challenges players to think and see in new ways. It&amp;rsquo;s a puzzle game with genuine moments of revelation and subtlety, and deserves all the acclaim it will undoubtedly receive.&amp;nbsp;&lt;/p&gt;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1843964" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Fez/default.aspx">Fez</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/xbox+live+arcade/default.aspx">xbox live arcade</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/impulse/default.aspx">impulse</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/xbla/default.aspx">xbla</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Puzzle/default.aspx">Puzzle</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/polytron/default.aspx">polytron</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Review/default.aspx">Review</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/microsoft/default.aspx">microsoft</category></item><item><title>Update: Fez Does Not Have A Release Date</title><link>http://www.gameinformer.com/games/fez/b/xbox360/archive/2012/02/26/fez-finally-has-a-release-date.aspx</link><pubDate>Sun, 26 Feb 2012 19:11:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1727849</guid><dc:creator>Kyle Hilliard</dc:creator><slash:comments>46</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/fez/b/xbox360/rsscomments.aspx?WeblogPostID=1727849</wfw:commentRss><comments>http://www.gameinformer.com/games/fez/b/xbox360/archive/2012/02/26/fez-finally-has-a-release-date.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/polytron/fez/fezmay_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;[&lt;i&gt;Update&lt;/i&gt;] After &lt;a target="_blank" href="http://www.joystiq.com/2012/02/26/fez-hits-xbla-on-may-2/"&gt;Joystiq&lt;/a&gt; posted a story about a release date for Fez, Polytron&amp;#39;s Phil Fish, who is the lead designer and artist behind Fez, spoke to the site and said that the release date is inaccurate and that that game has not been certified by Microsoft.&lt;/p&gt;
&lt;p&gt;Fish also &lt;a target="_blank" href="https://twitter.com/#!/PHIL_FISH/status/173836488214196224"&gt;spoke up on twitter&lt;/a&gt; to make it completely clear that May 2 is not the release date for Fez.&lt;/p&gt;
&lt;p&gt;[&lt;i&gt;Original story&lt;/i&gt;] We &lt;a href="http://www.gameinformer.com/games/fez/b/xbox360/archive/2011/12/29/the-indie-platformer-is-nearing-release.aspx"&gt;knew it would be this year&lt;/a&gt;, but the continually delayed game finally has a solid release date.&lt;/p&gt;
&lt;p&gt;For the unfamiliar, Fez was supposed to release back in 2010. It&amp;#39;s a 2D platformer that allows perspective switching in 3D to rotate the environment, and it looks awesome.&lt;/p&gt;
&lt;p&gt;Fez will be available exclusively on Xbox Live Arcade (for the time being) on May 2.&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/polytron/fez/fezboxartlg.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;[via &lt;a target="_blank" href="http://www.joystiq.com/2012/02/26/fez-hits-xbla-on-may-2/"&gt;Joystiq&lt;/a&gt; and &lt;a target="_blank" href="http://marketplace.xbox.com/en-US/Product/Fez/66acd000-77fe-1000-9115-d802584109c0"&gt;Xbox.com&lt;/a&gt;]&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1727849" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Fez/default.aspx">Fez</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Platforming/default.aspx">Platforming</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/arcade/default.aspx">arcade</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/live/default.aspx">live</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/release+date/default.aspx">release date</category></item><item><title>The Indie Platformer Is Nearing Release</title><link>http://www.gameinformer.com/games/fez/b/xbox360/archive/2011/12/29/the-indie-platformer-is-nearing-release.aspx</link><pubDate>Thu, 29 Dec 2011 23:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1587186</guid><dc:creator>Kyle Hilliard</dc:creator><slash:comments>23</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/fez/b/xbox360/rsscomments.aspx?WeblogPostID=1587186</wfw:commentRss><comments>http://www.gameinformer.com/games/fez/b/xbox360/archive/2011/12/29/the-indie-platformer-is-nearing-release.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/polytron/fez/fez_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Fez is one of those really cool looking games, that seemed like it would never actually release. A recent &lt;a target="_blank" href="http://www.pegi.info/en/index/global_id/505/?searchString=22490"&gt;PEGI&lt;/a&gt; rating though, means that we should get a chance to play Fez very soon.&lt;/p&gt;
&lt;p&gt;We still don&amp;#39;t have an exact date, but any good is good news.The game was set for a release this year, but in September that game received a &lt;a href="http://www.gameinformer.com/games/fez/b/xbox360/archive/2011/09/30/long-awaited-indie-platformer-now-due-in-early-2012.aspx"&gt;gentle push&lt;/a&gt; into the early part of 2012.&lt;/p&gt;
&lt;p&gt;[via &lt;a target="_blank" href="http://www.xblafans.com/fez-has-been-rated-for-release-34729.html"&gt;XBLAFans.com&lt;/a&gt;]&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1587186" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Fez/default.aspx">Fez</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Platforming/default.aspx">Platforming</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/polytron+corporation/default.aspx">polytron corporation</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/xbla/default.aspx">xbla</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/psn/default.aspx">psn</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Indie+Platformer+Fez+Is+Nearing+Release/default.aspx">Indie Platformer Fez Is Nearing Release</category></item><item><title>Long-Awaited Indie Platformer Now Due In Early 2012</title><link>http://www.gameinformer.com/games/fez/b/xbox360/archive/2011/09/30/long-awaited-indie-platformer-now-due-in-early-2012.aspx</link><pubDate>Fri, 30 Sep 2011 20:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1273758</guid><dc:creator>Adam Biessener</dc:creator><slash:comments>14</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/fez/b/xbox360/rsscomments.aspx?WeblogPostID=1273758</wfw:commentRss><comments>http://www.gameinformer.com/games/fez/b/xbox360/archive/2011/09/30/long-awaited-indie-platformer-now-due-in-early-2012.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/polytron/fez/longshot610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;Polytron
 Corporation&amp;#39;s forever-in-development yet fascinating 2D/3D platformer 
is on schedule for a new, slightly later &amp;quot;early 2012&amp;quot; release date 
according to founder Phil Fish&amp;#39;s &lt;a target="_blank" href="https://twitter.com/#%21/PHIL_FISH/status/119548521476141056"&gt;Twitter feed&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The
 game has been making the rounds for years. Fish had 
&lt;a href="http://www.gameinformer.com/b/news/archive/2010/10/03/this-is-a-test-about-fex.aspx"&gt;previously suggested&lt;/a&gt; a soft 2011 release date, but that apparently 
isn&amp;#39;t going to happen.&lt;br /&gt;&lt;br /&gt;Fez is a unique platformer that plays with
 your perceptions of two-dimensional and three-dimensional space after 
drawing you in with a cutesy art style reminiscent of the 16-bit 
classics of yore. We&amp;#39;re as interested in it as anybody, but the game has
 to just come out at this point. Which it will, probably, but only on 
Xbox Live Arcade &amp;ndash; Fish &lt;a target="_blank" href="https://twitter.com/#%21/PHIL_FISH/status/119839414737317888"&gt;blasphemously stated&lt;/a&gt; on Twitter that &amp;quot;it&amp;#39;s a console game. for consoles. PCs are for spreadsheets.&amp;quot; &lt;br /&gt;&lt;br /&gt;Check out the &amp;quot;long screenshot&amp;quot; below for the latest visuals from Fez&amp;#39;s development.&lt;/p&gt;
&lt;p&gt;[via &lt;a target="_blank" href="http://www.eurogamer.net/articles/2011-09-30-fez-delayed-until-early-2012"&gt;Eurogamer&lt;/a&gt;]&lt;/p&gt;&lt;object width="610" height="343"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=29567274&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=29567274&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="610" height="343" /&gt;&lt;/object&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1273758" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Fez/default.aspx">Fez</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/xbox+live+arcade/default.aspx">xbox live arcade</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Platforming/default.aspx">Platforming</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/delayed/default.aspx">delayed</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/impulse/default.aspx">impulse</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/polytron+corporation/default.aspx">polytron corporation</category><category domain="http://www.gameinformer.com/games/fez/b/xbox360/archive/tags/phil+fish/default.aspx">phil fish</category></item></channel></rss>